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Wasteland The Wasteland 2 Beta Release Thread [GAME RELEASED, GO TO NEW THREAD]

Self-Ejected

Bubbles

I'm forever blowing
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Around 3 minutes he says a "famous" developer visited their offices and thought it was crazy they were making so much content a player would probably not see. I wonder who it was.

That's a common Mike Laidlaw quote.
 

Tigranes

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That's a lot of exciting and interesting things they're throwing out there for the interviews, nice to see Fargo's doing what he does best and organising a big blitz.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
UpPNeQm.jpg


Sup Quarex
 
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Zed

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Codex USB, 2014
That looks like a pretty fun encounter.

They should release the game now so I can make a 180 of my opinion of it.
 

throwaway

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For all the shit it gets here this supposed fully realised turn against the rangers option sounds pretty rare.
 

Darkzone

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What Brian tells us about Wasteland 2 sounds very interesting.
The guest could be someone who Brian has meet on the E3. I wonder who could it be.
 

mindx2

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Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Around 1:30 you can see Thomas as well. He so dreamy. :love:

I really want to hear what he says but all I focus on in that video is the Playstation console and all those PS and X-box cases all over... :decline:. I really have an aversion to consoles and their darn controllers!!! :x
Nah just joking (well maybe just alittle :oops:), I always enjoy hearing Brian talk.
 
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Volourn

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"For all the shit it gets here this supposed fully realised turn against the rangers option sounds pretty rare."

Nah.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
New preview: http://venturebeat.com/2014/08/07/w...t-survival-gaming-by-repeatedly-killing-them/

The nuts and bolts of Wasteland 2
In Wasteland 2, players control a squad of Desert Rangers, Wasteland 2’s main protagonists. The squad consists of four core members, which you can create from scratch or select from a group of templates at the beginning of the game.

The turn-based combat takes place on a massive grid and is reminiscent of the X-COM and Shadowrun games. Wasteland 2’s interactive environment is of particular importance, as flammable objects like cars and mortars will explode and kill all — be they friend or foe — in their immediate area. Players will no doubt learn this the hard way the first time.

The importance of interaction
The real strength of Wasteland 2 lies in what happens outside of combat. Your exploration and chat decisions are infinitely more important than what takes place in the combat window. These choices can get you killed just as easy as they can save you or prepare you for your next battle.

For example, I hit a roadblock on one of the first levels. My party wiped (all squad members killed or incapacitated, resulting in a game over) the first few times due to my own incompetence. After I had learned the ropes, I still found that my squad didn’t quite have what it takes to win the battle. We had no healing kits left and little ammunition. Two of my party members were trying — and failing — to beat the enemy with sticks.

I loaded up my most recent saved game and decided to take a different route to the fight. I ended up finding a shopkeeper with plenty of supplies. I stocked up and smashed the enemy. Unlike other squad-based strategy games, Wasteland 2 places tremendous importance on roaming around and checking every nook and cranny on a map. It’s much more like a Baldur’s Gate or Icewind Dale game in this respect, and I never would have learned this lesson if I didn’t die repeatedly in a tough battle.

Not all exploration is beneficial
So, I put on my explorer’s hat and began to delve into every corner of the map. I found new allies, and I also found what seemed to be free treasure in some crates. Then, half of my party exploded. That’s not a euphemism for growth or excellence — they blew up. A trap killed them, and I received several of these messages.

The explosion taught me several important lessons.

The first is that my concept of in-game death in Wasteland 2 was way off. Until now, “death” meant losing a battle. If all of my squad members fell to zero health in battle, that was me dying.

The truth is that all characters, whether they are NPCs, core squad members, or new recruits picked up along the way, can permanently die. If any character takes enough damage, they’re gone. You can’t resurrect them or replace them with a fresh-faced recruit, as you can in the X-COM games. They’re dead and gone, and their skills went with them. If your healing character dies, you don’t heal now. This helped me learn the importance of building diverse characters with a wide range of skills.

Chat wisely, my friends
Chat choices can also result in the true death of others. Players are often forced to choose between saving one town or another. I expected the typical RPG story experience: I would save one town and then magically arrive just in time to save the second.

That’s not how things work in Wasteland 2. Saving one town means dooming the other. You will hear the townspeople’s screams and pleas for help over the radio. You will arrive in time to watch the last few die. Sure, you will avenge them. But the weight of your actions in Wasteland 2 is quite heavy.

My curiosity also led me to pursue every chat angle and press every button in Wasteland 2.

At one point, I found a nuclear device. When it prompted me to arm it, I expected a message that blocked me from doing so like in the Fallout or Star Wars: Knights of the Old Republic games. “Doing this would surely destroy the entire town!” or something like that.

Nope.

I pressed the button and destroyed the remnants of civilization. I was greeted with a funny message and a credits screen, complete with some sort of car-crab.

Conclusion
The moral of these cautionary tales? Save often and pay close attention to everything in Wasteland 2. Nothing is insignificant in this game. Character progression, chat bubbles and environmental factors can all mean the end of your in-game existence.

Don’t let that deter you, though. Dying is the great educator in Wasteland 2. If you are too careful, you won’t experience some of the title’s greatest features.

Go forth, people. Go forth and die.
 

RK47

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The nuts and bolts of Wasteland 2
You control 4 people. They can shoot barrel and car that explodes like in Fallout 3. This is amazing.

The importance of interaction
If you buy items from store, you get to use them in combat. This is amazing.

Not all exploration is beneficial
If people die, they die. They cannot be resurrected. This is amazing.

Chat wisely, my friends

I act like a retard and get killed like a retard. This is amazing.

This game is so amazing, says the modern game journalist.
 

Perkel

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Ok what happened in last few months that this game sounds like they are really nailing down RPG ? I though codex consensus was that it will be mediacore to good RPG.

From what i read this is really hovering in my top5 ever RPG if those C&C are true.
 

kain30

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people don´t like true rpgs anymore. skyrim fucked the mind of the players and nowadays all they want is a easy game, with an enviroment leveled to your player character...
 

Brother None

inXile Entertainment
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I really want to hear what he says but all I focus on in that video is the Playstation console and all those PS and X-box cases all over... :decline:. I really have an aversion to consoles and their darn controllers!!! :x
Nah just joking (well maybe just alittle :oops:), I always enjoy hearing Brian talk.
Haha, this was in the HQ of Marchsreiter, a German PR agency. They just had a bunch of gaming stuff, including consoles.

Something that really cracked me up when I first visited inXile office: the doors to Brian and Matt's offices are propped open using a PlayStation and an Xbox. There's something poetic about that :P
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I really want to hear what he says but all I focus on in that video is the Playstation console and all those PS and X-box cases all over... :decline:. I really have an aversion to consoles and their darn controllers!!! :x
Nah just joking (well maybe just alittle :oops:), I always enjoy hearing Brian talk.
Haha, this was in the HQ of Marchsreiter, a German PR agency. They just had a bunch of gaming stuff, including consoles.

Something that really cracked me up when I first visited inXile office: the doors to Brian and Matt's offices are propped open using a PlayStation and an Xbox. There's something poetic about that :P
And yet Brian talks about a console version more and more. :P
 

DosBuster

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I could see an ipad/android version.. the interface might work with a bit of a play. Except for the fact that cRPGs should be played in the dead of night, in front of a computer screen.
 

vorvek

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people don´t like true rpgs anymore. skyrim fucked the mind of the players and nowadays all they want is a easy game, with an enviroment leveled to your player character...

Oblivion did that years earlier. And MMOs with their fucking theme park zone levels.
 

DeepOcean

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Nov 8, 2012
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7,404
Well, this betraying the rangers angle is interesting, I hope of you being able to corrupt the organization and you having a chain of missions to bring it down for your profit. I just hope isn't just a single quest to kill the rangers and then ending slides because if it is, I won't even bother with it.
 

Athelas

Arcane
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Jun 24, 2013
Messages
4,502
Is there an actual reason to betray the rangers? The option to sell out Vault 13 in Fallout at least made some sense since it happened under (threat of) torture from the Super Mutants.
 

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