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Game News The Witcher 2 already old, out-dated

Darth Roxor

Royal Dongsmith
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Yikes!
 

Sulimo

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Wasteland 2
# What is GOG.com's Fair Price Package?

Gamers in the EU and the UK are generally charged more for the games that they buy than gamers in the US. Even if they're charged the same number in euros or pounds sterling, since the exchange rate favors them over the US dollar gamers in those regions are still paying more. That's not fair, and GOG.com believes that charging the same price worldwide for all customers makes more sense. Unfortunately, we can't just lower our prices on the preorder to be lower than everyone else in those countries, due to legal reasons. So instead, we've come up with a solution that lets us charge a fair price to everyone while avoiding giving the legal team here at GOG a heart attack. Read on below for details!

CRAZY POLES ARE RUINING CAPITALISM!
I can't help but like GOG, they seem to be the only digital download service with a human face. Which undoubtedly is a marketing ploy, but still.
 

Mrowak

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Project: Eternity
MetalCraze said:
Volrath said:
Didn't you play KotOR 7 times? :?

And it's way superior to The Witcher. It's even a proper RPG

:shock:

Skyway... although your bitching gets out of hand most of the time I always appreciated the general high standards for all the games you saught to maintain... which you pretty much inavlidated with the statement above.

As much as I can agree that TWitcher had its problems - not being RPG propper, having clunky combat - it is still amazing in the category it creates. TWitcher is a curious mix of action-adventure (action oriented combat and rather adventure - oriented quest structure - their resolution depends on player's performance but not the stats) and RPG (there are some stats albeit combat oriented, and there is C&C). In comparison with Kotor 1 and even 2 everything - combat, setting and character-wise is infinitely better realised and thought over.

In this context, especially accusation against the combat is exceptionally droll in regards to TWitcher. So, what Kotor combat is more engaging?! It is more difficult perhaps? Tactical oriented, you say? Like, you totally do not have to button mash again and again. Let's face it, in Kotor you just watch your chars doing stuff for you and your only interaction is hitting key from time to time in order to prevent the retardation inherent in your character's AI from committing mass suicide against equally moronic enemis. Sorry, but I take click-click combat system in TWitcher where at least you have to constanlty pay attention to what is going on over that rubbish.
 

MetalCraze

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In comparison with Kotor 1 and even 2 everything - combat, setting and character-wise is infinitely better realised and thought over.

Not really.
Now I don't say that KotOR is superawesome or anything either but let's just analyze them.

Combat in TW - play the very terribad and boring QTE. There is nothing else to it. I still don't understand how people find the constant mandatory pressing of LMB literally every 2 seconds fun. Or any good.

Combat in KotOR - yeah it's your Aurora combat, but it's stats and skills driven. There are more "spells" than 2, not mentioning other abilities. See below.

Stats and skills. There are none in TW. Unless you can call +20 to hp/+5 to dmg like that. Because there is absolutely nothing else. And balance is messed up because you get all bronze unlockables anyway. Even if you will try not to. Why not give them to a player right away? There is absolutely no uniqueness to the character in TW - it's always the same.

In KotORs you have classes with while not too unique but distinctive abilities. There are varied skills and "spells" that are not +X to something. Even dialogues are skills and stats influenced which makes them a part of the gameplay. And they influence the combat heavily too. In TW it's just enough to succeed at QTE and drink potions to win anything.

Now about the settings. Yeah I'd say the one in TW was a bit more interesting but apart from that I can't really compare them.

So KotOR is a superior game and a RPG. Like it or not. It may be not as good as Troika's or Sir-tech ones, hell it's worse than BG too, but it's RPG.
What's worse is that TW and KotOR use the exactly same engine. So why CDP didn't use all that code for proper stats and skills, checks and dice rolls? It would've been infinitely better.
 

Silellak

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MetalCraze said:
So KotOR is a superior game and a RPG. Like it or not. It may be not as good as Troika's or Sir-tech ones, hell it's worse than BG too, but it's RPG.
It's also a good game to spend time on, especially when you need some romantic story.
 

Twinkle

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Combat in TW - play the very terribad and boring QTE. There is nothing else to it. I still don't understand how people find the constant mandatory pressing of LMB literally every 2 seconds fun. Or any good.

Combat in KotOR - yeah it's your Aurora combat, but it's stats and skills driven. There are more "spells" than 2, not mentioning other abilities. See below.

That's all fine and cool in theory, but... All the combat I remember from KOTOR is "click on an enemy - wait a few sec while your almost invincible dude slashes him - use a medkit if necessary - click on the next enemy - repeat" with maybe a handful of encounters where I needed to apply some basic tactics to succeed. And that's a "hard" difficulty for you.
 

flushfire

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and all the combat i remember in TW is "drink potion, QTE while your almost invincible dude slashes him, repeat QTE" with maybe a handful of encounters where I needed to apply some basic tactics to succeed. And that's a "hard" difficulty for you.

i'd take the stats and skills driven one, thank you.
 

commie

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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
flushfire said:
and all the combat i remember in TW is "drink potion, QTE while your almost invincible dude slashes him, repeat QTE" with maybe a handful of encounters where I needed to apply some basic tactics to succeed. And that's a "hard" difficulty for you.

i'd take the stats and skills driven one, thank you.

I don't think anyone cares.
 

Twinkle

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flushfire said:
and all the combat i remember in TW is "drink potion, QTE while your almost invincible dude slashes him, repeat QTE" with maybe a handful of encounters where I needed to apply some basic tactics to succeed. And that's a "hard" difficulty for you.

i'd take the stats and skills driven one, thank you.

And I prefer games that don't play themselves - stat driven or not. At least in tWitcher you have to change your sword type and fighting style depending on a type of enemy you face. Besides, tWitcher engine aka Aurora performs stat and skill calculations in combat, so no matter how good you are timely bashing LMB if your char is not good enough to hit the enemy - he'll miss just like in KOTOR.
 

Inziladun

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I never understood all the hate for Twitcher. Well I guess since the Good RPG market is sooo competitive with multiple lovable companies producing great RPGs I mean, this has got to be the best decade for RPGs ever. :roll:
 

flushfire

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Twinkle said:
And I prefer games that don't play themselves - stat driven or not. At least in tWitcher you have to change your sword type and fighting style depending on a type of enemy you face. Besides, tWitcher engine aka Aurora performs stat and skill calculations in combat, so no matter how good you are timely bashing LMB if your char is not good enough to hit the enemy - he'll miss just like in KOTOR.
i remember playing more than 70% of TW using only the fast style, switching styles isn't that necessary. also, in KotOR you have different equipment/skills/spells for dealing with different enemies. or do you claim to have played the game using only normal attacks and the starting weapons? we can do this forever you know. my only point is that i can lie just as you do.
Inziladun said:
I never understood all the hate for Twitcher. Well I guess since the Good RPG market is sooo competitive with multiple lovable companies producing great RPGs I mean, this has got to be the best decade for RPGs ever. :roll:
don't really hate the game, enjoyed playing it in fact. just agreeing that kotor is more rpg than tw.
 

Lesifoere

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You know what, I declare TW superior to KotOR just for this one thing (though there are many other things): Carth Onasi doesn't appear in TW whereas in KotOR he'll fill at least the first entire fucking planet with his repetitive whining, whining, whining and the sight of that eyesore orange jacket. I rest my ca--

Silellak said:
MetalCraze said:
So KotOR is a superior game and a RPG. Like it or not. It may be not as good as Troika's or Sir-tech ones, hell it's worse than BG too, but it's RPG.
It's also a good game to spend time on, especially when you need some romantic story.

Oh.

Twinkle said:
That's all fine and cool in theory, but... All the combat I remember from KOTOR is "click on an enemy - wait a few sec while your almost invincible dude slashes him - use a medkit if necessary - click on the next enemy - repeat" with maybe a handful of encounters where I needed to apply some basic tactics to succeed. And that's a "hard" difficulty for you.

Now, now, be fair. You can also conduct KotOR combat in the following way: "Spam Force Wave" or even, more excitingly still, "Spam Force Lightning." Just queue 'em up and let the combat play itself.
 

MetalCraze

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I made those posts yes. Did I ever claim otherwise?
Or oh wait people who loved piece of shit like Mass Effect, New Vegas and Dragon Age seriously try to use me completing way superior KotOR to any of their favourite "RPGs" multiple times as an argument for something? :lol:

Twinkle said:
That's all fine and cool in theory, but... All the combat I remember from KOTOR is "click on an enemy - wait a few sec while your almost invincible dude slashes him - use a medkit if necessary - click on the next enemy - repeat" with maybe a handful of encounters where I needed to apply some basic tactics to succeed. And that's a "hard" difficulty for you.

I used builds based around force "spells" so it was a bit more interesting.
The point is it is still better than TW where you do almost nothing.
 

Mrowak

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@Skyway

Allow me to answer with similar comparison

MetalCraze said:
In comparison with Kotor 1 and even 2 everything - combat, setting and character-wise is infinitely better realised and thought over.

Now I don't say that KotOR is superawesome or anything either but let's just analyze them.

Combat in TW - play the very terribad and boring QTE. There is nothing else to it. I still don't understand how people find the constant mandatory pressing of LMB literally every 2 seconds fun. Or any good.

TWitcher's combat has its problems, yes. Still, there were some challenging and interesting fights in the whole game (the Beast). I cannot remember any from Kotor, sorry. Also, in the Witcher spamming same attack again and again did not work so well - first you pay severely for each spell with endurance - 2 ignis in a row is a max of what you can do. Shifting between combat styles, the fact that you could not chug potions of insta-heal also factored like addict also factored - toxiticity motherfucker. If you played on hard you had to pay attention to what was going on. In Kotor, NWN and every other Aurora engine games except for TWitcher you really had to be a hopeless unprepared idiot to lose any fight.

Combat in KotOR - yeah it's your Aurora combat, but it's stats and skills driven. There are more "spells" than 2, not mentioning other abilities. See below.

TWitcher is also stat and skill driven. If your agility is too low prepare for serious smacking. I too do not like that only 2-3 spells in TW were of any use - the remaining were useless. On the other hand mastering combat styles was the key to success - every sword style had its uses unlike in Kotor when once you got 'Flurry' (i think it was called) you spammed it as hell till the end. Also out of all those force powers how many were useful? Five?

Stats and skills. There are none in TW. Unless you can call +20 to hp/+5 to dmg like that. Because there is absolutely nothing else. And balance is messed up because you get all bronze unlockables anyway. Even if you will try not to. Why not give them to a player right away? There is absolutely no uniqueness to the character in TW - it's always the same.

Again I said I treat TW as action-adventure-rpg hybrid. But even then it doesn't do half bad as combat oriented rpg in terms of stats and skills. Let us have closer look:

Skills:
3 two-handed steel sword styles
3 silver longsword sword styles
5 spells - actually all of them can be useful but three come too late to have any decent character progression.
Alchemy - potions, oils and bombs - stats / experimentation / setting knowledge / investigation dependent.
Knowledge about Monsters - setting knowledge / investigation dependent.

Stats:

Lots upon lots for combat styles and spells.
Intelligence
Strength
Endurance
Agility
All of them have sub-tiers of stats.

Frankly, it is not a lot different from Kotor but to me it is better realised.

In KotORs you have classes with while not too unique but distinctive abilities. There are varied skills and "spells" that are not +X to something. Even dialogues are skills and stats influenced which makes them a part of the gameplay. And they influence the combat heavily too. In TW it's just enough to succeed at QTE and drink potions to win anything.

I concede that there are no stats influencing dialogues. Pity but again - the quests structure is more adventure like - it depends on player's achievements AND character's knowledge - not some arbitrary numbers.

Combat again. I don't get it. Combat skills influence battles in TW as well. For example - you can pump all your points into spells and intelligence if you want to wreck havoc with spells. But if you forget about endurance then you can cast one sign and wait till the monsters beat the crap out of you before it regenerates.Similar thing with Strength and Agility.

And rince and repeat combat? Maybe but the same is the case with Kotor. No, it is even worse (force-lighting spam, here I come).

Now about the settings. Yeah I'd say the one in TW was a bit more interesting but apart from that I can't really compare them.

Why can't we compare them? TW only a bit more interesting you say? A fully responsive ambient setting with amazing locations, believeable quests and interesting characters that do not behave like bloody goody-two-shoes suckers but mature people is a bit more interesting than a standard flat, run-of-the-mill copy-pasta everything setting where characters are nothing but tropes from a tear-jerker, locations are blocky and quests go 'I'll help/kill you for no reason, hurr durr'. (In before, waaaah TW reuses character models)

Yes you're right. The settings cannot be compared. It would end up with utter obliteration of Kotor. And NWN1. And 2. And large portion of Dragon Age. Even Bg2 cannot feel completely safe in this category being standard forgotten realms fare.

So KotOR is a superior game and a RPG. Like it or not. It may be not as good as Troika's or Sir-tech ones, hell it's worse than BG too, but it's RPG.
What's worse is that TW and KotOR use the exactly same engine. So why CDP didn't use all that code for proper stats and skills, checks and dice rolls? It would've been infinitely better.

Why CDP RED didn't copy paste D&D system like Bioware did for Kotor you ask? Because they are not into copy-pasta that much, I suppose (yeah, yeah, I know - models - they run out of time and money having more limited budget than Bioware and being relatively inexperienced). Why do you need P&P D&D system for a computer game where computer can perform thousands of more complex calculations without your knowledge adding to your experience? And believe it or not it does. Try hitting high-level monster with a char having low strength and dexterity and see what happens.

All in all, I can agree with some reservations that Kotor is a better rpg. I mean the lack of non-combat-related stats in TW. No contest here. But a better game? Why? Even gameplay wise TW is better, though I bet you won't be convinced.

One more thing. Although I don't think that mods should count when listing adventages of any game, and TWitcher is no exception here, the game was lucky enough to have quite active modding community. Should you feel like replaying TW I recommend using Full Combat Rebalance mod.

It improves combat by a ton and changes skill tree structure. The downside (for me upside :smug:) is it makes game HAAARD - (boss fight are a bitch, monsters are monstrous, humans are fragile but hit with their weapons harder than monsters). The upside - most skills, spells and all of the alchemy (potions, oils and bombs... bombs :love:) are finally useful. Igni and Aard signs were considerably nerfed and the emphasis on specialisation was introduced.
 

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