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Wizardry The Wizardry Series Thread

Rpgsaurus Rex

Guest
Body of Stone is pretty imba against mobs with high phys damage (e.g. Nessie, Peewee).
 

Majk

Novice
Joined
Jan 5, 2013
Messages
19
Alchemy and Psionics are expendable because they don't have any buffs that are both vital and exclusive to them. Actually the only exclusive buff from one of these schools that I can think of is the body of stone which is not even remotely as important as stuff like magic screen, missile shield etc.

Magic screen, enchant, rest all, guardian angel and other level 1-3 buffs are the reason i decided to give multiclassing a go. When you start all your spellcasters as bishops and pick/buy all their respective buffs, then level them up a bit (from my experience 11 works best since you can then pick heal all and summon elemental for everyone) and pick their respective class. It works surprisingly well when you get a mage or alchemist or a psion specialist that can cast guardian angel, rest all, both shields and a low level heal all.
 

Majk

Novice
Joined
Jan 5, 2013
Messages
19
FUCKING LOVE THIS GAME!

Seriously, I have yet to try the Mook samurai.
Ugh... i tried Mook samurai once and i tried swinging the giant sword too... after my furry swordswinger scored self inflicted k.o after first combat round thanks to lightning strike and horrid stamina drain from swinging a 35 weight sword i switched back to something short ranged but less annoying. :roll:
 

Majk

Novice
Joined
Jan 5, 2013
Messages
19
Listen, a Dwarf Monk, mook samurai, and faerie Psionic can make for a damn interesting base to any party.
Get a rogue thrown in there for good measure, and take a Priest and an alchemist (both whom will multiclass to Lord and Ranger or Ninja respectively) and BAM.
If you want interesting party, try 2 bards, 2 gadgeteers and 2 bishops.
You will find more instruments and gadgets then you'll know what to do with anyway and ironically this was my strongest magic using team ever... easy to train too.
One bard spamming freeze all, another freeze flesh, one gadgeteer spamming earthquake, another tsunami... aaaah good times. The fact that i made them all focus on str/sense (bishops went int/sense) and used 4 tshot xbows and 2 doubleshot slings made things even easier. By the endgame when i was fighting all those retarded almost immune to magic things, one salvo was usually enough to clear everything.
Not very challenging but ooooh so satisfying. :D
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
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Chrząszczyżewoszyce, powiat Łękołody
Listen, a Dwarf Monk, mook samurai, and faerie Psionic can make for a damn interesting base to any party.
Get a rogue thrown in there for good measure, and take a Priest and an alchemist (both whom will multiclass to Lord and Ranger or Ninja respectively) and BAM.
If you want interesting party, try 2 bards, 2 gadgeteers and 2 bishops.
You will find more instruments and gadgets then you'll know what to do with anyway and ironically this was my strongest magic using team ever... easy to train too.
One bard spamming freeze all, another freeze flesh, one gadgeteer spamming earthquake, another tsunami... aaaah good times. The fact that i made them all focus on str/sense (bishops went int/sense) and used 4 tshot xbows and 2 doubleshot slings made things even easier. By the endgame when i was fighting all those retarded almost immune to magic things, one salvo was usually enough to clear everything.
Not very challenging but ooooh so satisfying. :D
Sounds pretty fun. Generally I try to not double professions, but with the amount of instruments and gadgets it might save you some hassle with deciding which instruments or gadgets to not use. I'd probably try to diversify weapon selection, though.
 

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
Reminds me of the ranged group I ran through the Lunastralis mod once (2 rangers, 2 gadgeteers, 1 warrior, 1 bishop + valk/monk RPCs). It wasn't challenging at all, though all those overpowered unlimited-ammo weapons in the mod probably weren't helping things.
 

Majk

Novice
Joined
Jan 5, 2013
Messages
19
Oh that's too fucking easy Majk.
The reason i tried this party was that i often saw people complaining that 'bards suck in the endgame' and 'only use 1 bard or 1 gadgeteer, more is pointless'.
I decided to screw this and give it a go and only my 1bard+5bishop game gave me more satisfaction.
The fact that both bard and gadgeteer can use such a wide variety of asskicking weapons is nice too. They only miss maces and poles and from that game i found out that elf party is the most overpowered party in the game.
After seeing first 'fey ring' i just went and hunted a pair for everyone and then combined it with robes of rejuvenation. After that the game kinda lost it's charm since using a pair of rings that add not only 4 armor each but 20 stealth too made me almost invincible. :D

As for having more then one of each class in the party? I just prefer to specialize. Having 4 monks and 2 ninjas party was a real hoot too, especially since my ninjas started with 7 bishop levels just so they could cast all the buffs i'd be otherwise missing.
 

SkeleTony

Augur
Joined
Aug 17, 2006
Messages
938
My personal preference (I have tried a LOT of different parties, just like probably most Wiz 8 players):

(Created) Male Dracon Samurai - The breath weapon comes in handy in the early game and their stats are good. Samurai criticals and general sword bad-assery are great.

(recruited) Vi, the female human Valkyrie in Arnika

(recruited) Miles(am I remembering his name right?) That male human rogue in Arnika

(created) Female Elf Bard - Bards' music is tremendous benefit (maybe less so in the end game though) and there are special items usable only by female elves. Can handle whatever thief-type skills the gadgeteer does not handle as well.

(Created) Male Mook Gadgeteer - Not sure why I prefer Mooks over gnomes or hobbits. Must've been some reason aside from them looking like sasquatches. Gadgeteers' items and omnigun should not be missed. Lots of fun!

(Created) Fairy Mage - Gender doesn't matter but I tend towards females for fairies. This one eventually becomes a Ninja for obvious reasons.

(Created) Gnome Priest - I do not like Bishops for purely cosmetic reasons (the name of the class is stupid for starters. Why call a mage-Priest hybrid a "Bishop"?!) but sometimes I will change this guy to a Bishop to take advantage of that class' magic mastery.

(Created) This last one is a sort of wild card. Could be a Lizardman Fighter, A Dwarf Fighter, An Alchemist, A Bishop, or a Ranger. Just no Psionists (again for reasons of personal preference, not tactics/strategy) and Rangers are rare for me as Gadgeteers seem way better for ranged combat.
 

Majk

Novice
Joined
Jan 5, 2013
Messages
19
I
My personal preference (I have tried a LOT of different parties, just like probably most Wiz 8 players):

(Created) Male Dracon Samurai - The breath weapon comes in handy in the early game and their stats are good. Samurai criticals and general sword bad-assery are great.

(recruited) Vi, the female human Valkyrie in Arnika

(recruited) Miles(am I remembering his name right?) That male human rogue in Arnika

(created) Female Elf Bard - Bards' music is tremendous benefit (maybe less so in the end game though) and there are special items usable only by female elves. Can handle whatever thief-type skills the gadgeteer does not handle as well.

(Created) Male Mook Gadgeteer - Not sure why I prefer Mooks over gnomes or hobbits. Must've been some reason aside from them looking like sasquatches. Gadgeteers' items and omnigun should not be missed. Lots of fun!

(Created) Fairy Mage - Gender doesn't matter but I tend towards females for fairies. This one eventually becomes a Ninja for obvious reasons.

(Created) Gnome Priest - I do not like Bishops for purely cosmetic reasons (the name of the class is stupid for starters. Why call a mage-Priest hybrid a "Bishop"?!) but sometimes I will change this guy to a Bishop to take advantage of that class' magic mastery.

(Created) This last one is a sort of wild card. Could be a Lizardman Fighter, A Dwarf Fighter, An Alchemist, A Bishop, or a Ranger. Just no Psionists (again for reasons of personal preference, not tactics/strategy) and Rangers are rare for me as Gadgeteers seem way better for ranged combat.

I actually never used rpcs in my party as actualy party members, for some reason the feel as outsiders and recruiting them makes me feel 'unclean' :?. I only recruit them to hear their line when entering new areas.
As for the party, i'll try anything as long as i have a bard. I am so much in love with this class and it pulls its weight from the start till the end if you actually play it right instead of using bard as a pure jukebox. They can use tshot xbows and strongbows, make use of that. They can also use some of the most badass 1h swords in the game and Str/Sense bard is an amazing asskicker.
 

Majk

Novice
Joined
Jan 5, 2013
Messages
19
Virtual Vice said:
You can do a little spell play to extend fights with harmless but reasonably resistant enemies,since you can heal them etc, effectively actively training skills.
I wouldn't call it an exploit (since you could do such thing in universe with instant healing spells), but Jesus Fucking Christ, don't you people have anything better to do?
:retarded:
NO!
After being almost raped over and over by various Higardi hoodlums after leaving monastery on hard(I freaking love this difficulty, normal sucks cuz you can just spam level 1 quicksand and everything dies.) i go to the damn city, bought some stuff and returned to beat/heal the everloving shit out of them, it's kinda therapeutic yanno. :deadhorse:
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,118
But seriously, don't even THINK about talking about the game benig too easy until you've done the Bayjin area. Have fun with your uber lizardmen fighters getting mind-controlled and slaughtering your own party. Laugh it up as your possessed samurai scores an insta-kill against one of your other party members. Fall off your chair in hilarity as your mind-controlled bard uses his instrument of mass insanity against your party, turning all of them insane, leading to your ninja getting an insta-kill on your fighter, one caster following it up with a mass debuff to your party's armour and the other caster casting mass paralysis on you all.

Fun times:)

:thumbsup:

Now I want to replay the damn game.


commie said:
Does the level scaling eventually taper off? Will you eventually grind up enough to overcome the filth easily enough? Always wanted to start on W8 but when I heard of the level scaling I put it on the backburner.​
It's not as much scaling as fixed levelled lists and, as such, they are necessarily finite so they do taper off.

Wiz8 is one of the few games where level scaling works good. Except for Arnika Road that is, where from a point on I simply avoided the hordes of uber mages waiting to ambush me, though IIRC in the latter stages of the game I could handle those fights just fine.

Leveling up in this game is really enjoyable.
 

Rpgsaurus Rex

Guest
http://www.oldgames.sk/en/game/wizardry-6-bane-of-the-cosmic-forge/download/5695/
This works fine on Android SuperGNES emulator, a pleasant suprise. I might actually finish it this time.
Necromancy.full.jpg
 

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
Since this seems to be the most recent W8 thread... any recommendations for W8 mods?

I tried Lunastralis and Dodd's in the past (early 2011? I think), but a lot of grammatical errors and overpowered weapons threw me off. Have these two been improved / are there any recommended mods that shake up the game a bit without adding ridiculously overpowered stuff?
 

Rpgsaurus Rex

Guest
[Wizardry 7 quick question:]

How quickly are your melee skills supposed to level up?

What about magic skills?

The reason I'm asking is that melee skills rise so quickly that they're at 100 on some characters even when I'm only at the start of the game (halfway through Orkogre), rising at a rate of about 1-3 per battle, while magic skills refuse to improve at all. Is that normal? I'm using a patched version of the game that boosts MP regen, so maybe it screwed with ability gain rates as well - in which case I'll probably restart my playthrough unpatched.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,326
Location
Bjørgvin
It's normal.
You need to allocate skill points to magic skills since they don't improve by practice. Same with Kirijitsu and Ninjutsu.
Unlike Wiz 6, you can't allocate all your skill points as you want, so you have in practice less skill points than in Wiz 6, since you are forced to use a portion of them on "useless" (since they increase so rapidly by use) weapon skills.
A good way to get more skill points is to change classes at about lvl 7. Some of the high level spells, like Cure Poison and Cure Disease, can be very frustrating not to have when you need them, and surest way to get them fast enough is by class changing.
 

Rpgsaurus Rex

Guest
Thanks. I just switched my frontline Felpurr Ninja's weapon from fists to a katana once they maxed out, hopefully I'll find some ninja-only swords in the future.

Yeah, I've also found class-switching to be great when it comes to leveling up hybrids because Kirujitsu *and* and spell schools share the same category, making it impossibly slow otherwise. The only issue is it can take forever for them to raise their attributes to change back into the original class. (I find re-loading to get the right stats on levelup extremely boring - so I don't do it). If I find Cane of Corpus before my Faerie can switch from Monk back to Ninja (still stuck at Vit 7!), I'll just use Wizedit.

One more question: is it recommended to buy maps (the ?foo? ones) as soon as I get the option?
 

octavius

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Aug 4, 2007
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Maps have a tendency of changing hands, eventually ending up in the party's hands.
It's probably safest to get the maps ASAP.

Careful about killing all the rat dudes; if you do one sidequest involving some nice items will be closed to you. I think it's Ratsputin you need to keep alive. I killed him when I played the game myself, but he can also be killed by other NPCs.
 

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