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Interview The Witcher 2 Combat Does Away With RPG Traditions

racofer

Thread Incliner
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Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,317
Anything is better than Witcher 1 combat, IMO.

Also TW1 was the same kind of button mashing if you used magic instead of swords. Just right click the right mouse button (IIRC) several times and win any fight.
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,131
Location
Germany
Vault Dweller said:
Witcher 1: RPG redefined, it will be liek teh most hardcore RPG you can think of. Liek, 15 out 10 hardcore points. At least.

Witcher 2: Fuck RPGs! Button mashing FTW.
Glad to see you haven't lost any of your fabled wit.

They've released one game so far and it was quite good. Apart from the fact that they're apparently near bankrupt and highly dependent on TW2 sales, I have no reason to expect a dumbed down sequel, so I'm willing to give them the benefit of the doubt and assume they're just not as proficient at PR as, say, Bioware or ITS.
 

Ancient

Erudite
Joined
Sep 10, 2010
Messages
1,173
Location
Bubiai
VentilatorOfDoom said:
Ancient said:
For shits sake there will be even hardcore mod where if you die you die forever.
Source?

Ancient said:
So far Witcher 2 seems to stay true to original and improve in many aspects.
Care to name a few of those many aspects?

Ancient said:
Haters Gonna Hate but The Witcher 2 for now seems as big :incline:
potato

Read unofficial FAQ

• As for now, there are 4 difficulty levels – easy, medium, hard, insane
• Insane difficulty is considered to be a pro mode - where death means that game / act restarts from zero



Most obvious improvements : much more non-linear , no-FedEx shit ,
new game engine.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
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Messages
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Ok. But does the button-mashing-guaranteed-win strategy apply to all difficulty levels? If yes it would make the whole point of an ironman mode moot.
 

Ancient

Erudite
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Messages
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VentilatorOfDoom said:
Ok. But does the button-mashing-guaranteed-win strategy apply to all difficulty levels? If yes it would make the whole point of an ironman mode moot.

If it would , than why would they include easy,normal and hard? For teh lulz? :)
 

Ancient

Erudite
Joined
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Messages
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Location
Bubiai
• If someone’s not interested into fighting – he may play on “easy” and don’t give a shi.t about potions, swords etc.

As far as i understand it will be improved TWitchers combat you can win on easy with just clicking and on hard with clicking making combos , using alchemy and powers
 

Ancient

Erudite
Joined
Sep 10, 2010
Messages
1,173
Location
Bubiai
In a sword – combat there will be fasts and strong strikes, but this time you can fluently swich between them in one combo (like: fast, fast, strong, fast). Without interrupting combo you could also block, dodge, use signs, petards etc…
### You choose the direction (if not - then the action goes straight) and press an action key. The action happens in a given direction. You choose the enemy you want to attack, and that is why we gave up the group style. High leveled fast style with direction changes makes a good blood bath.
You choose an action: a strong strike, fast strike, sign, block, jump, etc. but the game’s mechanics selects (depending on stats) whether it is a level 2 or 5 strike sequence, jump, pirouette, evade and it may (instead of attack) start the finisher (when the opponent has a little life ) or can push an enemy into a chasm (context action) etc. Mechanics is a bit modeled on Arkham Asylum - those who played, will quickly feel like at home. ###
 

Archibald

Arcane
Joined
Aug 26, 2010
Messages
7,869
KalosKagathos said:
Mechanics is a bit modeled on Arkham Asylum - those who played, will quickly feel like at home.
Shitty combat, regardless of the difficulty setting, confirmed.

Beats "mash buttons to win" imo.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
VentilatorOfDoom said:
Ok. But does the button-mashing-guaranteed-win strategy apply to all difficulty levels?
Obviously. What some people have failed to realize that it's not about the difficulty. It's about the approach. It's about what the developers want the combat to be like and about. The answer is "dynamic, cinematic, awesome."

Expecting two different systems, one with button mashing, the other loaded with tactical goodness and complexity is silly.

Some more quotes:

"In Witcher 1 you had a lot of things to invest into. You could invest into atttributes, abilities, passive development, magic signs. Here you’ll have a three-way split instead; three roads of development – Witcher Mage, Witcher Alchemist and Witcher Master Swordsman. You can mix the three, but first and foremost, it’s a much simpler system."

"It was important for us to rethink and redesign the presentational aspect of sex, nudity and romance in The Witcher 2. You could expect that this time sex means actually two people getting close to each other."

"The process of brewing potions, an essential part of any high-level monster hunting, is also being simplified for those who just want to get on with the action..."

"I was saying that we played Mass Effect and we have been inspired by some of that stuff."

Etc.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
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Messages
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Vault Dweller said:
Expecting two different systems, one with button mashing, the other loaded with tactical goodness and complexity is silly.
That's what I thought.
But:
Vault Dweller said:
Here you’ll have a three-way split instead; three roads of development – Witcher Mage, Witcher Alchemist and Witcher Master Swordsman.
actually sounds like an improvement. In TW1 you pretty much ended up with everything, so having the possibility to actually have distinctive builds can't be bad.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Designing a decent class system takes skills CD Projekt hasn't demonstrated so far.
 

Silellak

Cipher
Joined
Aug 19, 2008
Messages
3,198
Location
Tucson, AZ
You can just mash your button and you will swipe through the combat if you want to.
:/

I dunno, that still sounds like a lot of work. Can't I just like, hold the attack button down instead? Or maybe have some sort of auto-combat feature so I can just go make a sandwich any time there's combat? I don't really like gameplay in my games interactive movies.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
In CDP's defense anything that reviews under an 8.5 average is considered bad and anything remotely complicated tops out at 7.0.

They could make it like Fable where death isn't even an inconvenience.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
Technoviking said:
QW rocks!

QW was awesome, no doubt about it. It's a shame that there's only Painkiller and its expansion packs nowadays.

But saying that we might be better off not whining on the Codex? Shame on you, maybe you should've whined harder on PlanetQuake before the consoleretards brought both of our genres down.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
A day like every other on the Codex I guess. Bitching, whining, snivelling, complaining etc.

Though yeah, there may have been many faults with original combat in TWitcher but at least when playing it did not feel as arcadey as say Diablo.

The combat in TWitcher 2 isn't shaping up nicely from what I can see. To me they should have taken old formula and improve what was strong in it eg. you could not rush mindlessly into battle [well, at least on hard] without proper preparations (elixirs), investment in right skills, reading about the monster in appropriate book. Above all, slashing around without taking notice of even the most inconspicuous foes, would mean wasting your resources unnecessarily at best, at worst quick death.

Instead of that we seem to be getting yet another arcade slasher - which, let's face it - is not going to be nearly as good as the best of them out there on consoles eg. DMC series. :Sad Face:
 

Grunker

RPG Codex Ghost
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Copenhagen
VentilatorOfDoom said:
Vault Dweller said:
Expecting two different systems, one with button mashing, the other loaded with tactical goodness and complexity is silly.
That's what I thought.
But:
Vault Dweller said:
Here you’ll have a three-way split instead; three roads of development – Witcher Mage, Witcher Alchemist and Witcher Master Swordsman.
actually sounds like an improvement. In TW1 you pretty much ended up with everything, so having the possibility to actually have distinctive builds can't be bad.

The only thing the above means is that you choose one build and probably roll with the default build within that since you'll get everything within your class. How is that good?
 

Rhalle

Magister
Joined
Nov 25, 2008
Messages
2,192
Annonchinil said:
So are you saying they dumbed down sex and nudity?

Paradoxically by trying to make it 'meaningful'. Instead of a parodic testosterone-fueled fantasy which suggests that reality is the opposite, they will give us a shitty, barely soap-opera worthy rendition (thanks Bioware!) of 'meaningful' sexual relations in a videogame.

That is to say, they've totally ruined it.

Also, the old Alchemy system was good, and a monkey with a little bit of inquisitiveness and diligence could figure it out.

Obviously they've fucked that too, because the console market they hope to sell W2 to someday is dumber than monkeys.
 

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