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Wizardry The Wizardry Series Thread

LarryTyphoid

Scholar
Joined
Sep 16, 2021
Messages
2,233
Have fun! :) Curious actually how small one could go party-wise in Wizardry V in terms of required characters. Are thieves required? Finished the game myself and it felt like the fighters carried a lot of the workload.
It's the same party I've carried through all the games so far (sans Wiz4): two fighters, a priest, a thief, a bishop, and a mage. The thief was huge dead weight before but I never bothered to reoptimize. She was a ninja for awhile at the end of Wiz1 and into Wiz2, after I got the Thieves' Dagger, which made her alright but I had to reclass her into a thief again in Wiz3 because her alignment would've automatically set to evil otherwise (making her incompatible with the good party, which was comprised of the transferred characters). Now in Wiz5, thieves can equip bows, meaning they're not complete dead weight like they are otherwise.

If I played Wiz3 again, I wouldn't have a thief at all, because there's barely any loot worth picking up. Also, the stat bug in the DOS version made it so my thief triggered every trap anyway, on account of my bad luck rolling constant stat decreases to agility and luck. Thankfully this isn't an issue in Wiz5.
 

LarryTyphoid

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Sep 16, 2021
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vQI0Bpu.png

:shredder:
 

octavius

Arcane
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Bjørgvin
Don't forget that in Wiz 5 the Light spell will not show secret doors. You need to check every wall, since the secret doors are usually in non-obvious places.
 

LarryTyphoid

Scholar
Joined
Sep 16, 2021
Messages
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Well, the Maze of Wandering isn't too terrible so far. Once you figure out the whole shifting walls and one-way walls gimmick, it's just a matter of careful diligence.

oWI2Zfm.png


It's a good thing I've got a stockpile of Dumapic amulets at this point. I know these fuckers aren't above putting a hidden teleporter in here somewhere, so I've been checking my coordinates at every single step. It's really incredible how much crap these guys managed to cram into a 20x20 grid.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,902
Location
Poland
Hmm I'm in front of temple of Ramm in wiz 6, but I'm missing goat mask is there any way to obtain it at this point of the game, or my save is ded?
 

Jarpie

Arcane
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Oct 30, 2009
Messages
6,710
Codex 2012 MCA
Hmm I'm in front of temple of Ramm in wiz 6, but I'm missing goat mask is there any way to obtain it at this point of the game, or my save is ded?
There should be at least one save editor which you can use to add items, but it can also mess the inventory.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,902
Location
Poland
Hmm I'm in front of temple of Ramm in wiz 6, but I'm missing goat mask is there any way to obtain it at this point of the game, or my save is ded?
There should be at least one save editor which you can use to add items, but it can also mess the inventory.
Ok, i added goat mask to some monster loot with cosmic forge, big thanks.
 

Butter

Arcane
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Joined
Oct 1, 2018
Messages
8,646
Wizardry 8 is so fucking bad that it's blowing my mind.

I'm up to Trynton, the area that clearly nobody play-tested. Constantly getting blocked by random Trynnie patrols and having to rest so they move past me is almost bad enough. I had to backtrack and it spawned in a level-scaled encounter with HP sponge tree-men who can one-shot most of my party if they decide to cast Crush. I decided to wait around a corner for one of the patrols to help me, but they won't actually aggro on the enemies unless I stick my head out. I waited too long once and they just noclipped their way through the enemies and kept patrolling. So I had to time when I stuck my head out so that the Trynnie would actually help. Then the tree-men ignored them completely and cast all their shit on me when I was a mile away, instantly killing half my party. I retreated behind the corner and even though the Trynnie were fighting the tree-men, the battle ended. They only want to fight monsters in their town when the player can see them doing it.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
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14,849
Insert Title Here Pathfinder: Wrath
Shouldn't be getting level-scaled encounters in Trynton proper. You're there a little soon. Only place where you can get mawled from unlucky spawn in Blue Marble room.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,054
Location
Djibouti
Wizardry 8 is so fucking bad that it's blowing my mind.

I'm up to Trynton, the area that clearly nobody play-tested. Constantly getting blocked by random Trynnie patrols and having to rest so they move past me is almost bad enough. I had to backtrack and it spawned in a level-scaled encounter with HP sponge tree-men who can one-shot most of my party if they decide to cast Crush. I decided to wait around a corner for one of the patrols to help me, but they won't actually aggro on the enemies unless I stick my head out. I waited too long once and they just noclipped their way through the enemies and kept patrolling. So I had to time when I stuck my head out so that the Trynnie would actually help. Then the tree-men ignored them completely and cast all their shit on me when I was a mile away, instantly killing half my party. I retreated behind the corner and even though the Trynnie were fighting the tree-men, the battle ended. They only want to fight monsters in their town when the player can see them doing it.

git gud
 

octavius

Arcane
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Thanks to unseeingeye I've started the Llygalmyn Saga; the very obscure PC version (it's available on archive.org, though). Since I play without music, installation was painless and everything works as it should.
Created a new party and met a mixed group of orcs and kobolds [my spell checker wants to change "kobolds" to "cuckolds"] in the first room. Managed to defeat them, but my Thief got poisoned by the trapped chest, and didn't make it out of the dungeon alive.
So I'll need to roll a new Thief.

The only minor annoyance so far is that while you can adjust the main window, you can't adjust individual windows within. And the text is rather small.

All characters started with 8 HP. So no difference between a Mage with 7 VIT and a Fighter with 18 VIT. I'm pretty sure this is a change that makes this version somewhat easier in the beginning.
 

unseeingeye

Cleric/Mage
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Jul 13, 2021
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615
Strap Yourselves In
Since I play without music, installation was painless and everything works as it should.
Yea this is a key point; a friend of mine more adept at tackling computer troubles offered to help me figure out how to get Llylgamyn Saga running on Windows 10 and 11, and he discovered that installing the game as normal and then simply deleting (or renaming) the file named 'LLYLMIDI.dat' is all that is required (after of course patching the game with the wiz110.exe file and then if necessary the English patch file, specifically in that order). The music and sound effects aren't really very substantial so you aren't going to be missing out on much anyway, and it can always be replaced with some dungeon synth music, ambient music or another game soundtrack &c.

Earlier versions of Windows however should have no trouble, so long as you have the necessary file 'd3drm.dll' on your computer already (and if not the version maintained on the internet archive octavius mentioned does include a copy, along with both patches). I was determined to get the game working perfectly, but for this I had to resort to a virtual machine with Windows 95 installed and a Voodoo 2 driver in order to set the display setting at High Color 16bit (not 32bit which renders the graphics totally distorted), some of the details of which I think I shared earlier in this thread.
 

octavius

Arcane
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I'm about halfway through lvl 3 of Llygalmyn Saga, and I was a bit disgusted by the bitmap graphics showing spinners (or "turntables" as our typhoid friend calls them) on the floor, where the wire frame graphics show nothing.

Except for the first Thief, no deaths in the party so far. Most critical situation was when half my party, including my Priest, were paralyzed by Zombies.

EDIT: it shows pits/traps too.
The bitmap graphics are really making mapping challenges far too easy.
 
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v1rus

Arcane
Joined
Jul 14, 2008
Messages
2,294
I'm about halfway through lvl 3 of Llygalmyn Saga, and I was a bit disgusted by the bitmap graphics showing spinners (or "turntables" as our typhoid friend calls them) on the floor, where the wire frame graphics show nothing.

Except for for first Thief, no deaths in the party so far. Most critical situation was when half my party, including my Priest, were paralyzed by Zombies.

EDIT: it shows pits/traps too.
The bitmap graphics are really making mapping challenges far too easy.

Oh, hell. Didnt know that, and I was planning on running this version. If I switched the wireframe graphics on, original monsters, and turned automap off... is there any point in playing this version? I do hate Dosbox, and prefer messing around with PSX emulation.
 

octavius

Arcane
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Well, the stats increases seem to work correctly, with only a small chance of stats going down. That was the main fault with the DOS version.
 

LarryTyphoid

Scholar
Joined
Sep 16, 2021
Messages
2,233
I'm really surprised nobody's ever made a patch for DOS Wizardry that fixes the stat bug. Isn't this game's audience comprised of a bunch of nerds? You think they would've had that done ages ago.
 

octavius

Arcane
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Llygalmyn Saga keeps all the annoyances from Wiz1, like having to head down into the Maze to have your Bishop Identify things and your Priest to cast healing spells, instead of doing it in town.
Also, when entering an anti-magic zone, your spell will still fizzle when you exit the zone, as long as your are still on the same dungeon level.

I'm now exploring lvl 5, and the dungeon graphics have changed (the stairs up look weird).

Had some character deaths, but every resurrection has worked so far. Found a Ring of Death worth 250K, so now any money worries are over. Had to run from a couple of fights, but playing Iron Man it's better to lose face than to lose head.
 
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octavius

Arcane
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I'm now exploring floor 6 in Llygalmyn Saga.
My Samurai is so useless compared to my two Fighters. Maxing out Vitality and Luck on the Fighters make them super resilient, while Sam, with average Luck, constantly gets poisoned or worse, even if he has better AC.

So far, none of the resurrections at the Temple has been botched, so I'm starting to wonder if this is another change which makes this version significantly easier if the only thing you risk losing at the temple is gold.
 

Covenant

Savant
Joined
Aug 3, 2017
Messages
369
I'm now exploring floor 6 in Llygalmyn Saga.
My Samurai is so useless compared to my two Fighters. Maxing out Vitality and Luck on the Fighters make them super resilient, while Sam, with average Luck, constantly gets poisoned or worse, even if he has better AC.

So far, none of the resurrections at the Temple has been botched, so I'm starting to wonder if this is another change which makes this version significantly easier if the only thing you risk losing at the temple is gold.

I don't recall ever having a temple resurrection fail (in terms of from Ashes - sometimes it would fail from Dead, I think) when I played through the SNES version of V, so it may be something that came into the series later and was backported into Llygalmyn Saga.
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
Wizardry 8 is so fucking bad that it's blowing my mind.
Off to a bad start.

I'm up to Trynton, the area that clearly nobody play-tested. Constantly getting blocked by random Trynnie patrols and having to rest so they move past me is almost bad enough.
Ok that is actually pretty retarded.

I had to backtrack and it spawned in a level-scaled encounter with HP sponge tree-men who can one-shot most of my party if they decide to cast Crush. I decided to wait around a corner for one of the patrols to help me, but they won't actually aggro on the enemies unless I stick my head out. I waited too long once and they just noclipped their way through the enemies and kept patrolling. So I had to time when I stuck my head out so that the Trynnie would actually help. Then the tree-men ignored them completely and cast all their shit on me when I was a mile away, instantly killing half my party. I retreated behind the corner and even though the Trynnie were fighting the tree-men, the battle ended. They only want to fight monsters in their town when the player can see them doing it.
Those tree men aren't that bad but they ARE loud. Wuzz ur party mane?
 

Osku

Barely Literate
Joined
Mar 17, 2023
Messages
1
Started playing Wiz6 again, are there any known major issues with the automap mod? I read someone saying on the Steam forums that it may cause save corruption but that sounds a bit strange.

Which files do i want to keep backing up to keep my saves safe? Pretty much the only thing i'm worried with this game. Thanks.
 

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