undecaf
Arcane
- Joined
- Jun 4, 2010
- Messages
- 3,517
A new, well ok, few days old, PC gamer interview talking about quest design and writing; 36 endings, no/hidden fetch quests and boring busywork, Gothic series being the closest comparison, the back and forth between writers and quest designers, etc:
http://www.pcgamer.com/previews/the-witcher-3-preview-how-to-build-an-rpg-with-36-endings/#null
http://www.pcgamer.com/previews/the-witcher-3-preview-how-to-build-an-rpg-with-36-endings/#null