Oh god, that generic english female voice #4.
Yup she voiced female Hawke in DA2/3 so you know they scraped the bottom of the barrel to cast voice for Ciri.
Oh god, that generic english female voice #4.
Yup she voiced female Hawke in DA2/3 so you know they scraped the bottom of the barrel to cast voice for Ciri.
Yup she voiced female Hawke in DA2/3 so you know they scraped the bottom of the barrel to cast voice for Ciri.
http://www.imdb.com/name/nm0943557/?ref_=tt_cl_t3 hmm...
Most of the cast is theatre and TV mini-series actors, Wyatt is pretty much the only one with a lot of VG work on her resume.
Yup she voiced female Hawke in DA2/3 so you know they scraped the bottom of the barrel to cast voice for Ciri.
crud, the alchemy lab under the house is bugged.
paparently if you upgrade the house before doing the mutagen stat upgrade quest, you can't interact with the table. god damnit CDPR
isn't what you said is basically GTA type missions? in RPG, you usually take a quest, then can do it whenever you want.Witcher 3 would work better if the contracts were approached as when you took them on you couldn't go back until they were fulfilled and used the inception of the contract as cinamatic cut-scenes, in bars etc.
isn't what you said is basically GTA type missions? in RPG, you usually take a quest, then can do it whenever you want.Witcher 3 would work better if the contracts were approached as when you took them on you couldn't go back until they were fulfilled and used the inception of the contract as cinamatic cut-scenes, in bars etc.
while in GTA, you take a mission, and must do it before doing anything else.
anyway found this nice bits from that stolen testicles quest XD
By contrast, the side-content is simply exquisite. This is the first game that had me do quests after main campaign concluded. Stuff such as this is why I play games for:
By contrast, the side-content is simply exquisite. This is the first game that had me do quests after main campaign concluded. Stuff such as this is why I play games for:
The cool thing about this quest is that
although it might initially seem like a very straightforward boss fight with a reward, you actually need to somehow demonstrate all of the five virtues in order to get Aerondight, and there are multiple ways to do that in the expansion.
Half of them contain NOTHING interesting.did you try to... trigger all notice boards? They are flashing yellow if got something interesting...
Half of them contain NOTHING interesting.did you try to... trigger all notice boards? They are flashing yellow if got something interesting...
From what I remember, there are precisely three examples of somewhat proper use of the witcher senses in the entirety of TW3, one in the main game and one in each of the expansions:The side content is more of the same shit, i.e. quests that ultimately play themselves using your batman sense.
You can also trigger the quest by eavesdropping on a conversation at the tourney grounds.
From what I remember, there are precisely three examples of somewhat proper use of the witcher senses in the entirety of TW3, one in the main game and one in each of the expansions:The side content is more of the same shit, i.e. quests that ultimately play themselves using your batman sense.
1. The quest with the "merchant" in White Orchard, where you need to go search for the wagon in the swamp. This was one of the quests that they showcased before the release of the game, and it was criticized for various reasons, but the nice thing about it is that you can actually fail by missing out on the critical clues, and there's a decision you have to make based on your findings. Of course, it's pretty much completely watered down by the fact that Geralt solves the puzzle all by himself as long as you're thorough with the Witcher senses, as he just can't help himself but keeps thinking aloud. Detective quests quite simply would be better if there was some actual deduction involved.
2. In HoS one of the side quests takes you to a near-empty village. It's possible to just follow the quest markers, use the witcher senses when the game tells you to and finish the quest, but in order to actually solve the mystery you need to look around a bit on your own.
3. In B&W there's the quest where you escort Count Beledal through the forest looking for animals, and you need to use witcher senses to locate them. I've only played through the quest once so I don't know if it really affects the final outcome, but you may avoid some combat encounters if you pay attention.
That's about it. All of that is really basic stuff, of course, something that should barely deserve a mention, but it's weird how they never even tried to deviate from the completely brainless "hold RMB and examine everything that glows red" approach when it comes to a central game mechanic that is present in almost every quest. Just giving you the opportunity to fail once in a while, not to mention make deductions yourself based on your findings, would've massively improved things.
Witcher sense is a result of trying to make the game realistic. In a normal game clues and tracks would be instantly visible making player look for them in the game world. In reality however nobody would hire a Witcher to find something that is perfectly obvious to normal people so we are left with going from one gloving red objects to another. Combat suffers from the same problem. Animations are needlessly long (because obviously that's what a real Witcher would fight like) which makes fights a slog and forces player to rely on shit like Quen and becoming immortal during sidesteps.