Nryn
Cipher
- Joined
- Jun 15, 2013
- Messages
- 255
Dodge is spammable and the roll is spammable. You have both now to spam.
+ there is too much vigor/stamina and these moves barely affect it. If they affect it at all.
enjoy your witcher "combat".
I went back and looked at the recent 15 minute clip, and this is what I could conclude:
Vigor is not drained by rolling around or sidestepping. In fact, vigor appears to regenerate even when Geralt is zipping all over the place. Same as Witcher 2.
Holding up the sword to guard stops Vigor from regenerating. It might even take away a tiny bit of Vigor on a successful block. Unlike in the EE edition of Witcher 2, it seems blocking negates all damage from the blocked attack even when Vigor is not full. It reminds me of how blocking used to work in the earlier Witcher 2 versions before they were patched, with the biggest difference being that the amount of Vigor lost on blocking is far less punishing.
I'm keeping my expectations for the combat low now that it appears they haven't balanced dodging and blocking despite all the criticism and feedback. Dodging and rolling carry no discernible penalty while blocking still does, on top of leading the player to get surrounded. I'm not demanding they copy how the Souls games handle dodging, but surely there's got to be some tradeoff to dodging and rolling all day. If not, this is going to become Witcher 2's combat all over again, only with dashing becoming the new rolling. Action games such as Ninja Gaiden, which have as good if not better combat than the souls games, have no penalties to dodging, so Witcher 2/3's dodging system can work, but only when the enemy encounters are designed around it. Based on all the footage I've seen, that doesn't appear to be the case here.
On a positive note, they appear to have improved how responsive Geralt is when chaining attacks together. There might even be action cancelling available this time around, so the combat should at least play better than 2's, assuming Geralt does not decide to launch into random lengthy animations like before.