Ok, I have to admit I skipped Blade of Darkness in its times, but looking at the yt videos I see a pure monster-slashing swordfighting game, not that much of an aRPG at all. I'd like to have a proper action combat AND exploration, C&C, decent NPCs & dialogues, good variety of quests, crafting, nonlinear plot etc. I never seem to get it - when developers ditch the RPG mechanics to make place for more arcade combat, then the combat usually sucks and either has little to do with proper arcade combat from non-RPG games or is a failed, poorman's attempt at emulating it:/