Lomm Cuz
Novice
- Joined
- Sep 24, 2010
- Messages
- 46
Really, in an action RPG? Expecting tactical goodness and extreme complexity in ARPG, that's silly in my opinion.Vault Dweller said:Expecting two different systems, one with button mashing, the other loaded with tactical goodness and complexity is silly.
First Witcher isn't complex, it's only messy. If they can solve the problems with the stupid design of the bronze, silver and gold medals of equal value, well, it will be great.Some more quotes:"In Witcher 1 you had a lot of things to invest into. You could invest into atttributes, abilities, passive development, magic signs. Here you’ll have a three-way split instead; three roads of development – Witcher Mage, Witcher Alchemist and Witcher Master Swordsman. You can mix the three, but first and foremost, it’s a much simpler system."
Well, all that love (not sex) thing in videogames is hilarious, but fuck, if I must go with it I would prefer to not see scenes ripped of the romance novel."It was important for us to rethink and redesign the presentational aspect of sex, nudity and romance in The Witcher 2. You could expect that this time sex means actually two people getting close to each other.".
Other than that, some details seen at the previews are scary.
Mrowak said:The combat in TWitcher 2 isn't shaping up nicely from what I can see. To me they should have taken old formula and improve what was strong in it eg. you could not rush mindlessly into battle [well, at least on hard] without proper preparations (elixirs), investment in right skills, reading about the monster in appropriate book. Above all, slashing around without taking notice of even the most inconspicuous foes, would mean wasting your resources unnecessarily at best, at worst quick death.
I don't see why all those cannot fit with an action approaching combat. Gothic is an ARPG and you can't rush on shit like the fucking DMC.