They are not wireframe, though, 7 is even pleasing visually, and they form trilogy with 8.
Thanks for the information.
They are not wireframe, though, 7 is even pleasing visually, and they form trilogy with 8.
I haven't tried but thanks for reminding as I do want to give it a try. In theory it should work for the whole game, right?
octavius should play through W6 and W7 since the last game in the series he talked about playing recently was W5. Maybe the Grimoire save game compatible super demo will be out by the time he finishes this series play through.
By seeing this thread cloudy memories of a Wizardry MMO appear in my head. Anyone tried it? Does it have anything to do with wizardry gameplay or is it just another off-the-shelf asian mmo grinder?
What about it that you hate?Wizardry 6 is awesome <3 I hate the level up system for it, just wish someone could do a port of Wizardry 6 into the Wizardry 7 engine.
Wizardry 6 is awesome <3 I hate the level up system for it, just wish someone could do a port of Wizardry 6 into the Wizardry 7 engine.
Wizardry 6 is awesome <3 I hate the level up system for it, just wish someone could do a port of Wizardry 6 into the Wizardry 7 engine.
Huh? Wiz 6 was superior, since you could assign the skill points how you liked. In Wiz 7 the skills points pool was divided into several categories and you had to spend points on Weapon skills instead of the much more important Magic skills. And gaining magic skills so slowly made it all the more tempting to abuse the class changing system to get more skill points.
Not if you know the games, and where to go and how to solve the puzzles.Wouldn't that take, oh, 400 hours?
Wizardry 6 is awesome <3 I hate the level up system for it, just wish someone could do a port of Wizardry 6 into the Wizardry 7 engine.
Huh? Wiz 6 was superior, since you could assign the skill points how you liked. In Wiz 7 the skills points pool was divided into several categories and you had to spend points on Weapon skills instead of the much more important Magic skills. And gaining magic skills so slowly made it all the more tempting to abuse the class changing system to get more skill points.
My Pure casters in Wizardry 7 ended up gaining roughly 6-8 academia points per level up. There really is no need to exploit the multiclassing system in Wiz 7.
Hybrids like the Ninja though got them really slowly 2-3 per level up, made even worse by the kirijutsu skill.
thanks for info.By seeing this thread cloudy memories of a Wizardry MMO appear in my head. Anyone tried it? Does it have anything to do with wizardry gameplay or is it just another off-the-shelf asian mmo grinder?
I tried it and it was horrible. It got shut down after a year of service already since it was a pure pay 2 win fest. Also it had nothing to do with Wizardry - ok, you mostly ran around in dungeons but those were boring, empty and grindy.
I wish someone remade the 6-7-8 in a modern engine with overall art direction closer to 7 and improved content density in the final part, but with all the mechanical improvements from 8 (including free movement and formations), party banter and then some.Wizardry 6 is awesome <3 I hate the level up system for it, just wish someone could do a port of Wizardry 6 into the Wizardry 7 engine.
That would be a day 1 purchase until you find out that while they added the free movement and formations, they also added full healing/magic/stamina after each battle, quest compass, no penalties on death, redesigned spell system so that there are no more spell ranks and the only useful spells are healing spells and your favorite AoE nuke, real time combat, console UI, reworked ruleset for those 9999 hits, dialogue wheel and fixed protagonist voiced by Nolan North whose surname will always be Shepard (I know that Shepard was not voiced by Nolan North, but still).I wish someone remade the 6-7-8 in a modern engine with overall art direction closer to 7 and improved content density in the final part, but with all the mechanical improvements from 8 (including free movement and formations), party banter and then some.Wizardry 6 is awesome <3 I hate the level up system for it, just wish someone could do a port of Wizardry 6 into the Wizardry 7 engine.
Call it Wizardry Trilogy or something.
That would be a day 1 purchase until you find out that while they added the free movement and formations, they also added full healing/magic/stamina after each battle, quest compass, no penalties on death, redesigned spell system so that there are no more spell ranks and the only useful spells are healing spells and your favorite AoE nuke, real time combat, console UI, reworked ruleset for those 9999 hits, dialogue wheel and fixed protagonist voiced by Nolan North whose surname will always be Shepard (I know that Shepard was not voiced by Nolan North, but still).I wish someone remade the 6-7-8 in a modern engine with overall art direction closer to 7 and improved content density in the final part, but with all the mechanical improvements from 8 (including free movement and formations), party banter and then some.Wizardry 6 is awesome <3 I hate the level up system for it, just wish someone could do a port of Wizardry 6 into the Wizardry 7 engine.
Call it Wizardry Trilogy or something.
My point is, as much as I would love to see these games remade. Between the necrophilia against the series commited by the japaneseThat would be a day 1 purchase until you find out that while they added the free movement and formations, they also added full healing/magic/stamina after each battle, quest compass, no penalties on death, redesigned spell system so that there are no more spell ranks and the only useful spells are healing spells and your favorite AoE nuke, real time combat, console UI, reworked ruleset for those 9999 hits, dialogue wheel and fixed protagonist voiced by Nolan North whose surname will always be Shepard (I know that Shepard was not voiced by Nolan North, but still).I wish someone remade the 6-7-8 in a modern engine with overall art direction closer to 7 and improved content density in the final part, but with all the mechanical improvements from 8 (including free movement and formations), party banter and then some.Wizardry 6 is awesome <3 I hate the level up system for it, just wish someone could do a port of Wizardry 6 into the Wizardry 7 engine.
Call it Wizardry Trilogy or something.
Also how hard is Expert mode, who tried it?
(i dont want to abuse skill/spell training by repeatedly charming NPCs/using knock-knock etc).