Rhalle said:And like I said elsewhere, someone tell me how you make an open-world game with a central plot that doesn't feature scaled enemies.
http://www.mobygames.com/game/wizardry- ... ark-savant
http://www.mobygames.com/game/might-and ... ld-of-xeen
http://www.mobygames.com/game/dos/raven ... ne-prophet
http://www.mobygames.com/game/fallout-2
http://www.mobygames.com/game/windows/gothic
tl;dr version: the farther from start, the tougher they get. Gothic version: settlements and major roads technically belong to the start zone.