Syraxis
Novice
- Joined
- Sep 14, 2009
- Messages
- 78
I remember reading somewhere that Wizardry I one was popular in Japan because it was something "different", despite a shit translation job.
According to wikipedia, it influenced Dragon Quest:
http://en.wikipedia.org/wiki/Dragon_Quest#History
According to wikipedia, it influenced Dragon Quest:
In 1982, Enix sponsored a national video game programming contest, which brought much of the Dragon Quest team together, including Yūji Horii. The prize of the competition was a trip to the United States, and a visit to AppleFest '83 in San Francisco, where Horii discovered Wizardry.
Koichi Nakamura and Yukinobu Chida, two other winners of the contest, along with Horii, released The Portopia Serial Murder Case for the Famicom for Enix. Sugiyama, already famous for jingles and pop songs, impressed with the group's work, sent a postcard to Enix, commenting on the software.
In response, Enix asked him to write music for some of its games. The group then decided to make a console role-playing game, using a combination of Wizardry and Ultima. Dragon Ball creator Akira Toriyama, who knew Horii through the manga magazine Weekly Shonen Jump, was commissioned to illustrate the characters and monsters to separate the game from other RPGs of the time and the Dragon Quest "team" was born.
http://en.wikipedia.org/wiki/Dragon_Quest#History