I've been doing a bit of reading and I understand that in the trilogy any interaction at all with the guards is a big no-no.
I very much hope that it is the case.But on the easier difficulties, you could easily(well...not that easy) kill everyone in the game, right? Could there be a possibility for Eidouche to put in the expert mode where murder=game over?
Which of course means it will not be there on account that your average brogamer has to be able to beat the game on the highest difficulty witout trying too hard because playing anything else than the highest difficulty is for scrubs.I very much hope that it is the case.But on the easier difficulties, you could easily(well...not that easy) kill everyone in the game, right? Could there be a possibility for Eidouche to put in the expert mode where murder=game over?
No. They have to avoid 'player frustration'.I very much hope that it is the case.But on the easier difficulties, you could easily(well...not that easy) kill everyone in the game, right? Could there be a possibility for Eidouche to put in the expert mode where murder=game over?
Call me a popamole king, but I like clearing rooms in stealth games. In Thief that meant blackjacking everyone and piling bodies up, unless a mission outright forbid me to do so. I have of course also done ghosting runs on harder difficulties, and that's fun too, but there's something about clearing rooms and walking about nonchalantly afterward that is satisfying.
I'm a blackjacker too, but there's a difference between sneaking up on people and bopping them on the head and using SUPER SPECIAL FOCUS MODE MULTI-TAKEDOWNS to take down guards after being spotted.
I love feeling of safety you get knowing that everybody is in a dreamland, however i on my recent Thief 1/2 playthrough i have decided to try to only blackjack those who are really in your way. Somehow it feels better when you reduce action to a minimum.Call me a popamole king, but I like clearing rooms in stealth games. In Thief that meant blackjacking everyone and piling bodies up, unless a mission outright forbid me to do so. I have of course also done ghosting runs on harder difficulties, and that's fun too, but there's something about clearing rooms and walking about nonchalantly afterward that is satisfying.
Yes, it was possible, but resources like flashbombs and fire arrows were limited, frontal combat against multiple enemies was challenging and there was no "I win" button, and most of the tools were there so you could escape rather than fight (flashbombs to blind enemies and either blackjack them (doesn't work if there's too many cause blindness only lasts a short time), frogbeasts to keep the enemy occupied while you run for it).
Now, combat against a single zombie or guard was easy. But multiple guards? Or a hammer haunt? Yeah well, you're kinda fucked.
ONE WHO STOLE ITWhat kind of thief carries a sword, anyway?
Eidos Montreal is to Looking Glass what a retarded console kiddy is to Leonardo da Vinci.
Their ignorance, lack of fantasy and lack of inspiration reeks out of every hole.