@Vod, VD: Common sense is not so common.
Triss, the dwarf and Dandelion are not easy "killable". They are a integral part of the story, the entire story will be different without them and they bring some humanity to Geralt's character. Therefore, I accept the fact that they are "flavour" characters: they cannot die, they appear in some point of the story to help the hero or to allow some exposition, and so on. And I really hate Dandelion, but I still accept this "limitation" as necessary in order to keep some consistency to the series. Therefore, is a little dishonest to say that the game has no C&C because these characters cannot be killed.
Anyway, I found this edited summary of the important npcs [
http://www.gamefaqs.com/boards/975399-/59436791]:
ZOLTAN/DANDELION/TRISS: They cannot die. Zoltan even survives ch2 if you go with Henselt.
ARYAN: Can be spared or not. Just a player choice.
FOLTEST: Obviously, you can't save him.
ROCHE: I don't know if he can die.
VES: Like Roche, I assume she always lives?
IORVETH: I think if you're on Roche's route (or possibly Iorveth-Triss?) he can be abandoned to his effective death. Not perfect, but it works. Presumably this means he can always be saved.
LETHO: You can kill him or not at the end of every route.
LOREDO: He dies automatically if you go with Roche. If you go with Iorveth, it's possible for him to live (if you choose to save the elven women rather than pursue him). Not that he deserves to live, but this is the only way he will. Going Iorveth also means you never meet (and therefore kill) his mother.
HENSELT: You can choose to let Roche kill him in Roche's ch2. Otherwise I don't think there's any opportunity to kill him and get away with it.
STENNIS: He's easy to kill; either declare him guilty in Royal Blood in Iorveth's route or just go to Roche's ch2 where he dies automatically when the mist appears at the beginning of the chapter (Henselt and Geralt will chat about it as you're passing through the mist with Dethmold).
RADOVID: As far as I know, Radovid cannot die at all.
NATALIS: Natalis can't die either, I don't believe.
SASKIA: You always have the option to kill or spare Saskia UNLESS you go on the Iorveth-Phillipa route, where it appears Geralt spares her automatically.
SHILARD: He'll die if you go after Triss, otherwise it seems he's guaranteed to live.
SILE: She can be saved or left to die at the end of the game regardless of route.
PHILLIPA: I could be wrong, but I don't think she can die at all. You can leave her to go after Triss on Iorveth's path, but it seems to be implied that she's able to escape regardless of what happens in the chaos caused by the dragon.
DETHMOLD: He's executed on Iorveth's path. Killed in chapter 3 and he escapes if you go after Triss in chp 3.
First glance, it's a mixed bag of consequences, but the ratio is 7 non-killable main characters versus 11 killable main characters. In other words, the game has consequences for more than 50% of the main characters. Which is good.
At this point, is pretty hard for a sane person to argue that the game is linear and without any choices. But it still could argue that these choices are fake, because simply killing a character without impacting the world is indeed a fake choice. But this is the point where TW2 manages to do something special: the game doesn't just allow a player to kill some npc, but it actually takes in consideration those events and the story unfolds according to the new context. By doing this, it actually closes the ring of C&C.
Unfortunately, the implementation is not stellar, because of the following things:
1) A lot of choices are made in the later chapters, which means that they can be considered fake. The game simply doesn't last enough to see the impact of those choices. This sucks.
2) There is no clear delimitation between "flavour" choices and real choices. The designers did not really have some hard stance on this issue and this is reflected in the game.
At this point, I have to repeat myself, is pretty hard for any sane person to argue that the game doesn't offer any consequences to the player's actions. Valid complains can be made, but the game at least tries. Please give credit when it's deserved.
As related to Codex biased opinion, I think is normal. Pretty much, a lot of people from the Codex are just sick of corporate blabbering and blatant lies. And they are also desperate for real C&C in games or at least games that are challenging. Compared to the older title, it's true that maybe TW2 is not deserving all the latest praise, but when you compare it to DAO and the rest of the new shit, it's like seeing "the light at the end of a tunnel". It's not perfect, is not what it should have been, but it is definitely a step in the right direction. With some fixes, I definitely want more of this.
Regarding you, I read the entire thread and you sound more and more disappointing. BN at least tried to appeal to reason and my impression is that you have some wrong motives for bashing this game. But I don't want to discuss this.
@BN: Good review. The "evolved" part sounds like shit, even if it's a joke. Probably will become a local meme.
I didn't see if you mentioned the Little Sister quest, where failing it is actually more rewarding than solving it. It was a nice surprise.
Also the coin quest can be played in at least 4 ways, maybe because the devs wanted to be sure that any idiot can solved that quest. It was a little overkill.
ps. sorry for grammar mistakes