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Decline Thiaf Pre-Release Thread

Self-Ejected

Excidium

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It's too early to tell, but I think the best we can hope for is that the core Thief style of gameplay will be viable and well-supported, but it will not be the only style of play that the game allows and encourages.
It's too late to tell but you're a faggot

It'll be shithonored all over again. Including retarded apologists.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's too early to tell, but I think the best we can hope for is that the core Thief style of gameplay will be viable and well-supported, but it will not be the only style of play that the game allows and encourages.
It's too late to tell but you're a faggot

It'll be shithonored all over again, except this time it's series and not expectations being raped.

Whatever makes your KKKs flow bro
 

SCO

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Shadorwun: Hong Kong
There's a 'leaked' video btw, i didn't want to tell to maximize the rage buildup, but i guess infinitron will get to it soon anyway.
edit: it was taken down by the jewmasters.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
There's a 'leaked' video btw, i didn't want to tell to maximize the rage buildup, but i guess infinitron will get to it soon anyway.
edit: it was taken down by the jewmasters.

:hmmm:
 

SCO

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Shadorwun: Hong Kong
But there was a 'relevant' screenshot saved:
post-9-0-03774700-1339716859_thumb.jpg


Compound bow style shooting (it's impossible with normal bows and without that 'release' thinguie he's using).

Compound bows were invented on 1950, not that that is relevant to a fictional universe.
 

Turisas

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As long as the game doesn't pause when you do that lockpicking, I don't think I'll mind the minigame that much (the original T1/T2 lockpicking was very simplistic anyway). It's all the other crap that has me worried.
 

Morgoth

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Look, the kidz want that clumsy and edgy compound bow stuff. The old elegant longbow just look too oldfashioned and frail, not Gears of War enough. The marketing studies show that this is what the audience wants.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Somebody please ask SCO where he found that video, he's still got me on ignore
 

Turisas

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Consider suicide if you're in favor of minigames.

Didn't say I was, but if we HAVE to have one, at least let it be one that doesn't magically pause the whole world while you take your time. The sense of urgency was the best part in the original games' lockpicking, not the actual lockpicking itself.
 
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Huh, so if it's a reboot and not "Thief 4", at least we'll all be happy that it isn't a bad sequel, right? :troll:
 

Cowboy Moment

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Consider suicide if you're in favor of minigames.

A very simple minigame that doesn't stop time and limits your vision (forcing you to use sound or good timing to avoid potential guards) would be just fine. It didn't matter a whole lot in Thief 3, and it likely won't matter a whole lot here unless they go full retard with it. Awesome upgradable killer bow is a much greater indicator of decline imo.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
What's preferable about it?
It means they would be forced to at least acknowledge if not implement established lore and game mechanics.

With a reboot they can just say "lol whatever, it's a reboot" and do whatever the fuck they want.

I still expect them to make a solid game as I enjoyed HR, but I'm sure it's going to be dumbed down and piss off off Thief fans.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Reposting for great justice:

Thiaf is a prequel to the series. It teaches us about how Garrett became a thief so we take control of him when he was 14 (hence the game title spelling - to make the game's theme closer to the modern Thief fanbase)

There is an awesome action sequence where Garrett, whose parents were killed by an evil duke for no reason (but Garrett sweared he will get his revenge) has to steal a ring from duke's captain of the guard.

When player faces the captain after following quest compass through 2 branching parallel corridors Garrett demands the ring, but the captain refuses and starts to run away.

Player than presses A when prompted - young Garrett makes a jump to the balcony overhead, pushing away from the balcony, getting his stylish knife out and flying towards the captain.

In a slo mo the captain turns around, gets his sword out and blocks Garrett's attack. This is where player needs to quickly and repeatedly press Y as they struggle to come out of the block.

Eventually young Garrett breaks the block and the prompt to pull left stick clockwise appears. In a similar move Garret drives the knife through the left kidney of the captain, takes the ring off of his finger and disappears into the night, leaving the dying captain in a pool of blood.

ACHIEVEMENT UNLOCKED: STOLEN THE RING

Yes, in the following mission. For a mysterious reason this ring, which belonged to his father, grants Garrett a complete invisibility when equipped (this is a stealth game after all), but when Garrett needs to attack he becomes visible again and ring needs to recharge (otherwise the game will not be true to original of which devs are great fans).

At this point Garrett begins to realize that he is the Chosen One. As he unlocks powers within himself (RPG elements) he starts to see green cones extending from guards' eyes and starts to feel guards through walls before he even enters the room.

And then Eidos will hire Obsidian to make a true to the original addon!

Thi4f: N4w Ag4. Carrying all the dumbing down from Thiaf plus stuffed with deep and original characters by Avellone!

Just imagine what a massive incline over Thiaf it will be:

The game starts with a main character awakening in a crypt. He is dressed in a checkered pants and a pink trenchcoat. He wears sunglasses - one glass is green the other one is red.
When character walks out of the cave he realizes that this cave is in a middle of a city populated by people dressed in a fullplate armour and thermal visors, carrying massive blasters.
These are the Special Operations Order led by a mysterious Commander Penguin - a blonde dude, with a blue eyeliner, fishnet pants and a short T-shirt barely covering the belly with a large rainbow drawn on it.
Immediately the Main Character realizes that he's hunted by Commander Penguin's right hand - Major Bro. It's a beefy cyan-haired tranny wearing sunglasses in a form of hearts, armored bikini stuffed with flashing neon lights and manly boxer shorts. His main weapon is a twin RPG-7 launcher twice his size.
Major Bro is mute and thus he has to give orders to Omega Protocol of Special Operations Order by blinking with his eyes. Blinking with the left eye means kill the enemy and blinking with the right eye means don't kill the enemy just yet, he has to have a lengthy, 5 to 10 minutes cinematic dialogue with me after which you are to run at him and die.

Truly the genius of Maestro knows no bounds.
 

Captain Shrek

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The funny thing is Skyway will probably be 100% correct.
 

Crooked Bee

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I didn't enjoy DX: HR, so I doubt I'll enjoy this. Still, it might be lulzy to see how exactly they are going to "update" the series.

Also I've still no idea why AAA devs continue to introduce all these minigames into their games; I find it hard to believe there really are enough people who enjoy minigames out there to create such a demand for them.
 

ohWOW

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I thought "it looks like Skyrim" as well.
 

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