Echo Mirage
Arcane
You mentioned QTEs in the last Take 5. How are you planning to implement these so that they don't break immersion?
Valerie: Oh, I want to answer that one! I was hoping someone would ask. Easy, we're not implementing them. To begin with, there were very few instances of QTEs in the game; in fact there was only one in that whole hour-long E3 demo. However, given the strong reactions it evoked in the press and the community, it was an easy decision to do away with them entirely. So we're not doing it. No quick time.
If they can really sit down and write and design document, and then code a game that contains systems so superfluous that they can be wrote out at a moments notice mere months from release. Then its beyond fair at this point, if it was even in any doubt, to say that the rest of the gameplay mechanics and overall direction of the game is beyond help. And we are looking at one project lead and a team that going to be out of work with the biggest shit stain of incompetence on their CV's.