Grampy_Bone
Arcane
Or play the translated Wizardry 1-2-3 SNES version with actual music and 16 bit graphics.
In Wizardry 7 is there a strict limit to how many loose items you can drop on the ground in the world? Are there any known "vanishing items" bugs related to doing so perhaps?
Especially pickled.Trynnies were definitely engaging.
It doesn't suck, it fixes the problem that SPAM rest ala EotB introduced
The munk ninjas under munkharama in Wiz 7 are killing me.
Oh god... After 20 hrs of playing W6, my party suffered a massive disaster... Then I accidentally saved the game. This fucking UI is shit even by old game standards. Anyway, I'm done with this shit. I'd rather go to an Ariana Grande concert than play this boring trash again. Skipping to W7 now, fuckers.
Is there a way to get the Muramasa Blade in W7? Only in Gorrors chests?
Anyway, that's my opinion on random versus fixed encounters. I'm curious whether people agree or disagree with my conclusion.
With randomized encounters, I have trouble figuring out whether I've messed something up or just haven't played long enough.
That sounds like an interesting combination; keeps you on your toes. I didn't mind too much that I started running low on monsters in MM3-5; for the most part I was still powerful enough or could find workarounds. It did become a problem in MM5 for a while, since you're a bit restricted on where you can go earlier on, but the devs gave a lot of safety nets with all those wells you can juice up with. Oh, and of course 3's terminators; I'll freely admit that I could've used a lot more of everything to take them on.Good job, it's not an easy game. I believe the lack of content on floors 5-10 is due to disk space limitations of the time.
The concept of fixed encounters is interesting but it depends on the game. In an open-world sandbox type game it doesn't make a lot of sense. In Might and Magic it is nice that you can clear out an area and be done with it but on the other hand it makes it feels restrictive because you can't grind for more levels. I like being able to level-grind past problem areas in RPGs and Might and Magic's empty world makes that hard. I like how the later Might and Magic games would respawn enemies after a certain period of time.
The later Wizardrys used a mixed system; there are both random and fixed encounters. The random encounter rate is pretty low so it's easier to move through an area once its clear but you are never completely safe.
I agree with you on fixed encounters adding spice. I remember a group of druids and hippogriffs you have to go through at the start of the ancient wizard's lair in MM1 that absolutely thrashed my party the first time I found them. I despised those druids, and one of my favorite moments playing the game was when I returned later on and stomped them flat.Well, I thought Wiz 1 had too few fixed encounters. Fixed, special encounter always spice up a CRPG.
But generally the Wizardy games have a rather low random encounter frequency, at least before Wiz 7, so I rarely went "oh no, not again", while in the Bard's Tale games you could hardly turn without random encounters popping up.
I get what you mean, and that was definitely a big reason I kept mapping out the dungeon. I suppose I'm not completely adverse to the idea of grinding random encounters, but perhaps they could've popped up a bit more frequently throughout. Obviously not to the extent of Bard's Tale, where if you fight everything you'll end up too powerful too quickly.I can't really relate to that. The strenght of the random encounters are a good gauge of you party's strength. If you have trouble with the random encounters on lvl 6 it's a pretty good indication you are not ready to face Werdna yet.
Also, if you play Iron Man, you can use the random encounters to grind until your party has enough Hit Points to survive one Tiltowait.
I completely agree with you actually, but I don't think I felt this while playing Wiz 1, in fact looking back it's amazing that such an old game has such better balance than a lot of later games such as Bard's Tale, and even than my own darling, M&M1. I also agree with octavius about the random encounters in BT and much prefer the hand-placed fixed encounters.Anyway, that's my opinion on random versus fixed encounters. I'm curious whether people agree or disagree with my conclusion.