Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Decline Thiaf Pre-Release Thread

Name

Cipher
Joined
May 24, 2013
Messages
866
Location
Glorious Nihon
But how do we convert those awesome cutscenes and context-not-free action.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
29,096
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
DromED can do cutscenes, but you may be stuck with Camvator-levels of awesome cinematics. (Read: You'll want to slit your wrists.)
 

Azazel

Arbiter
Joined
Dec 4, 2012
Messages
481
Camvators have their time and place. Some of my fondest/immersive memories of game cinematics are camvator sequences rather than flashy pre-rendered shit.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
But on the easier difficulties, you could easily(well...not that easy) kill everyone in the game, right? Could there be a possibility for Eidouche to put in the expert mode where murder=game over?

Blacklist has "Perfectionist" difficulty and Absolution has "Purist". Both have you die from 2 shots. But what's the point when shitty game mechanics stay the same? Except now it's shitty gameplay + insta-deaths.

Same in Thiaf. No killing? But you still have to endure all the crappy puzzle-based room level design and XP grinding and awesome consoletarded interface.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Absolution's harder modes were especially stupid because they removed abilities the level design was built around.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,617
Codex 2013
And that's the problem, everyone on the Steam forums is bitching because 'you can turn off all the decline with a difficulty setting so stop complaining,' but let's guess that it's going to be a nightmare completing certain levels without focus and objective markers.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
And that's the problem, everyone on the Steam forums is bitching because 'you can turn off all the decline with a difficulty setting so stop complaining,' but let's guess that it's going to be a nightmare completing certain levels without focus and objective markers.

Sure, if that ends up being the case. It's not a given though, Deus Ex: Human Revolution and Dishonored for example both played great with all those HUD and assistant elements turned off.

Not saying this game will though. Sounds pretty shit at this point.
 
Joined
Mar 30, 2012
Messages
7,301
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
But on the easier difficulties, you could easily(well...not that easy) kill everyone in the game, right? Could there be a possibility for Eidouche to put in the expert mode where murder=game over?

Blacklist has "Perfectionist" difficulty and Absolution has "Purist". Both have you die from 2 shots. But what's the point when shitty game mechanics stay the same? Except now it's shitty gameplay + insta-deaths.

Same in Thiaf. No killing? But you still have to endure all the crappy puzzle-based room level design and XP grinding and awesome consoletarded interface.

And that is why you never play hard in new games. Although there was exception of the rule - Dishonored, which I played on very hard.
 
Unwanted

Hornawkawk

Unwanted
Joined
Sep 4, 2013
Messages
362
And that's the problem, everyone on the Steam forums is bitching because 'you can turn off all the decline with a difficulty setting so stop complaining,' but let's guess that it's going to be a nightmare completing certain levels without focus and objective markers.

Sure, if that ends up being the case. It's not a given though, Deus Ex: Human Revolution and Dishonored for example both played great with all those HUD and assistant elements turned off.

Not saying this game will though. Sounds pretty shit at this point.

Yeah DXHR was great without the golden outlines if you enjoy checking tens of identically looking footlockers/desks/drawers to see which ones you can open.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Yeah DXHR was great without the golden outlines if you enjoy checking tens of identically looking footlockers/desks/drawers to see which ones you can open.

Never had any real problem finding the stuff you could interact with. Most of the cases it's obvious, with the biggest exception being the desk-drawers, which have been somewhat random indeed.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
35,351
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
rest_in_peace_by_hamadriyad-d6paibq.jpg
 

Melan

Arcane
Patron
Joined
Oct 20, 2012
Messages
7,148
Location
Civitas Quinque Ecclesiae, Hungary
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. I helped put crap in Monomyth
Not all is lost, though! TDM 2.0 is now available as a full, standalone game - Doom 3 is no longer required. That, plus the update once again comes with a crateload of fixes and additions which should impact gameplay, as well as future missions - from better AI reactions to improved models, more refined sound propagation, and new assets.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
35,351
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Not all is lost, though! TDM 2.0 is now available as a full, standalone game - Doom 3 is no longer required. That, plus the update once again comes with a crateload of fixes and additions which should impact gameplay, as well as future missions - from better AI reactions to improved models, more refined sound propagation, and new assets.

It's out? Wheeeeeeee!
Just yesterday night I was browsing the TDM forums to see when it's going to be released - and now it's out! Awesome!:love:

I always said to myself that once 2.0 is out, I'm going to work on a mission. So, 2.0 is out. I guess I have to work on a mission now. Yay!
 

AstroZombie

Arcane
Joined
Apr 23, 2013
Messages
1,041
Location
bananolândia
Divinity: Original Sin
Not all is lost, though! TDM 2.0 is now available as a full, standalone game - Doom 3 is no longer required. That, plus the update once again comes with a crateload of fixes and additions which should impact gameplay, as well as future missions - from better AI reactions to improved models, more refined sound propagation, and new assets.

Fuck yeah!
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Disabling it has no point except to increase tediousness and I guess some sort of feeling superior to console peasants who play with such features.

It has the point of not annoying my eyes, and I thought all pickups were extremely obvious. In Dishonored it has the point of not annoying my eyes and making you think a little about where to go, which makes the game feel more open and non-linear, even if that's illusion.

Shit ain't complicated here.
 

zwanzig_zwoelf

Guest
Disabling it has no point except to increase tediousness and I guess some sort of feeling superior to console peasants who play with such features.

It has the point of not annoying my eyes, and I thought all pickups were extremely obvious. In Dishonored it has the point of not annoying my eyes and making you think a little about where to go, which makes the game feel more open and non-linear, even if that's illusion.

Shit ain't complicated here.
What answer would you expect from Koni?
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Not all is lost, though! TDM 2.0 is now available as a full, standalone game - Doom 3 is no longer required. That, plus the update once again comes with a crateload of fixes and additions which should impact gameplay, as well as future missions - from better AI reactions to improved models, more refined sound propagation, and new assets.
:bounce: But I wonder, how are the sound and voice in these missions? For me these are crucial in a Thief game.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,504
Location
spite
Now that's the good news.
Even with some mission incompatibility I have good feeling. Now I can enjoy the winter...
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom