ore clover
Learned
- Joined
- Mar 25, 2017
- Messages
- 171
That's a good point you mention about grinding, since you can technically just do it forever if you feel like it. I did grind one time, when two of my chars lost a level via a shade; I didn't want them to lag behind everyone else, so I just had the two of them fight a bunch of murphy's ghosts on the first level. Besides that I stuck to whatever experience I naturally acquired from wandering the floors.I very rarely grind (in the meaning covering already explored terrain to trigger encounters, the Wyverns in MM1 being a prime example) myself, but I do like to map every square of a blobber.
Grinding is kind of like admitting defeat. The only game I was tempted to do some serious grinding was when I replayed Bard's Tale 1 and found the last couple of levels absolutely brutal. But I had already beat the game before (Amiga version as a kid), so I didn't bother.
It's been a couple years now since I last played MM1, so I can't be sure which does it better, but I agree that it and Wiz 1 handle encounters pretty well. Not to knock on MM2, but I consider that an example of random encounters I eventually grew tired of. Although maybe that was just because it felt a bit like they took MM1 and bloated it.I completely agree with you actually, but I don't think I felt this while playing Wiz 1, in fact looking back it's amazing that such an old game has such better balance than a lot of later games such as Bard's Tale, and even than my own darling, M&M1. I also agree with octavius about the random encounters in BT and much prefer the hand-placed fixed encounters.
I hope I don't give the impression that I consider Wiz 1's random encounters and grind unreasonable. I still prefer fixed encounters, but I've had a lot of fun with Wiz 1's setup.