By Jove, Wizardy 5 is getting tedious!
Currently exploring level 4, which boils down to mapping a long, long maze, get beheaded by some monks and ninjas, then head back to the castle ('cause my guys haven't got any Teleport, Life or Recall spell yet), then spend all my hard earned money, explore a few more squares if I'm lucky, and then have party member getting beheaded again. And those that don't get beheaded get magic drained, paralyzed or poisoned.
I've searched hundreds of wall units, but not found one fucking secret door so far. And you have to hit several keys just to search one wall unit, which is tedious.
After my last foray I had not enough gold to resurrect two of my guys, but my Priest was only 7,000 XP away from a new level (hopefully getting the Life spell), so I decided to systemetically search the whole perimeter of lvl 1 for secret doors.
I finally found one, leading to a large area, inside which there was a new secret door in a buidling of four rooms. There was a message - Adix Non Viote Monous - which apparantly means "Don't Enter Alone". Does this mean I need an NPC in the party? From CRPG Addict's blog I seem to recall him talking about NPCs that could join the party.
Anyway, the last of the four rooms contained a chute which ignored my Levitate spell (how cute), which dropped my party all the way down to lvl 6. Needless to say my weakened party did not last long against monsters with a fuckton of HP, spell resistance and Paralyze attacks. I could swear I could hear Dewey Bradley going Mwahahaha! while twirling his mustache...
This game is so fucking SLOOOOOOOOOOOOOW.
It started very promising, with large levels (reminded my of the Dungeon Master levels), that are more properly interconnected than previous Wizardries (stairs and elevators line up properly, but pits don't), and more unlinear levels.
Sadly, there does not seem to be any short cuts, so there is a fuckload of walking back and forth the same corriodors over and again and over again.
Of the first five Wizardries the only one that is prefectly balanced, both difficulty wise and game pace wise, is the first one.
As it is Wiz 5 is starting to become interesting only to see how Bradly reused puzzles in later games, Wiz 6 used things from Wiz 5 like the Dwarven smith and the engineering puzzle, while Wiz 7 used the Swimming skill, an object that gives 100% Swimming skill and the silly Priests.