Well, the Wizardry character system is pretty deep and somewhat intimidating for a newcomer. I have read some shit before I started, just to get a general idea, but I am not playing by a guide or obsessing over optimal builds. Mainly I just didn't want to screw myself over and get into some horrible situation by hopelessly gimping myself. After playing for a few hours and getting my own playing experience it didn't really seem too complicated. In fact, I think most parties are probably viable and even multiclassing is not that hard once you got the hang of the system. I am browsing through the whole thread at the moment and one of the reoccuring questions is always "When should I multiclass?" and it is something I have worried about before I started playing too. In actual practice, I find there is a pretty organic point in the game where your characters just don't really advance anymore and you think 'man, I could switch this guy'. I guess my point is, from the outside (eg. browsing all the indepth discussion in these threads) these games systems can seem pretty oblique and overtly complex. But really, while the system
is pretty deep and warrants discussion about optimization, most of the things you could break your head over before playing come pretty much automatically to you once you actually start playing it. Your head may hurt after reading through a guide about optimal character builds but once you actually play for a while it is pretty clear what multiclassing does, why its good, when to do it and what classes have good synergies etc. .
It is actually a pretty great system in the way that it allows for some very deep and complex considerations if you feel like it, while you could just as well keep it simple, roll a decent party and stick with it all the way through (if you just want to blob and all that systems stuff isn't your thing). It is also great for just creating fun shit - I have a Faerie Ninja in my party. A Faerie. Ninja. I mean, come on!
After I posted my question above I went ahead and turned the Priest into a Bishop (his stats were not eligible for a Lord and I did not want to wait). I relcutantly turned the Mage into a Bishop too because I wanted to keep a dedicated caster and could use the additional healing spells. People say Bishops suck for some reason (probably because they advance so slow) but I find it helpful that they advance in both Mage and Priest spells. I will keep my Fighter for a little while longer and will probably turn him into a Monk, mainly because I just like the idea of having a Dwarven monk (so no particular systemic reason, just fluff).
Is it possible to import only part of your characters into the next game and fill the empty slots with new ones? Likewise, is it possible to import only some of your chars into Wizardy 8 later and then add a few new ones? Or do I have to take them all if I import?
Oh, and:
Valkyrie --->Lord maybe, or monk[A. Sword for a Lord]
What would be the point of turning the Valkyrie into a Lord though, aren't they essentially the same?