Brotherman Bill
Arcane
- Joined
- Dec 31, 2009
- Messages
- 6,933
You nail it pretty well here, no need to add anything. As for the stuff in the spoilerAfter having finished Act I and having given the matter some though, I want to share more impression on the game's writing. I shall mention two examples specifically. In both cases, my main issue with the way they've been written is that they are fairly "uninvolved", or that they don't make the PC feel "involved" enough. They seem random "episodes" inserted into the game, and other than their size, they barely feel like they have any actual relevance to the main story. This, the main story, by the end of Act I still doesn't seem to be going in any direction: there is a serious lack of dropping "hints", or "hooks", to entangle the player's interest, or the PC's for that matter, for what the hell is going on.
The writing isn't bad per se, but it definitively is worse than the sum of its parts. It's like a hotpot of different writing styles and stories, and they feel like they've been thrown in at random, without skimming and without much simmering so that everything would blend well. I finished Act I and it came as a surprise. What I, the PC, did in game, didn't feel really risolutive, nor important, and least of all it felt like leading to some kind of plot-related turning point (which is what should determine when an act ends and the next one begins). I hope the writing, and the game consequently, will pick up a bit with Act 2.
I have blood legacy written down as a low point in the game. That massive tl;dr dungeon full of uninteresting enemies, for a sidequest? I don't mind a quest branching out to become something more, but it didn't branch out to anything, just a massive dungeon to slaughter. The way of introducing Skaen was pretty cool, but everything else around it was meh. Enemies attacking at sight without explanation is another weird thing about it. Oh, and as far as I understood the quest, the girl was his niece, but on the wifes side... So all that happened was an older man fucked an unrelated-by-blood younger girl, that's not so evil is it... It's hinted she was raped but we don't know that. And then when you free her, you tell the girl that she should just get on the road to get running, as if a young pregnant girl raised by nobles can survive that way. I told her to get to the temple, which was the only remotely sane option you had, but even there, I don't think the world of PoE has social services. It's just this general level of thoughtlessness about that quest and much of the writing in general.
The big problem of this game, which I'm surprised to see practically no one has mentioned, is pacing. Both story and quest design suffers from bad pacing. Mb I'll make another topic about it as soon as I'm actually finished. Which will have to be after the patch as two of my chars are bugged :<