I'm more of a Crawl dev stance in this regards: "The optimal method of playing the game should also coincide with being the most fun way to play the game. If your players are self-flagellating for an advantage, then it's a good sign that said mechanic might have issues."but then it becomes a bit like the infamous nethack black pudding farming:
"The DevTeam has arranged an automatic and savage punishment for pudding farming. It's called pudding farming."
I'm more of a Crawl dev stance in this regards: "The optimal method of playing the game should also coincide with being the most fun way to play the game. If your players are self-flagellating for an advantage, then it's a good sign that said mechanic might have issues."but then it becomes a bit like the infamous nethack black pudding farming:
"The DevTeam has arranged an automatic and savage punishment for pudding farming. It's called pudding farming."
Just so you know, that statement was actually made because of the Mummy changes.Crawl has plenty of such, the most obvious one being the Mummy race.
I don't agree with this only because Wizardry games sometimes make you feel like you're playing against them rather than with them. Wizardry will find a way to get the better of you and it's sadistic, you can't let it win.I think the simple fact that it's nearly impossible to viably plan out a class-switching scheme for your characters because of random stat gains on levelup shows that they didn't intend for people to abuse it in such a way. Save scumming in this way is the exact same to me as saving before opening a chest and reloading until the trap doesn't go off, or you get the loot you want. If it's fun to you, fine, but it's really borderline cheating.
I had this idea, why I like Wizardry VII so much and I think it is the authentic horror atmosphere. It is a long and horrific and uneasy adventure. I think they nailed that really good.
Wizardry 7 is very special to me too. That's why I am happy that we might see another Wizardry 7 come out this year.
Then why they make it so that when you switch class, you are reset to level 1?
As opposed to just being promoted to a new class, but keeping the same character level?
Then why they make it so that when you switch class, you are reset to level 1?
Because powerleveling is fun.
As opposed to just being promoted to a new class, but keeping the same character level?
Because not powerleveling is not fun. Case in point, wizardry 8.
You will definitely enjoy Grimoire (or would enjoy older versions, anyway). All your stats are reset back to the default values, but you keep the level. That will show them nasty scummers!
grinding so every character gets 100 in all skills is not fun.
I have yet to play Wiz 8 so it will be interesting to see how that game's system play out in practice.
Wizardry 7 is very special to me too. That's why I am happy that we might see another Wizardry 7 come out this year.
I don't know of any Wizardry 7 remake announced. Please enlighten me.
The RazukaI had this idea, why I like Wizardry VII so much and I think it is the authentic horror atmosphere. It is a long and horrific and uneasy adventure. I think they nailed that really good.
I dunno...I thought Wiz 6 had much more of a traditional "gothic" atmosphere, and a much darker background story with the King seducing/raping the 14 year old servant girl, their offspring being the demon child Rebecca, the bitter S&M queen who was executed and the poor vicar doomed to eternal unlife locked in the tower. Quite creepy stuff.
Wiz 7 felt much lighter to me, with its blend of Science Fiction and traditional fantasy, the silly sorority girls in hover cars and Ratsputin and the rat mafia
(they had a funny name that I can't recall).