Dantus12
Educated
- Joined
- Oct 26, 2010
- Messages
- 235
commie said:Roguey said:http://social.bioware.com/forums.xbox.c ... /4#4790308commie said:It is crazy. If I worked for someone that wouldn't let me say what I fucking wanted in my spare time, I'd tell him to fuck off. There's nothing to stop him from releasing statements on his blog or off the record or 'anonymously'(in a way so fans would know who it was) telling what he'd REALLY LIKE to do. The fact he doesn't shows that he's happy with the things he's told to do, probably responsible for making them up himself too.
Thus I have an alternate theory in that Dave Gaider is a mediocre sellout hack and one trick pony.
Now I suppose you'll say he was just pandering.
David Gaydar said:You know... and I say this as one of the people who wrote BG2... I'm all for nostalgia, but let's not forget that the industry has changed in the last ten years. Not only that but our circumstances have changed. BG2 was a great game, and I'll always remember it fondly, but the company that could survive on its sales would need to be a lot smaller than BioWare is now.
Me, I'd love to work on a game like BG2 again. I'm one of the people in this company that keeps trying to push us as much in that direction as we can go-- but there are limits as to how far that is, and as big a fan as I am of that sort of game I do truly understand why that is. I'm sure nobody enjoys hearing how their favorite type of game isn't considered profitable enough for big companies like they were 10 years ago (here I'm tempted to link to that Escapist article again) but there it is, for good or ill.
So he's a sellout just as I said. If Bioshit is too big to make a profit on a BG style game then whose fault is that? Why is he defending that kind of corporate structure? Herp derp, 'it's not like in the old days and I can't do much' is a bullshit excuse. He should just be honest and say that he's in it for the money and he can't do much else anyway than recycle the same shit over and over. It's one thing to cry on forums about how you'd love to make game like long ago, quite another while at the same time hyping the latest Bioturd as the GREATEST THING EVAH in every paid for interview!!!
You are right , together with the others, like VoD's comment, but lets do some theory:
Perma contract,
Non-compete clause,
minor things like-everything You ever created within the time span of Your contract belongs to us,
entrepreneurial culture,
magical things like "Chacka, " not babbling just bad English writings skills, hope that someone with a German background heard of this, it's like media coaching for motivation of employed peoples.
In Your spare time You can not work for someone else, You can try but there is Alienbrain and other things, and all Your focus belongs to us.
I have no issues with losing coolness points, so the person wins over the gamer, the cinematic approach
brought many nice things to games- to clarify- it should be there to underline the greatness of the moment, not to mask the lack of it.
If someone would take today a quest from a classical game like Chrono trigger, and decide to describe
10 minutes of it by writing down all the events in it :
voices, effects, background descriptions-visuals that are part of the story:
"Geralt was standing in the Kar Morhen hal, the light was lazily falling on His face, He turned around and with a almost surprised tone said :
"Hm, Witcher George,". The painting on the wall strangely resembling saint George killing the dragon."
This is just a image, just one.
And then writing down all spoken lines, animations, effects, actions, reactions and interactions from backgrounds, random and essential NPC's and comparing them with a modern game the amount of content would be on the side of the modern game.
There is no more 1 stabbing animation, they are now multiple in a row, different and in proper games unique. What was depicted in numbers is shown in animation now.
Each one of them being part of the player characters mechanic, whether thru stats, moves, immediate or delayed acquisition.
What changed is the players control over things.
The unfortunate part is that it's being taken for granted.
The difference between Carrie-Anne Moss saying the lines:
"Don't fuck with Aria."
and Aria saying:
"Don't fuck with Aria." is 10 days or even more in money, man power, errors , mouth breathers behind Your back and frustration. A game is a visual medium now from the aspect of work, but is a interactive medium at the same time that is often mistaken for a movie, and the easiness of repetition that is taken for granted, originates from the linearity of movies.
Carrie-Anne Moss can repeat the same line 10 times within 5 minutes, She's paid a certain amount to do that, Aria will need 5 people to hold her hand while doing so.