Only one and quite late in the game.
Yeah, no.When your ninjas start one shotting everything, and i mean literally EVERYTHING you will understand why you don't need that much ammo.
No, yeah.
Only one and quite late in the game.
Yeah, no.When your ninjas start one shotting everything, and i mean literally EVERYTHING you will understand why you don't need that much ammo.
Ninja + returning shuriken.
I never understood the desire to make characters built specifically around one or two items that you either get half/late game or have to totally fuck-up your play to get sooner. It's like that Fragarach thing in ToEE...Mook ranger with triple crossbow and giant sword.
Triple crossbow can be preceded by double crossbow and you can make it fairly early. It can also be preceded by *any* bow or crossbow. Giant sword - well, you will probably need some backup melee weapon for your ranger anyway, so you can have a lot of practice with swords and Mooks are great rangers. Returning shuriken - throwing ninja is a pretty natural build (auto penetrate with thrown weapons!) so you will get a lot of practice before you get it.Ninja + returning shuriken.I never understood the desire to make characters built specifically around one or two items that you either get half/late game or have to totally fuck-up your play to get sooner. It's like that Fragarach thing in ToEE...Mook ranger with triple crossbow and giant sword.
Same here any discussion of Wiz8 makes me go start it upShit, participating in these threads always gives me an irresistible urge to start another playthrough
Bwuh?For a brand new party that is quite powerful but slow to develop I have this secret recipe
Start with a Rawulf Cleric which we will switch to Lord at level ;
I thought I was the only one trying this build, except I try hagning onto my picks as long as possible. More durable, better hitter in melee and backup breath attack while not a bad caster either (after the sloow start) but takes forever to get this powercast.Draco Bishop
Bwuh? Why would you dual mage into bard? This cuts off you magic development completely AFAIK.Elven Mage (once again depending on your preferences you can switch at level 5 to bard or smaurai...I would recommend bard is you are not that experienced with the game, since those free spells are great but the samurai get some pretty nifty special abilities like critical and better gear
I have a playthrough on hold and 3 more pending.Shit, participating in these threads always gives me an irresistible urge to start another playthrough
But doesn't dualing to bard put a stop on character's development in terms of casting skill?I have had great success with the switch to bard, but having emphasis on magic from the start he had pretty good growth, and the magic skills mixed with the bard instruments really made him a an all arround powerhouse
CD image and DT?BTW I loathe carrying CDs for playing on my laptop and since the older cd fixes patchers dont work work in Win 7 I have to do it...any suggestions?
You must have gone wrong somewhere. Bards can make pretty strong secondary melee combatants, or ranged combatants in additon to music. They can concentrate on rogue skills too if you want that instead.Are Bards absolutely worthless late game or did I just go really wrong somewhere?
Absolutely worthless is a stretch, but yes, bards do start very strong, then become even stronger and then grow rather unimpressive in the closing parts of the game. They still have Hex, Haste, Mass heal and Magic Screen which all remain extremely useful till the very end. Note that it is kind of opposite of Gadgeteer - a class that starts very weak, but later gets access to some quite powerful spells and becomes a rapid fire status inflicter with upgraded omnigun.Are Bards absolutely worthless late game or did I just go really wrong somewhere?