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Decline Thiaf Pre-Release Thread

Joined
Mar 30, 2012
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Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Kojima should team up with David Cage, they would make the ultimate gaming experience :troll:
 

retardation

Learned
Joined
Mar 23, 2013
Messages
180
But everything will be forgiven if we can make Garrett scream like a bitch in the game.

Also, I can only imagine how much better Thiaf would be if developers went fully with destructible and squeaky architecture and fat protagonist (since being raped by his stepfather Garrett was depressed and spent his money on pork and bear).
 

Tom Selleck

Arcane
Joined
May 6, 2013
Messages
1,223
"We actively chose to prevent Garrett from being perfectly concealed in the darkness - and therefore invisible to enemy patrols - as we felt this robbed the player of an exciting confrontation element as they watched the guards walk up to where they're waiting, notice something is amiss, and before they could react, the player has the option of executing them. We feel this is a great method to convey just how powerful Garrett is, and concealing him in the shadows would have limited this excitement."
 

J_C

One Bit Studio
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Developer
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Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
"We actively chose to prevent Garrett from being perfectly concealed in the darkness - and therefore invisible to enemy patrols - as we felt this robbed the player of an exciting confrontation element as they watched the guards walk up to where they're waiting, notice something is amiss, and before they could react, the player has the option of executing them. We feel this is a great method to convey just how powerful Garrett is, and concealing him in the shadows would have limited this excitement."
So we can't be stealthy in a stealth game. The decline pit is just has no bottom.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
"We actively chose to prevent Garrett from being perfectly concealed in the darkness - and therefore invisible to enemy patrols - as we felt this robbed the player of an exciting confrontation element as they watched the guards walk up to where they're waiting, notice something is amiss, and before they could react, the player has the option of executing them. We feel this is a great method to convey just how powerful Garrett is, and concealing him in the shadows would have limited this excitement."


Source?
 

JarlFrank

I like Thief THIS much
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Being stealthy is not badass enough, yo. Real badasses kill all guards and wreak havoc wherever they go because they're cool, hiding and robbing an entire bank vault without even leaving a single body behind is for pussies.

Garrett is just badass like that
 

Melan

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Civitas Quinque Ecclesiae, Hungary
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. I helped put crap in Monomyth
"We actively chose to prevent Garrett from being perfectly concealed in the darkness - and therefore invisible to enemy patrols - as we felt this robbed the player of an exciting confrontation element as they watched the guards walk up to where they're waiting, notice something is amiss, and before they could react, the player has the option of executing them. We feel this is a great method to convey just how powerful Garrett is, and concealing him in the shadows would have limited this excitement."
You made up this quote just to annoy us, right? :eek:
 
Joined
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I'm sure this was posted in some thread, buried deep within pages of Codexian deviance but whatever. Hereby I present you E3 gameplay video of the new Thief game:



The developer in the video confirms that it's a reboot, not a sequel or prequel.

Shit interface. Shit hipster "darkness" effects. Everything is a context action now eg. QTEs and cinematic actions. No longer suspenseful manual movement, it seems, as a lot of movement is streamlined and there is no weight to manual movement. There is also a "sense" vision sort of thing that shows visual cues for sounds and other stuff. Sound doesn't sound anywhere near the originals. AI is quite oblivious to a lot of things you do in front of them but I guess that's ok because Garrett "WALKS WITH TEH SHADOWS".

I do like the progress thing with pickpockets, though. It was way too easy and instantaneous in the originals.

Overall, it seems like it will be a piece of shit even when not compared to the original games.

Banal, boring, shit.
 
Joined
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Messages
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Brazil
Divinity: Original Sin
"We actively chose to prevent Garrett from being perfectly concealed in the darkness - and therefore invisible to enemy patrols - as we felt this robbed the player of an exciting confrontation element as they watched the guards walk up to where they're waiting, notice something is amiss, and before they could react, the player has the option of executing them. We feel this is a great method to convey just how powerful Garrett is, and concealing him in the shadows would have limited this excitement."
You made up this quote just to annoy us, right? :eek:

At this point, even fake quotes seem accurate.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,064
Honestly, the game looks good. I don't like the darkness/drunk filter but if you notice there still is a light gem in the lower left so maybe its possible to disable that stupid darkness effect. The action seems faster, more "viceral" but it doesn't change the gameplay that much. The last games were released 15 years ago, what do you expect? The action has to feel different, it would be madness to expect otherwise. They also say a lot of things are optional and can be enabled/disabled. The ony thing that will make or break the game is level design and we can't judge that. Sometimes you need to not be hipster and give the new game a chance.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
Pickpocketing is only 'easy' on the originals if there is a convenient shadow on the patrol route to wait on. Granted it's rare there isn't, but at least it takes planning and patience (or balls, if you risk going into the open).

Ban Renegen.
 

Stinger

Arcane
Joined
Aug 13, 2011
Messages
1,366
WATCH AT YOUR OWN RISK


Garrett doesn't know his place in the world, who his parents were, he grew up in an orphanage and stuff and wants to send a message to the world like "I only need myself" ((((((((((

and the decaying city is a very raw emotional experience for him!

CRAAAAAAAAAAAAAWLING IN MY SKIIIIIIIIIIIIIN

and more! They even admit that there is absolutely nothing special the "old fans" will like about thiaf :troll:

You've gone... you've gone too far this time you camel-mannered, tunic-wearing mollycoddle!
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,064
it would be madness to expect otherwise

This is the first step towards removing all dignity from human lives. What about the unexpected, my friend? What about what can be? What we can hope? What we must fight for? Resist! Resist, you piece of shit!
Maybe I am sympathizing with Eidos Montreal here, but think of it this way. Many of the people that joined Eidos Montreal did so expressly because they wanted to work with Deus Ex and Thief. The studio was formed with the intention of rebooting these 2 franchises. They were all fans of the original. Additionally, Montreal is a big place for game developers, the senior people on this project all had to leave their jobs at other studios to work here, they want to produce something of quality.

So what this leaves us is a desire to create a game that is similar to the original Thief, but they also know their overlords want the game to sell 10 millon copies! So what do they change to please "modern sensibilities"? They change all the superficial shit, the feel of the combat, the main character, the story. The actual gameplay is the same, the light gem is there, the focus is on stealth, there is no health regeneration, all the arrows and tools are there, the blue focus shit is optional and can be turned off, and they mentioned the interface has many things that can be turned off/on, like the map. The stealth gameplay is all there, it's the level design that will determine if it's going to be fun and challenging, and given these guys worked on DX:HR, you have to assume as far as AAAAAA developers go, they are better placed than almost all of them to succeed in that department.
 

mpxd

Liturgist
Joined
Jul 16, 2010
Messages
160
So what this leaves us is a desire to create a game that is similar to the original Thief, but they also know their overlords want the game to sell 10 millon copies! So what do they change to please "modern sensibilities"?

They change all the "superficial shit", like the atmosphere, setting, and lore... the blissful lack of quicktime events... the ability to simply walk off a ledge or shoot a rope arrow at anything other than a predefined, highlighted location... the motivation to avoid guards (in a stealth game? nah, unnecessary).

But don't worry guys, the stealth gameplay will still be there, just like in oblivion! All we need is good mission design, and this team will surely deliver... right guys? ...guys? :(
 
Joined
Apr 19, 2008
Messages
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Divinity: Original Sin
Please, merge!!!

Montreal is a big place for game developers, the senior people on this project all had to leave their jobs at other studios to work here, they want to produce something of quality.

Senior? they all look junior to me... they left because they had shitty jobs at ubisoft doing something for Assassin's creed.

The actual gameplay is the same, the light gem is there, the focus is on stealth, there is no health regeneration, all the arrows and tools are there

Surely you aren't following the development news on this game. Gameplay is not the same, since you can get upgrades and press awesome button QTE to knock in 3rd person, and rope arrows are back... only they work like a grapling hook that attaches only to specified points determined by developers. the light gem is not like it was - it has 3 phases: visible, barely visible and invisible. A focus is not on stealth. Focus is on Focus™. Health regeneration... well, no health regen and no falling from buildings. I bet it will regen after a successful battle. Arrows? Mentioned the rope arrows, and the way this is going I bet that it will have a mode that will pre select targets with markers so you can't miss torches.

the blue focus shit is optional and can be turned off, and they mentioned the interface has many things that can be turned off/on, like the map.

The problem is this focus shit is the selling point of this game that I believe turning them off will make the game unplayable, like they're putting a lot of effort to make sound visual that sound design may suck. Of course that is not set in stone, but I doubt their capacity of bringing a working game is the main feature is off.

The stealth gameplay is all there, it's the level design that will determine if it's going to be fun and challenging, and given these guys worked on DX:HR

Problem is, it's not the same people who worjed in DE:HR, and they already said that they intend to make you not relly on stealth and you probably WILL have to go all actiony so you can see all those animations they brought with their senior years at assassins creed animation department.

Oh, and these developers are giving interviews with a fucking smug face, And you know they directing those to the old fans.

read the other thread.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
It's possible the game will be an entertaining thing on the level of Dishonored. Maybe. Somehow.

It's just not going to live up to being called Thief. People are emotionally invested in this shit. See: every sequel ever.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Maybe I am sympathizing with Eidos Montreal here, but think of it this way. Many of the people that joined Eidos Montreal did so expressly because they wanted to work with Deus Ex and Thief. The studio was formed with the intention of rebooting these 2 franchises. They were all fans of the original. Additionally, Montreal is a big place for game developers, the senior people on this project all had to leave their jobs at other studios to work here, they want to produce something of quality.

So what this leaves us is a desire to create a game that is similar to the original Thief, but they also know their overlords want the game to sell 10 millon copies! So what do they change to please "modern sensibilities"? They change all the superficial shit, the feel of the combat, the main character, the story. The actual gameplay is the same, the light gem is there, the focus is on stealth, there is no health regeneration, all the arrows and tools are there, the blue focus shit is optional and can be turned off, and they mentioned the interface has many things that can be turned off/on, like the map. The stealth gameplay is all there, it's the level design that will determine if it's going to be fun and challenging, and given these guys worked on DX:HR, you have to assume as far as AAAAAA developers go, they are better placed than almost all of them to succeed in that department.
In the new Thief, Garret escapes from a burning mansion by diving through explosions and running for his life in a button-mashing, third-person quick time event. The level design appears to be linear and highly compartmentalized, with small, tight environments and pre-scripted interaction points (i.e. "rope arrow hooks") rather than open systems that work anytime, anywhere and allow the player to make inventive use of gameplay and AI systems. Combat is no longer a last resort and now a valid way to play the game. It has strong visual aids, quest compasses, markers telling you the guards' alertness, a full minimap, psychic "can see enemies through walls" vision modes, and more.

Exactly what does this have in common with the original Thief, other than the fact that both are vaguely part of the stealth genre and share some aesthetic and story elements? For comparison, Dead Space is similar to, but not System Shock 2 - that doesn't mean Dead Space is a bad game but calling it a System Shock 2 sequel that's "basically the same game" ignores the mechanical complexities and uniqueness of both titles and focuses solely on the superficial similarities.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
I don't get the whole shroud thing. What were they thinking? The perspective on UE3 engines is already nauseating, and they've decided to add black borders that effectively reduce the FOV by 1/3?

And the interface looks like something from a tablet game. WTF
 

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