Blah blah, quit bitching.
After that, I was kind of thinking maybe a bishop, psionic, or faery ninja. But, that's pretty much all up in the air.
I understand faerie ninja has some unique items in the game and the idea just sounds hilarious to me, but it sounds like it might be kind of unfeasible. Does the critical strike make up for the lack of base damage later on? Speaking of which, are weapons preferable to plain ol' martial arts for Ninjas in general in your guys' opinions?
In general, Ninjas are good but hard to use. In Wizardry 8 they are nerfed to hell and back for anything but ranged combat. If you plan to melee but are not a fairy ninja (solely for the melee wand they can acquire) you are doing it wrong. Ninjas belong into the back-lines, like Rangers, casting the occasional Alchemy spell and throwing Shuriken, with which they achieve ridiculously high Critical Hit rates.
If Critical Hit makes up for higher damage is more of a philosophical question. It certainly makes fighting the hordes of Rapax with tons of HP later on much more pleasant, and it's a fun skill. If you focus on ranged (thrown) weapons with your Ninja, it'll definitely put his kills on par with say a Fighter in the long run.
Bishop sound tempting, but I'm kind of leery of anything that tries to do everything at once.
They're not so bad. Focusing on all 4 schools at once is feasible but tedious. Focusing on only two schools though is very possible, takes little effort and grants you a reliable spellcaster with good equips and a handy special ability.
Psionic sounds fun as well, but I've read they are underwhelming according to a number of people. But, a lot of others say it's their favorite caster so I want to hear some opinions on that.
They're not that good, but psionic spells are fun to use, and sometimes fun spells and battle mechanics make up for sheer mechanical efficiency.
Ranger also looks kind of interesting...but at the same time I don't really know wtf their niche is supposed to be. Just what is a ranger trying to be in Wizardry? Ranged combat, good senses, and some non-silenceable alchemy spells? I dunno just sounds stretched a bit thin.
Ranger is just that, ranged DPS. He hits a lot and does good damage with his bow and arrow. He is like a Gadgeteer or Ninja in this regard - a ranged combat specialist. The added benefit of picking a ranger over those two is mainly attractive to new players: Rangers will always be in "detect" mode, so you don't need to waste time switching to that mode and looking for hidden items - he does it automatically.
However there aren't many good bows in this game, and the only
really good bow can a), only be used by "Elf"s and b), must be imported from Wizardry 7.