RK47
collides like two planets pulled by gravity
So yeah - balance. The Sign skill tree becomes progressively useless through the game.
So yeah - balance. The Sign skill tree becomes progressively useless through the game.
So yeah - balance. The Sign skill tree becomes progressively useless through the game.
Witcher sense is a result of trying to make the game realistic. In a normal game clues and tracks would be instantly visible making player look for them in the game world. In reality however nobody would hire a Witcher to find something that is perfectly obvious to normal people so we are left with going from one gloving red objects to another. Combat suffers from the same problem. Animations are needlessly long (because obviously that's what a real Witcher would fight like) which makes fights a slog and forces player to rely on shit like Quen and becoming immortal during sidesteps.
About Quen, with proper build you can practically forget about it.
I replayed the final B&W boss fight today. On my first playthrough I heavily invested in magic - result: I was barely able to do any damage and was shread to pieces by the bossess' special attacks that pierced through Quen. Hell, I had to lower the difficulty.
However, upon quick respec into Alchemy with a dash of Fighting tree my Geralt was back into murder machine mode. I could chuck hectolitres of potions and decoctions which increased my resistance and healing capabilities to such a degree that I was able to shrug off most attacks. And that skill that lets you ignore ALL damage sustained while dodging is broken as fuck.
Later I faught some bandits and the results were sublime - instead of strafing and slashing back and time again I could enter into thick of the fight slaughter a bunch of enemies with minimal wounds. Me like.
So yeah - balance. The Sign skill tree becomes progressively useless through the game. At the start it's clearly the strongest choice as it offers renewable dramatic effects that enable crowdcontrol. However, at the endgame there are so many more better options for crowd control than signs, plus, with alternatives, you have much higher damage output to boot.
Being so broken you can safely ignore what's going on on the battlefield doesn't really fix the combat system.
Also you don't really have to respec in order to beat bandits or the final bots. Bandits are not a threat since dual-cast igni makes them unable to ever hit you. As for the final boss, he has one attack which pierces through Quen and it is easily dodged by just running around the battlefield.
Damage wasn't really a problem. Alternative Quen makes you immortal no matter where you are in the game since as long as you have 1hp you can just heal back without troubles.
As for the final boss, he has one attack which pierces through Quen and it is easily dodged by just running around the battlefield.
Also you don't really have to respec in order to beat bandits or the final bots. Bandits are not a threat since dual-cast igni makes them unable to ever hit you. As for the final boss, he has one attack which pierces through Quen and it is easily dodged by just running around the battlefield.
Not in my game again, from Olgierd through other bosses to Detlaff - alternate mode does jack shit even if you have over 160% sign intensity - they actually break through the shield and deal more damage than it can regenerate. What difficulty are you playing on?
And come on guys - the fact that you can abuse a game system e.g. by spamming same spells over and over doesn't mean you should. It's as if I rested after every fight in IE games.
The fuck are you talking about? I died no less than a dozen times to that attack on Death March with Quen on at over 200% Sign Intensity. It's literally impossible to dodge either by running around or by rolling. I had to lower the difficulty for the first time since I've started playing, vanilla and HoS included. I'm still not convinced that attack is not bugged in some way.
As for the final boss, he has one attack which pierces through Quen and it is easily dodged by just running around the battlefield.
The fuck are you talking about? I died no less than a dozen times to that attack on Death March with Quen on at over 200% Sign Intensity. It's literally impossible to dodge either by running around or by rolling. I had to lower the difficulty for the first time since I've started playing, vanilla and HoS included. I'm still not convinced that attack is not bugged in some way.
Also you don't really have to respec in order to beat bandits or the final bots. Bandits are not a threat since dual-cast igni makes them unable to ever hit you. As for the final boss, he has one attack which pierces through Quen and it is easily dodged by just running around the battlefield.
That's the key. You don't dodge it. As soon as he starts summoning the bats you release the lock on (if you were locked on) and start running (not dodging, walking or rolling) the bats will never hit you if you do that in time.
The highest. You need to wait for them to use their weaker attacks.
But there is hardly a reason not to. If you have a choice between healing yourself fully and restarting the fight why chose the later? In IE games resting was annoying because of random encounters.
https://www.youtube.com/watch?v=3sbTkanu_lI&feature=youtu.be
Here is the video, it was indeed done on the highest difficulty. Sorry for Polish text.
Mrowak
Quen returns your entire health in seconds and never runs out, how is it weak?
Even the skill that returns 25% of your health for every potion is worse because you'll eventually run out of potions or be too intoxicated, you will never run out of Quen.
As for enemies countering quen with super attacks. Did you see my video? At the end the vampire is using some AOE attack and takes some a bit of my health. If I had alternative quen set up and was standing a bit further he'd heal me and he cannot cancel this attack once he starts charging it.
https://www.youtube.com/watch?v=3sbTkanu_lI&feature=youtu.be
Here is the video, it was indeed done on the highest difficulty. Sorry for Polish text.
I'm almost 100% sure I've tried this and the bats still hit. Will have to try it again tonight.
Mrowak
It's not like I find signs boring. I'm using them precisely because it gives me a lot of options (instead of just light and heavy swings). Like I've said before I dislike the combat system because it makes you rely on gimmicks like getting infinite healing (either from adrenaline, alchemy or Quen) instead of just making everything dodgeable for the player and making him rely on one health bar and limited healing.
https://www.youtube.com/watch?v=3sbTkanu_lI&feature=youtu.be
Here is the video, it was indeed done on the highest difficulty. Sorry for Polish text.
The sidequests are the best thing about it by far. All of them aren't on the notice boards, though, and I'd recommend at least checking out the little settlement North of Dun Tynne Crossroads.Are there any worthy sidequests in B&W? I've not checked noticeboards in small villages only