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Decline Thiaf Pre-Release Thread

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Like I said, the BEST we can hope for is that, hidden within the mass of other game elements they shove into this game, the core Thief gameplay style (sneaking, blackjacking, manipulating the environment with your arrows, with no RPG elements and upgrading bullshit) will still be viable and fun to play.

There's no way they'd make a "pure" AAA Thief game today - it's a play style that's just too strict and bare bones to attract more than a niche audience.
 

JarlFrank

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Also I've still no idea why AAA devs continue to introduce all these minigames into their games; I find it hard to believe there really are enough people who enjoy minigames out there to create such a demand for them.

The masses would probably be disappointed if picking a lock or hacking a computer would be as simple as in Thief and Deus Ex.
"wat I just click a buttan and it's doing it automatically lol boring"
 

Zewp

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What are the chances this will have open-ended levels? My guess is slim to none.
 

dnf

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I can't stand the faggots over at RPS who give advices such as "skip Thief Gold, Thief 2 is much better". How can someone be so wrong?
 

Bilgefar

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I like how there are not going to be any horror levels, Return to the Cathedral was like FFFUUUUUU and I never played the Cradle cause even more FFFFFFUUUUUUUUUUUUUUUUU.

This is exactly why those were the best levels. You knew they were going to be scary as fuck, a large part of you didn't want to keep playing because holy shit oh my god, and yet that's what made Thief such a great game. Those levels were immersive as fuck (not immersive the shitty industry buzzword, but you really felt scared for yourself when you played those levels), and were the culmination of the excellence of Thief's various systems combined (sound, darkness, emergence). Every time I play through Return to the Cathedral, once I'm done I'm sad, because it's the very pinnacle of video gaming.

It's why Thief 2 can never be as good as Thief Gold to me. Robots just could never inspire that level of abject terror that haunts and ghosts can.
 

Lancehead

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Like I said, the BEST we can hope for is that, hidden within the mass of other game elements they shove into this game, the core Thief gameplay style (sneaking, blackjacking, manipulating the environment with your arrows, with no RPG elements and upgrading bullshit) will still be viable and fun to play.

There's no way they'd make a "pure" AAA Thief game today - it's a play style that's just too strict and bare bones to attract more than a niche audience.
Yeah, I'm guessing they'll add a bunch of toggles and/or difficulty level restrictions for stuff like focus highlighting.
 

Bruticis

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I'm too lazy to type all that shit, so if you don't like scans delete it. Garrett running across the roof tops to beat some silly timer, deja vu.
 

Zewp

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It's trying to make players feel like a master thief by having them run through streets and across rooftops instead of sneaking? Makes perfect sense.
 

Darth Roxor

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Like I said, the BEST we can hope for is that

NO, THERE IS NO 'BEST' WE CAN HOPE FOR. ABANDON ALL HOPE, MOTHERFUCKER, THERE'S NOTHING TO HOPE FOR HERE. ULTIMATE DOOM EXPANSION SET FOR KWANZANIA. YOU WILL BEG FOR MACHETE GANGS WHEN THIS HAPPENS

FUCK

b4dtls.jpg
 

Cowboy Moment

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I didn't enjoy DX: HR, so I doubt I'll enjoy this. Still, it might be lulzy to see how exactly they are going to "update" the series.

Also I've still no idea why AAA devs continue to introduce all these minigames in their games; I find it hard to believe there really are enough people who enjoy minigames out there to create such a demand for them.

Technically even Thief locks were simple minigames, since you had to switch lockpicks sometimes.

I'm not opposed to very quick and simplistic minigames whose only purpose is to occupy the player's concentration, leaving him open to being surprised and ambushed. For example, the hacking minigame in Bioshock 2.

I agree, I guess - I was just wondering about the current popularity of minigames in general, really.

The basic idea behind minigames isn't unsound - it's better to have the player do something instead of just staring at a bar, even if the activity presents no challenge. Also, if you suck at designing core gameplay, like most AAA developers do, you'll jump at any opportunity to throw in more time-filler into your game. They still fail at it though, and tend to create overly complicated, abstract, immersion-breaking monstrosities like Bioshock's hacking, or extremely tedious shit like Oblivion's lockpicking.

Frankly, I don't play that many new games, but I thought they've fallen a bit in popularity since Oblivion's release. That game was such an extreme example of how not do it.
 

Zed

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the reason for minigames is that it's a discreet part of the game, developed by a side team. they need minigames to spend their budget. aaa games are just where hollywood is. big budgets = big returns. that's the idea at least.
 

Jaesun

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The ONLY way you are ever going to get a non dumbed down shitty console Thief series is with a Kickstarter (and under a different name).

It is truly sad no one has. :(
 

JarlFrank

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I like how there are not going to be any horror levels, Return to the Cathedral was like FFFUUUUUU and I never played the Cradle cause even more FFFFFFUUUUUUUUUUUUUUUUU.

This is exactly why those were the best levels. You knew they were going to be scary as fuck, a large part of you didn't want to keep playing because holy shit oh my god, and yet that's what made Thief such a great game. Those levels were immersive as fuck (not immersive the shitty industry buzzword, but you really felt scared for yourself when you played those levels), and were the culmination of the excellence of Thief's various systems combined (sound, darkness, emergence). Every time I play through Return to the Cathedral, once I'm done I'm sad, because it's the very pinnacle of video gaming.

It's why Thief 2 can never be as good as Thief Gold to me. Robots just could never inspire that level of abject terror that haunts and ghosts can.

Well, it comes down to a matter of taste. I've written enough posts here in the 'dex where I say that I just don't like horror cause I don't enjoy that feeling of fucking terror.

I'll never play the Cradle cause it would be just too fucking terrifying for me. I can appreciate the fact that it's a masterpiece of horror gaming, though, but I'll never play it and it's not my type of game.
 

dnf

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There's no way they'd make a "pure" AAA Thief game today - it's a play style that's just too strict and bare bones to attract more than a niche audience.
The problem is, they don't know how to put efficient layers of complexities in their games. So, they just adds LOL Jrpg levelling, LOL quest compass CSI style and LOLZZZZ minigames. Don't fool yourself thinking these modern iteraction of immersive sims are more complex than the ones of yesteryear.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The ONLY way you are ever going to get a non dumbed down shitty console Thief series is with a Kickstarter (and under a different name).

It is truly sad no one has. :(

It's not even about dumbing down. It's just adding things to the game that aren't part of the Thief formula, regardless of how dumb they are.
 

JarlFrank

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This tightly coreographed sequence perfectly displays Garrett's skill as a master thief.

Yeah okay, this shows that it won't be a Thief game.

Garrett doesn't fucking jump through windows and runs over merchant stalls.
 

SCO

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Well, it comes down to a matter of taste. I've written enough posts here in the 'dex where I say that I just don't like horror cause I don't enjoy that feeling of fucking terror.

I'll never play the Cradle cause it would be just too fucking terrifying for me. I can appreciate the fact that it's a masterpiece of horror gaming, though, but I'll never play it and it's not my type of game.
Try to play the 7 sisters then, just as a sort of acid test. Ghosting that mission gave me palpitations (IRL).
 

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