Hamster said:Ancient said:So far Witcher 2 seems to stay true to original and improve in many aspects.
Joined: 10 Sep 2010
Hamster said:Ancient said:So far Witcher 2 seems to stay true to original and improve in many aspects.
Joined: 10 Sep 2010
Glad to see you haven't lost any of your fabled wit.Vault Dweller said:Witcher 1: RPG redefined, it will be liek teh most hardcore RPG you can think of. Liek, 15 out 10 hardcore points. At least.
Witcher 2: Fuck RPGs! Button mashing FTW.
Source?Ancient said:For shits sake there will be even hardcore mod where if you die you die forever.
Care to name a few of those many aspects?Ancient said:So far Witcher 2 seems to stay true to original and improve in many aspects.
potatoAncient said:Haters Gonna Hate but The Witcher 2 for now seems as big
VentilatorOfDoom said:Source?Ancient said:For shits sake there will be even hardcore mod where if you die you die forever.
Care to name a few of those many aspects?Ancient said:So far Witcher 2 seems to stay true to original and improve in many aspects.
potatoAncient said:Haters Gonna Hate but The Witcher 2 for now seems as big
• As for now, there are 4 difficulty levels – easy, medium, hard, insane
• Insane difficulty is considered to be a pro mode - where death means that game / act restarts from zero
VentilatorOfDoom said:Ok. But does the button-mashing-guaranteed-win strategy apply to all difficulty levels? If yes it would make the whole point of an ironman mode moot.
• If someone’s not interested into fighting – he may play on “easy” and don’t give a shi.t about potions, swords etc.
In a sword – combat there will be fasts and strong strikes, but this time you can fluently swich between them in one combo (like: fast, fast, strong, fast). Without interrupting combo you could also block, dodge, use signs, petards etc…
### You choose the direction (if not - then the action goes straight) and press an action key. The action happens in a given direction. You choose the enemy you want to attack, and that is why we gave up the group style. High leveled fast style with direction changes makes a good blood bath.
You choose an action: a strong strike, fast strike, sign, block, jump, etc. but the game’s mechanics selects (depending on stats) whether it is a level 2 or 5 strike sequence, jump, pirouette, evade and it may (instead of attack) start the finisher (when the opponent has a little life ) or can push an enemy into a chasm (context action) etc. Mechanics is a bit modeled on Arkham Asylum - those who played, will quickly feel like at home. ###
Shitty combat, regardless of the difficulty setting, confirmed.Mechanics is a bit modeled on Arkham Asylum - those who played, will quickly feel like at home.
KalosKagathos said:Shitty combat, regardless of the difficulty setting, confirmed.Mechanics is a bit modeled on Arkham Asylum - those who played, will quickly feel like at home.
Obviously. What some people have failed to realize that it's not about the difficulty. It's about the approach. It's about what the developers want the combat to be like and about. The answer is "dynamic, cinematic, awesome."VentilatorOfDoom said:Ok. But does the button-mashing-guaranteed-win strategy apply to all difficulty levels?
That's what I thought.Vault Dweller said:Expecting two different systems, one with button mashing, the other loaded with tactical goodness and complexity is silly.
actually sounds like an improvement. In TW1 you pretty much ended up with everything, so having the possibility to actually have distinctive builds can't be bad.Vault Dweller said:Here you’ll have a three-way split instead; three roads of development – Witcher Mage, Witcher Alchemist and Witcher Master Swordsman.
:/You can just mash your button and you will swipe through the combat if you want to.
Technoviking said:QW rocks!
VentilatorOfDoom said:That's what I thought.Vault Dweller said:Expecting two different systems, one with button mashing, the other loaded with tactical goodness and complexity is silly.
But:
actually sounds like an improvement. In TW1 you pretty much ended up with everything, so having the possibility to actually have distinctive builds can't be bad.Vault Dweller said:Here you’ll have a three-way split instead; three roads of development – Witcher Mage, Witcher Alchemist and Witcher Master Swordsman.
Annonchinil said:So are you saying they dumbed down sex and nudity?