JarlFrank
I like Thief THIS much
Bobbix and Kellhus got planted.
I watched some streams also, and these are my thoughts:
- The writing throughout was pretty great, much better than the trailers and press materials we've seen. Some nice references to the larger City, extensive documents throughout (newspapers, letters, missives,etc). I was impressed and relieved.
- Regarding level size - as mentioned above, it's bigger than we've been led to believe. There's a nice long underground passage network that undercuts the jeweler's area, and a number of alleys and nooks that we've never been shown. And somewhere in them is a unique piece of loot whic hteh guy found after two playthroughs, which is indicative of the level's scope
- The AI is decidedly solid, which is a great relief. You can't do knockout chains like the original games (remember the conga lines of guards outside the Bank?), they have unique barks and search patterns depending on how you've been detected (visually, aurally, via a discovered body, etc), they notice your shadow, relight torches, investigate open doors, turn on light switches - in all, they react as you expect them to, which is the highest compliment I think one can give AI in a game like this.
- You can jump off ropes at any point, not just the top (as erroneously reported)
- There is a surprisingly granular movement speed system
Looking forward to playing this decent looking game by the Eidos team
Chill thug life listen to tupac and fuck illuminati also thief is so amazing
Grand Thiaf Auto: San Citias.Chill thug life listen to tupac and fuck illuminati also thief is so amazing
I died
So just because I think this will be a good for 1 playthrough-8hour-ok game, makes me an advertising plant?
Surely it has more gameplay than games like Bioshock infinite or call of duty
The games of today have gameplay only because of technological limitations.But seriously, imagine the gaming scene 20 years from now. Just imagine it.Heh, I never thought of that before, the people that played Deadly Shadows on Xbox will now be considered the veteran old school fans of the series, and will act as so.
What a glorious time to be alive.
remember the old days of hardcore crpgs? like Dragon age and Mass Effect and Fallout 3...
"Hah you weren't even around during the golden days of MW2, how can you even judge multiplayers?"
"Hahah, peasants thinking they know shit about strategy games, I've been playing these since League of Legends, were you out of your diapers already by then? You haven't even played these classics that created the genre by focusing on one unit control"
"Pussies these days wouldn't even be able to walk to Megaton in FO3. Bethesda classics were extremely hardcore and didn't held the player by the hand, you had to ask around if people have seen your father. There was also none of this action bullshit, you had to pause and plan which part of the enemy's body you wanted to attack. New gamers wouldn't stand 15 minutes of it. God, it's so sad to be an old school gamer among this ocean of ignorants."
you're all wrong and the game will be brilliant and anyway
How do you know they're good if you haven't played it?you're all wrong and the game will be brilliant and anyway
Never said other people are wrong, just pointing out the good things about the game, just because it has some different mechancis and elements than the old game, doesn't make it a bad game overall.
you're all wrong and the game will be brilliant and anyway
Never said other people are wrong, just pointing out the good things about the game, just because it has some different mechancis and elements than the old game, doesn't make it a bad game overall.
Fucking shit! This is hilarious! He copied it word by word. Do we really need guys like this, JarlFrank ?I watched some streams also, and these are my thoughts:
- The writing throughout was pretty great, much better than the trailers and press materials we've seen. Some nice references to the larger City, extensive documents throughout (newspapers, letters, missives,etc). I was impressed and relieved.
- Regarding level size - as mentioned above, it's bigger than we've been led to believe. There's a nice long underground passage network that undercuts the jeweler's area, and a number of alleys and nooks that we've never been shown. And somewhere in them is a unique piece of loot whic hteh guy found after two playthroughs, which is indicative of the level's scope
- The AI is decidedly solid, which is a great relief. You can't do knockout chains like the original games (remember the conga lines of guards outside the Bank?), they have unique barks and search patterns depending on how you've been detected (visually, aurally, via a discovered body, etc), they notice your shadow, relight torches, investigate open doors, turn on light switches - in all, they react as you expect them to, which is the highest compliment I think one can give AI in a game like this.
- You can jump off ropes at any point, not just the top (as erroneously reported)
- There is a surprisingly granular movement speed system
Looking forward to playing this decent looking game by the Eidos team
Couldn't you at least make up your own thoughts/opinions instead of copying them from Pillowman?
Fucking shit! This is hilarious! He copied it word by word. Do we really need guys like this, JarlFrank ?I watched some streams also, and these are my thoughts:
- The writing throughout was pretty great, much better than the trailers and press materials we've seen. Some nice references to the larger City, extensive documents throughout (newspapers, letters, missives,etc). I was impressed and relieved.
- Regarding level size - as mentioned above, it's bigger than we've been led to believe. There's a nice long underground passage network that undercuts the jeweler's area, and a number of alleys and nooks that we've never been shown. And somewhere in them is a unique piece of loot whic hteh guy found after two playthroughs, which is indicative of the level's scope
- The AI is decidedly solid, which is a great relief. You can't do knockout chains like the original games (remember the conga lines of guards outside the Bank?), they have unique barks and search patterns depending on how you've been detected (visually, aurally, via a discovered body, etc), they notice your shadow, relight torches, investigate open doors, turn on light switches - in all, they react as you expect them to, which is the highest compliment I think one can give AI in a game like this.
- You can jump off ropes at any point, not just the top (as erroneously reported)
- There is a surprisingly granular movement speed system
Looking forward to playing this decent looking game by the Eidos team
Couldn't you at least make up your own thoughts/opinions instead of copying them from Pillowman?
Then why make/ call it a "Thief" game to begin with?
[[/spoiler]
I watched some streams also, and these are my thoughts:
- The writing throughout was pretty great, much better than the trailers and press materials we've seen. Some nice references to the larger City, extensive documents throughout (newspapers, letters, missives,etc). I was impressed and relieved.
- Regarding level size - as mentioned above, it's bigger than we've been led to believe. There's a nice long underground passage network that undercuts the jeweler's area, and a number of alleys and nooks that we've never been shown. And somewhere in them is a unique piece of loot whic hteh guy found after two playthroughs, which is indicative of the level's scope
- The AI is decidedly solid, which is a great relief. You can't do knockout chains like the original games (remember the conga lines of guards outside the Bank?), they have unique barks and search patterns depending on how you've been detected (visually, aurally, via a discovered body, etc), they notice your shadow, relight torches, investigate open doors, turn on light switches - in all, they react as you expect them to, which is the highest compliment I think one can give AI in a game like this.
- You can jump off ropes at any point, not just the top (as erroneously reported)
- There is a surprisingly granular movement speed system
Looking forward to playing this decent looking game by the Eidos team
Oh, do we know this.It's not 1998 anymore.....
Games released in 1998 said:Thief - The Dark Project
Grim Fandango
Caesar 3
Myth 2
Starcraft
Age of Empires
Fallout 2
Baldur's Gate
Half Life
Oddworld - Abe's Exoddus
Heart of Darkness
Commandos - Behind Enemy Lines
Unreal
Might & Magic 6 - Mandate of Heaven
Railroad Tycoon 2
The Settlers 3
Populous - The Beginning
Knights and Merchants
Rainbow Six
Tomb Raider 3
Sanitarium
Zelda - Ocarina of Time
Crash Bandicoot 3
Resident Evil 2
Parasite Eve
F-Zero X
Metal Gear Solid
Jazz Jackrabbit 2
Pokemon Red/Blue
Metal Slug 2
Marvel VS Capcom
KoF 98
Both Total Annihilation expansions
Quake 2 expansions
But seriously, imagine the gaming scene 20 years from now. Just imagine it.
"Hah you weren't even around during the golden days of MW2, how can you even judge multiplayers?"
"Hahah, peasants thinking they know shit about strategy games, I've been playing these since League of Legends, were you out of your diapers already by then? You haven't even played these classics that created the genre by focusing on one unit control"
"Pussies these days wouldn't even be able to walk to Megaton in FO3. Bethesda classics were extremely hardcore and didn't held the player by the hand, you had to ask around if people have seen your father. There was also none of this action bullshit, you had to pause and plan which part of the enemy's body you wanted to attack. New gamers wouldn't stand 15 minutes of it. God, it's so sad to be an old school gamer among this ocean of ignorants."
How much do they pay you?So just because I think this will be a good for 1 playthrough-8hour-ok game, makes me an advertising plant?
Surely it has more gameplay than games like Bioshock infinite or call of duty