Yikes!
Volrath said:Didn't you play KotOR 7 times?
MetalCraze said:Volrath said:Didn't you play KotOR 7 times?
And it's way superior to The Witcher. It's even a proper RPG
# What is GOG.com's Fair Price Package?
Gamers in the EU and the UK are generally charged more for the games that they buy than gamers in the US. Even if they're charged the same number in euros or pounds sterling, since the exchange rate favors them over the US dollar gamers in those regions are still paying more. That's not fair, and GOG.com believes that charging the same price worldwide for all customers makes more sense. Unfortunately, we can't just lower our prices on the preorder to be lower than everyone else in those countries, due to legal reasons. So instead, we've come up with a solution that lets us charge a fair price to everyone while avoiding giving the legal team here at GOG a heart attack. Read on below for details!
MetalCraze said:Volrath said:Didn't you play KotOR 7 times?
And it's way superior to The Witcher. It's even a proper RPG
In comparison with Kotor 1 and even 2 everything - combat, setting and character-wise is infinitely better realised and thought over.
It's also a good game to spend time on, especially when you need some romantic story.MetalCraze said:So KotOR is a superior game and a RPG. Like it or not. It may be not as good as Troika's or Sir-tech ones, hell it's worse than BG too, but it's RPG.
silvade said:I'll torrent anyway...
Combat in TW - play the very terribad and boring QTE. There is nothing else to it. I still don't understand how people find the constant mandatory pressing of LMB literally every 2 seconds fun. Or any good.
Combat in KotOR - yeah it's your Aurora combat, but it's stats and skills driven. There are more "spells" than 2, not mentioning other abilities. See below.
flushfire said:and all the combat i remember in TW is "drink potion, QTE while your almost invincible dude slashes him, repeat QTE" with maybe a handful of encounters where I needed to apply some basic tactics to succeed. And that's a "hard" difficulty for you.
i'd take the stats and skills driven one, thank you.
flushfire said:and all the combat i remember in TW is "drink potion, QTE while your almost invincible dude slashes him, repeat QTE" with maybe a handful of encounters where I needed to apply some basic tactics to succeed. And that's a "hard" difficulty for you.
i'd take the stats and skills driven one, thank you.
i remember playing more than 70% of TW using only the fast style, switching styles isn't that necessary. also, in KotOR you have different equipment/skills/spells for dealing with different enemies. or do you claim to have played the game using only normal attacks and the starting weapons? we can do this forever you know. my only point is that i can lie just as you do.Twinkle said:And I prefer games that don't play themselves - stat driven or not. At least in tWitcher you have to change your sword type and fighting style depending on a type of enemy you face. Besides, tWitcher engine aka Aurora performs stat and skill calculations in combat, so no matter how good you are timely bashing LMB if your char is not good enough to hit the enemy - he'll miss just like in KOTOR.
don't really hate the game, enjoyed playing it in fact. just agreeing that kotor is more rpg than tw.Inziladun said:I never understood all the hate for Twitcher. Well I guess since the Good RPG market is sooo competitive with multiple lovable companies producing great RPGs I mean, this has got to be the best decade for RPGs ever.
Silellak said:It's also a good game to spend time on, especially when you need some romantic story.MetalCraze said:So KotOR is a superior game and a RPG. Like it or not. It may be not as good as Troika's or Sir-tech ones, hell it's worse than BG too, but it's RPG.
Twinkle said:That's all fine and cool in theory, but... All the combat I remember from KOTOR is "click on an enemy - wait a few sec while your almost invincible dude slashes him - use a medkit if necessary - click on the next enemy - repeat" with maybe a handful of encounters where I needed to apply some basic tactics to succeed. And that's a "hard" difficulty for you.
He's never gonna live that down here is he?Volrath said:Didn't you play KotOR 7 times?
Twinkle said:That's all fine and cool in theory, but... All the combat I remember from KOTOR is "click on an enemy - wait a few sec while your almost invincible dude slashes him - use a medkit if necessary - click on the next enemy - repeat" with maybe a handful of encounters where I needed to apply some basic tactics to succeed. And that's a "hard" difficulty for you.
MetalCraze said:In comparison with Kotor 1 and even 2 everything - combat, setting and character-wise is infinitely better realised and thought over.
Now I don't say that KotOR is superawesome or anything either but let's just analyze them.
Combat in TW - play the very terribad and boring QTE. There is nothing else to it. I still don't understand how people find the constant mandatory pressing of LMB literally every 2 seconds fun. Or any good.
Combat in KotOR - yeah it's your Aurora combat, but it's stats and skills driven. There are more "spells" than 2, not mentioning other abilities. See below.
Stats and skills. There are none in TW. Unless you can call +20 to hp/+5 to dmg like that. Because there is absolutely nothing else. And balance is messed up because you get all bronze unlockables anyway. Even if you will try not to. Why not give them to a player right away? There is absolutely no uniqueness to the character in TW - it's always the same.
In KotORs you have classes with while not too unique but distinctive abilities. There are varied skills and "spells" that are not +X to something. Even dialogues are skills and stats influenced which makes them a part of the gameplay. And they influence the combat heavily too. In TW it's just enough to succeed at QTE and drink potions to win anything.
Now about the settings. Yeah I'd say the one in TW was a bit more interesting but apart from that I can't really compare them.
So KotOR is a superior game and a RPG. Like it or not. It may be not as good as Troika's or Sir-tech ones, hell it's worse than BG too, but it's RPG.
What's worse is that TW and KotOR use the exactly same engine. So why CDP didn't use all that code for proper stats and skills, checks and dice rolls? It would've been infinitely better.