villain of the story
Arcane
I read the title as "installing Windows 8 on Windows 7".
Compare the game to the very first Ultima. Ultima was a shallow RPG-lite game, featuring single character gameplay and two combat options (move and shoot). Character development was almost non-existent with all characters able to max their statistics by grinding the signposts. Wizardry, on the other hand, featured full party creation, multiple character classes, way more spells and far more tactical combat. It may seem boring today, but historically it was a masterpiece.Maybe it's just me, after all I'm an Ultima fanboy... But I'm playing Wizardry I (Super Famicom version) for the first time and It just bores me. The game is just a dungeon with endless trash mobs and some traps. The combat it tedious, character developent is too limited (ok, it's good, but the best builds are too obvious), and the only challenge consist in memorizing the maze and and grinding weak creatures to buy some überweapons before advancing to the next floor.
No. The first Wizardry is still to this day a better RPG than some JRPGs like Chrono Trigger.I guess in the early eighties it was a revolution, but today it's just a boring grindfest... I think computer RPGs have surpassed it in most ways, even most shitty JRPGs.
I've always preferred the DOS version myself.I don't know... Should I play another version (DOS, Apple II) or skip these games and play Wiz6 instead? Or maybe I need to grind some more and keep going, I'm cleaning the third floor, I didn't play that much.
What the fuck does this mean? Wizardry 1 is a Sir-Tech game.Skip them. Go for the Sir Tech games instead.
Maybe it's just me, after all I'm an Ultima fanboy...
Compare the game to the very first Ultima. Ultima was a shallow RPG-lite game, featuring single character gameplay and two combat options (move and shoot). Character development was almost non-existent with all characters able to max their statistics by grinding the signposts. Wizardry, on the other hand, featured full party creation, multiple character classes, way more spells and far more tactical combat. It may seem boring today, but historically it was a masterpiece.Maybe it's just me, after all I'm an Ultima fanboy... But I'm playing Wizardry I (Super Famicom version) for the first time and It just bores me. The game is just a dungeon with endless trash mobs and some traps. The combat it tedious, character developent is too limited (ok, it's good, but the best builds are too obvious), and the only challenge consist in memorizing the maze and and grinding weak creatures to buy some überweapons before advancing to the next floor.
Except you're basically supposed to grind your attributes up to maximum to beat the game. Ultima 1 just isn't much of an RPG. Same goes for Ultima 2.Well, Ultima was never a combat centric CRPG (unlike Wizardry), Ultima is about the world, the NPCs and that kind of shit, so of course Wizardry had better combat.
About character development, Ultima I had stats influencing different actions (increase Charisma to sell at higher prices, Intelligence to buy items at lower prices, Wisdom to buy magic at lower prices, Agility to steal without getting caught), allowing more interesting builds (for a 1981 game). Wizardry instead have more stats, but most of them are useless, because every party member has a definite role, and there are only 4 classes for a 6 characters party (at first).
Maybe it's just me, after all I'm an Ultima fanboy...
Stopped reading right there.
Wizardry I was, is, and will remain a masterpiece, from its dungeon design, unrivaled by any other RPG except maybe Wizardry IV and Dark Heart of Uukrul, to its spell design and its ball-crushing, sadistic level of challenge.
Fucking ultimafags.
Dungeon design masterpiece? Wizardry 1?
Come on, EVERYBODY did it that way.
adventurer
If it doesn't force me to explore a certain part, I won't
Come on, EVERYBODY did it that way.
Jasede said:By force I meant "no reason to adventure there".