I think they did 2 million sales on PC and .5 on Xbox. Wasn't released on PS3.It was my understanding that TW2 didn't even sell that much on consoles - or at least I can certainly say no console gamer I'mfriendsacquainted with was really going "oh yeah, I've been eagerly anticipating this game all along!" Should just make it PC exclusive, come on CDP, you know you want to...
Bro, PCs have been capable of this shit for years, there's Backface Culling/Occlusion Culling/Frustum Culling etc. implemented in most engines so that you only render exactly what you can see and not waste any Rendering Time on other shit.I understand. But I've still never seen any game that had featured such detailed interiors without requiring them to be loaded as their own cell. In Witcher2 once you opened the door to the tavern, you could see everything inside, but Geralt was on automatic pilot there for a second as he stepped inside (or out). That's how they performed the "cell load" (if I'm using that term correctly). Maybe they're doing the same thing here, but it's hard to tell from the screenshots.
The difference, though, is the presence of an open doorway. What if you walk up just close enough to it to look inside, but the transition hasn't happened yet? Maybe you only see part of the tavern with no NPC's moving around yet? It's going to be a little awkward to have them and more detail just "pop in" to view once you cross the threshhold.
Then again, knowing CDP, who do push the tech boundaries, maybe they can pull off a truly seamless outdoor/indoor world with transitions occurring efficiently in the background. It's certainly intriguing and I have to admit rather encouraging from the consoletards' standpoint if the new units will be able to handle that kind of demand.
One of the next-gen consoles launch titles I'd say. Witcher 2 showed that is what they prefer to build for.It was my understanding that TW2 didn't even sell that much on consoles - or at least I can certainly say no console gamer I'mfriendsacquainted with was really going "oh yeah, I've been eagerly anticipating this game all along!" Should just make it PC exclusive, come on CDP, you know you want to...
No idea, I always found horses boring and shit animals.Why are most gamers so obsessed with trivial things like horseback riding?
Is it me or The Witcher lost it's eastern european landscapes and architecture feel since TW1? Running through the Outskirts of Vizima or Visima itself you could tell the difference between what you see on the screen and all the other shit in the market. What I liked most was that the landscapes were flat, which makes them natural. This was largely caused by the engine limitation, still it was a nice change from Bethesda "lets put a mountains in PC field of view everywhere, to make a world look bigger" philosophy. Now look at this
If I didin't know it's TW3 I would say it's one of those random Oblivion/ Skyrim towns
Some of this shit has been possible for ~5+ years on PCs, but games were simply not designed for those Specs (including Witcher 2 from its Core Design) because they had intended them to run on those machines.
I mean, just look at what CryTek had to do to Crysis, so it can run on the Xbawks cause not enough memory:
Is it me or The Witcher lost it's eastern european landscapes and architecture feel since TW1? Running through the Outskirts of Vizima or Visima itself you could tell the difference between what you see on the screen and all the other shit in the market. What I liked most was that the landscapes were flat, which makes them natural. This was largely caused by the engine limitation, still it was a nice change from Bethesda "lets put a mountains in PC field of view everywhere, to make a world look bigger" philosophy. Now look at this
If I didin't know it's TW3 I would say it's one of those random Oblivion/ Skyrim towns
A natural consequence of having open world, methinks. Skellige Islands and their Norse-like culture with landscapes and all are canon, so CDPRed are not betraying the roots. For me it's good that distinctive parts of the world have their own customs, arts and architecture. You don't see that too often in games.
Is it me or The Witcher lost it's eastern european landscapes and architecture feel since TW1? Running through the Outskirts of Vizima or Visima itself you could tell the difference between what you see on the screen and all the other shit in the market. What I liked most was that the landscapes were flat, which makes them natural. This was largely caused by the engine limitation, still it was a nice change from Bethesda "lets put a mountains in PC field of view everywhere, to make a world look bigger" philosophy. Now look at this
If I didin't know it's TW3 I would say it's one of those random Oblivion/ Skyrim towns
A natural consequence of having open world, methinks. Skellige Islands and their Norse-like culture with landscapes and all are canon, so CDPRed are not betraying the roots. For me it's good that distinctive parts of the world have their own customs, arts and architecture. You don't see that too often in games.
That shit on the screenshot is nothing unique, Skyrim all the way. Dwarven town in TW2 was also a mess. What's the point of making distinctive parts of the world have their own customs, arts and architecture if it looks just like in any other western european game? It's like one step forward, two steps back
The horses look pretty unfinished even in terms of basic textures. Calm your... horses.
where the fuck are the horse reins in those pictures?
that detail it totally destroys the immersion for me
fuckin' trillion dollars project and misses one trivial aspect as this?
Explain to me then, why, in pretty much every game I can think of, if you stand at the edge of the map/level and look towards the center while standing in front of a wall it still drops your FPS. Then try looking towards the "outside" of the map and notice the difference.Bro, PCs have been capable of this shit for years, there's Backface Culling/Occlusion Culling/Frustum Culling etc. implemented in most engines so that you only render exactly what you can see and not waste any Rendering Time on other shit.
The horses you have in games like Oblivion and Skyrim don't compare to the real freedom and maneuverability you had from casting a 50pt Jump spell on yourself and leaping across rivers in Morrowind. Or casting levitation on your horse in Daggerfall.No idea, I always found horses boring and shit animals.Why are most gamers so obsessed with trivial things like horseback riding?
No offence, Andyman.
Explain to me then, why, in pretty much every game I can think of, if you stand at the edge of the map/level and look towards the center while standing in front of a wall it still drops your FPS. Then try looking towards the "outside" of the map and notice the difference.
None taken.No idea, I always found horses boring and shit animals.Why are most gamers so obsessed with trivial things like horseback riding?
No offence, Andyman.
Guess Medieval Eastern Europe had a lot of neon lights and bloom.
Guess Medieval Eastern Europe had a lot of neon lights and bloom.
"CD Projekt RED has provided the screenshots you see here from its current in-game assets running on its Internal PC development hardware. However, the renderer - the part of the engine that translates the game files into what you ultimately see on screen - is still in development and will boast significant improvements by the time The Witcher 3 ships. "Right now you see the game in the old renderer, but it's going to be taken to a truly next level," says gameplay producer Marek ZSiemak. In particular, the developers tell us that skin shaders and the dynamic lighting model will be markedly more advanced in the final version."
It's probably still their DX10 Witcher 2 Renderer somewhat modified to allow for Open World, but I still don't see some of the stuff they've been talking about like the Tessellation effects.