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Decline Thiaf Pre-Release Thread

Oesophagus

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Ham_guard1_zps6b386d58.jpg

Call down the wrath of The Builder on thee who has done this!
 

Aldebaran

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When the Builder came amongst his children and asked "Who is it that hath spoilt this work?" then didst his errant son answer "I do not know."
Then didst the Builder cast down his son and smite him with his hammer.

All should hear the words of Karras... the woooordds of Karras!

But, in all seriousness, this is very disappointing out of ten.
 
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I think the core problem is mini-games are very rarely, if ever, enjoyable. He seems to dodge that issue by saying you can't lump them all together and judge it as a whole, but honestly what is a fun RPG mini-game? I can't think of even one, and I am one of the most lenient and forgiving people here on modern games.

At least Fallout 3/New Vegas had skill point requirements that still made lockpicking and such RPG-esque. In Oblivion and Skyrim lockpicking is a total dump stat, if you are good enough at the mini-game (which isn't hard) then you need no skill increases.

He also ignores the fact that it takes you out of the gameplay. You know what the best lockpicking minigame I ever encountered was? Games like Deus Ex where the 'minigame' was having to try and avoid being seen by enemies during the period it took to pick the lock. All the justifications given for minigames apply to that - it involves a combination of player strategy and character stats, but does so in a way that merges them seemlessly without taking you out of the game.
 

A user named cat

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Looks completely uninteresting, just like Dishonored which I never even bothered to play. Well, back to emulators.
 

Gord

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Can anyone confirm the authenticity of Brutictis' scans, though?
They seem to originate from /v/ and the print issue of gameinformer won't be out for a while from what I found, but digital issues are.
 

Lancehead

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Upgrades? Garrett is... was the master thief. he is "un-upgradable".
Upgrading would've made some sense (though still a stupid mechanic in a Thief game) if this was an origin story - how he became the master thief. But it's taking into account at least the events of TDP.
 

DalekFlay

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Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
But it's taking into account at least the events of TDP.

Where did you read that? I thought it was a reboot.

He has a mechanical eye.

They could just be incorporating that aspect of the series into his origin now, we don't know. I mean I hope it's literally Thief 4 but the article certainly casts doubt on that. Also if TDP is canon still then how could they remove magic and shit?

Maybe it's not removed from the canon, but has simply disappeared from the world?

I don't know, we'll see.
 

DalekFlay

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Maybe it's not removed from the canon, but has simply disappeared from the world?

There is actually some good plot in there somewhere about the rise of machinery killing magical energy. Some fucking Arcanum shit up in there. I wouldn't even put it past that studio to run with that. Who knows though.
 

Icewater

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Sad to see that TTLG has been fed shit for so long that they've actually acquired a taste for it.
 

Lancehead

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Unless they're changing the story of how he got that mechanical eye, I fail to see how he isn't already the master thief.
 

Lancehead

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Not really. If you're a master of your craft there's not much room to improve your skills beyond becoming more and more reliable through accumulated experience. That of course doesn't preclude learning new skills, which, to be fair, are what might be present to an extent in the new Thief. But that seems to be the big problem here, that Garrett is no longer just a thief, but will likely become a multi-class master of thief/assassin/ninja/whatever-market-research-says-is-cool. Despite Eidos saying how they want to stay true to the originals, they're going to make sure killing is as awesome as sneaking; turn a pure stealth game into a hybrid.
 

Gord

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Unless they're changing the story of how he got that mechanical eye, I fail to see how he isn't already the master thief.

Amnesia? He fell sick? Alien parasites? Demonic posession? Too much BSN?
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Here's what's probably going to happen, guys.

The game won't tell you how Garrett got his eye. It won't tell you much about his past at all. The game will be a "reboot" in the sense that it completely ignores the events of the previous games, but it won't actively contradict them either.
 

Stinger

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Fuck me it looks like Hitman Absolution all over again.

"We don't just want Silent killing to be the ONLY approach guys!" - Game is barely about assassinations and very few don't hold your hand all the way through it.
"You can play the game without Instinct!" - good luck making sure your disguises are worth a damn

How long until the devs show two levels to show just how "true" to Thief the game really is, only for it to turn out that those are the only two mansion levels and the rest is a linear cover based stealth run?
 

Oesophagus

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Here's what's probably going to happen, guys.

The game won't tell you how Garrett got his eye. It won't tell you much about his past at all. The game will be a "reboot" in the sense that it completely ignores the events of the previous games, but it won't actively contradict them either.

Between sticky cover, takedowns, and contextual enviroment parkour, how Garrett got his eye is really not the main problem.
I could accept a lot of inconsistency plot wise if the gameplay was true to the originals
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Between sticky cover, takedowns, and contextual enviroment parkour, how Garrett got his eye is really not the main problem.
I could accept a lot of inconsistency plot wise if the gameplay was true to the originals

Hopefully you'll be able to play the game like you did the originals while ignoring those extraneous elements entirely.
 

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