And so, another game bugs out on me when I'm so close to winning.
I finally got all the Cards and did all four rituals to shut down all the Gates, but I can't access square 0,0 on level 8 where the Gatekeeper is imprisoned. Instead the party is pushed away by the Sorn of a bitch.
So I take the Teleporter back, but I can't re-activate any of the four elemental gates to lvl 8.
So I Malor back to the castle instead, figuring I can just do the whole ritual again, but this this time with no saving before the end. I think it was the saving that screwed up, but getting back to the castle
should have reset levels 7 and 8.
DW BRADLEY!!!
[picture my head spinning around]
EDIT: used a save right before closing the fourth and final gate, but same result: being pushed away from the end game.
I have a save game from before entering lvl 8 and closing any of the gates, but I'm not sure I can work up the enthusiasm to find that save game and play it.
The game really overstayed its welcome at the end. Big is not always beatuful. Wiz 1 was of perfect size, and of Bradley's games I think Wiz 6 had the tightest design. Wiz 7 dragged on at the end too.
Both Wiz 5 and especially 7 would have been better if the encounter frequency had been toned down.