Name
Cipher
But how do we convert those awesome cutscenes and context-not-free action.
But on the easier difficulties, you could easily(well...not that easy) kill everyone in the game, right? Could there be a possibility for Eidouche to put in the expert mode where murder=game over?
And that's the problem, everyone on the Steam forums is bitching because 'you can turn off all the decline with a difficulty setting so stop complaining,' but let's guess that it's going to be a nightmare completing certain levels without focus and objective markers.
But on the easier difficulties, you could easily(well...not that easy) kill everyone in the game, right? Could there be a possibility for Eidouche to put in the expert mode where murder=game over?
Blacklist has "Perfectionist" difficulty and Absolution has "Purist". Both have you die from 2 shots. But what's the point when shitty game mechanics stay the same? Except now it's shitty gameplay + insta-deaths.
Same in Thiaf. No killing? But you still have to endure all the crappy puzzle-based room level design and XP grinding and awesome consoletarded interface.
And that's the problem, everyone on the Steam forums is bitching because 'you can turn off all the decline with a difficulty setting so stop complaining,' but let's guess that it's going to be a nightmare completing certain levels without focus and objective markers.
Sure, if that ends up being the case. It's not a given though, Deus Ex: Human Revolution and Dishonored for example both played great with all those HUD and assistant elements turned off.
Not saying this game will though. Sounds pretty shit at this point.
Yeah DXHR was great without the golden outlines if you enjoy checking tens of identically looking footlockers/desks/drawers to see which ones you can open.
Don't give those idiots ideas! They will replace dildo with a hammer!
Not all is lost, though! TDM 2.0 is now available as a full, standalone game - Doom 3 is no longer required. That, plus the update once again comes with a crateload of fixes and additions which should impact gameplay, as well as future missions - from better AI reactions to improved models, more refined sound propagation, and new assets.
Yeah DXHR was great without the golden outlines if you enjoy checking tens of identically looking footlockers/desks/drawers to see which ones you can open.
Yeah DXHR was great without the golden outlines if you enjoy checking tens of identically looking footlockers/desks/drawers to see which ones you can open.
Never had an issue.
Not all is lost, though! TDM 2.0 is now available as a full, standalone game - Doom 3 is no longer required. That, plus the update once again comes with a crateload of fixes and additions which should impact gameplay, as well as future missions - from better AI reactions to improved models, more refined sound propagation, and new assets.
Disabling it has no point except to increase tediousness and I guess some sort of feeling superior to console peasants who play with such features.
What answer would you expect from Koni?Disabling it has no point except to increase tediousness and I guess some sort of feeling superior to console peasants who play with such features.
It has the point of not annoying my eyes, and I thought all pickups were extremely obvious. In Dishonored it has the point of not annoying my eyes and making you think a little about where to go, which makes the game feel more open and non-linear, even if that's illusion.
Shit ain't complicated here.
Not all is lost, though! TDM 2.0 is now available as a full, standalone game - Doom 3 is no longer required. That, plus the update once again comes with a crateload of fixes and additions which should impact gameplay, as well as future missions - from better AI reactions to improved models, more refined sound propagation, and new assets.