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Decline Thiaf Pre-Release Thread

WalmartJesus

Learned
Joined
Apr 26, 2011
Messages
294
Location
Jew York
Lacks a gross upscaling from 720p. Also should've cut out the bottom - it's not that hard in paint. Plus it would've ended up as 16:9

Eh, wasnt really going for some artistic masterpiece. It was more me being bored last night and killing some time before my friend picked me up to go bar-hopping. The point got across either way. *shrugs*



Anyways,I cant wait for more Thi4f previews so I can laugh at all of the Doritos/Mountain Dew shilling retards at IGN and Game Informer pretend to be "longtime fans of the series" even though they never talked about those games in the past....just like they did with Fallout
 
Joined
Apr 19, 2008
Messages
3,060
Location
Brazil
Divinity: Original Sin
You know how the keepers trained Garrett in how to hide/be less visible, perhaps with the new action slant the keepers will have trained him how to be a super ninja, but he was too super ninja for them and so he left, they werent super ninja enough to stop him.

If they really wanted to make an assassin game, they should have licensed the rights to use Arya from A Song of Ice and Fire/Game of Thrones after she is finished with her training as a Faceless Man.
The console crowd would "get it" and the Thief fans would not be pissed off. It would have been a nice premise for a game, and everybody would be happy.

Though I have no idea how anyone would do it, when I played thief for the first time in 2002, I had the idea that the natural progression of the thief series should be using another profession as a template. They (in the old days, of course) should make a game called Assassin, and another called Mage, centerred in a gameplay that reflected that profession, and that the main guy would be badass in his trade, and only that, just like garrett is a master thief but a lame fighter. It would be made by LGS, and each game would have it's own unique setting, but I wouldn't be bothered if it was set in the same universe as thief.

The problem was that the idea would never be far from stealth game anyway, even playing as a mage, or an assassin.
 

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
36,008
Location
Clogging the Multiverse with a Crowbar
Wow, who the fuck came up with those belts? :retarded:

24wyadx.jpg

Fix'd.
 

argan

Augur
Joined
Sep 10, 2012
Messages
190
While complete darkness was a big factor in the earlier Thief games, it made it difficult for players to see what was going on.

So now they're going to remove it instead?

"If you have a dark scene in a back alley, you just put fog in it and then you see the silhouette. You're never in the pitch dark. The fog is there for the mood but also for helping the player to see."

Fucking cunts.
 
Joined
Nov 28, 2011
Messages
6,068
Location
Digger Nick
I guess that's their vision for post-TDS City, where all of the 'magical' and 'supernatural' stuff was permanently "dispelled" by the activation of the Final Glyph.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
I guess that's their vision for post-TDS City, where all of the 'magical' and 'supernatural' stuff was permanently "dispelled" by the activation of the Final Glyph.

I thought they said that it's a reboot and therefor not set in the same timeline as T1-3, i.e. Gamall never happened?
 
Joined
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Messages
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Digger Nick
I guess that's their vision for post-TDS City, where all of the 'magical' and 'supernatural' stuff was permanently "dispelled" by the activation of the Final Glyph.

I thought they said that it's a reboot and therefor not set in the same timeline as T1-3, i.e. Gamall never happened?

He still has one eye plucked out and is "traumatized by the past". I guess that's what they'll go for, a brand new loosely-related "it's been years since TDS, magick is dispelled, shadows and keepers are gone, The City progressed into that Victorian shit" chapter after the trilogy, instead of all-out retcon of everything in lore.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I really think Thief 1 and 2 were probably too dark for modern LCD televisions from their view. Developers always freak the fuck out about gamma and shit on modern TVs because of the contrast differences and such. They don't want to use forced gamma adjusts because casual gamers immediately eject the disc and run to their moms for comfort, apparently.

Anyway, I bet it's TV related.
 
Joined
Apr 19, 2008
Messages
3,060
Location
Brazil
Divinity: Original Sin
I miss the days when a game was a multiplatform, they were individually made for each console/computer acording to the hardware capabilities.

Like you would have a golden axe for genesis/mega drive, for master system, for arcades, for PCs and they were all different somehow. Prince of persia had also lot's of versions. Well games didn't cost a lot to make in those days...
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Like you would have a golden axe for genesis/mega drive, for master system, for arcades, for PCs and they were all different somehow. Prince of persia had also lot's of versions. Well games didn't cost a lot to make in those days...

Most of these "AAA" games are so over-budget and leaking money already you can't really call them idiots for trying to avoid more costs associated with tweaking versions, testing those tweaks, running it all through QA, patching separate systems, etc. You can call them idiots for getting into the stupid massive budget system in the first place, of course, but not really for being relatively intelligent after that.

Big budgets fuck up everything.
 

Blaine

Cis-Het Oppressor
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Roanoke, VA
Grab the Codex by the pussy
While complete darkness was a big factor in the earlier Thief games, it made it difficult for players to see what was going on.
While complete darkness was a big factor in the earlier Thief games, it made it difficult for players to see what was going on.
While complete darkness was a big factor in the earlier Thief games, it made it difficult for players to see what was going on.

I'm done.
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
If it wasn't going to be diarrhea, they'd name it Thief 4 instead of Thief.
 

Psquit

Arcane
Joined
Sep 18, 2012
Messages
1,921
Location
Ushuaia
While complete darkness was a big factor in the earlier Thief games, it made it difficult for players to see what was going on.
While complete darkness was a big factor in the earlier Thief games, it made it difficult for players to see what was going on.
While complete darkness was a big factor in the earlier Thief games, it made it difficult for players to see what was going on.

I'm done.

it wasnt that dark... but still its just an excuse to make a reboot for xbawx.
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
I really think Thief 1 and 2 were probably too dark for modern LCD televisions from their view. Developers always freak the fuck out about gamma and shit on modern TVs because of the contrast differences and such. They don't want to use forced gamma adjusts because casual gamers immediately eject the disc and run to their moms for comfort, apparently.

Anyway, I bet it's TV related.

Maybe. Although the games had some dark spots on my old CRT as well.
I'm replaying them on my TFT-LCD right now and don't have any issues (medium in-game gamma setting, but monitor brightness is tuned down a bit).
Certainly no game you would like to play in bright sunlight shining in on your screen.
Playing it in the evening with lower ambient light anyway fits better.
 

Melan

Arcane
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Joined
Oct 20, 2012
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Civitas Quinque Ecclesiae, Hungary
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. I helped put crap in Monomyth
I really think Thief 1 and 2 were probably too dark for modern LCD televisions from their view. Developers always freak the fuck out about gamma and shit on modern TVs because of the contrast differences and such. They don't want to use forced gamma adjusts because casual gamers immediately eject the disc and run to their moms for comfort, apparently.
I have been noticing this. In recent years, people have complained about my Thief/Dark Mod missions because "they were too dark". This wasn't a common complaint when I got into editing (in 2007, already into the LCD era), but it seems to be one now. Not sure if it's all LCD-related. Navigating dark environments just seems to be less interesting for people than it used to.
 
Joined
Mar 18, 2009
Messages
7,631
The LCD thing might be LED related. Only expensive LED screens with IPS matrix are supposed to be able of producing good black levels. On regular LEDs black doesn't look quite right. Not that I mind playing Thief 1/2 on my cheaper LED monitor, but I guess it might ruin immershun for some.
 

Runciter

Augur
Joined
Jan 17, 2012
Messages
188
I don't see how anyone can complain about a game being too dark when there's a gamma slider in the options. Unless it's Doom 3 and darkness is meant to be #000000 by design.
 
Joined
Apr 2, 2012
Messages
183
Location
The Doomed Dominion
When I tried running Dark Mod at 720 when I was still fiddling with Fraps blacks looked like shit. If I don't run Thief or Dark Mod at native resolution (1080 on my shit LCD) I just get this smoky grey shit that looks awful on my LCD. I gotta have my gamma in the 70% area to really get in the goddamned mood. Need it inky. Needs to be a 3am running out of whisky type deal. Tinfoil on the windows. Giant puffy headphones with old time telephone cable. Enrobed in darkness with a smouldering erection. Precum trickling down onto the unwashed masses gathered below my tumescent majesty. Then I do a lot of saving and reloading when guards see me.
 
Joined
Nov 28, 2011
Messages
6,068
Location
Digger Nick
Is focus an unlimited power?
No, Focus is limited and has a cost. As a player you will have to manage it wisely when you accumulate it, and really think hard about when the best time is to use it.


:lol:

Can object highlighting be turned on/off?
All I can say now is that Thief purists will have options - those types of players will definitely be pleased.


OH MY GOD I DON'T LIKE HIGHLIGHTED OBJECTS I'M SO HARDCORE AND NOT MAINSTREAM, I CAN TURN IT OFF IT'S EVERYTHING I EVER DREAMED OF
 

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