Darth Slaughter
Arcane
The Thiefer
Funny thing is, that modern console games are almost always like this, and this way they are the polar opposite of the free movemet of Thief.Hey RenegenEven more amusingly, vertical movement is context-sensitive as well. What I mean by that, is if you want to, say, climb to the roof of a building, not only can you only do it where there's a trigger for it, but you can't even jump off without another trigger. You're literally stuck to the roof until you go to a special spot, where you can press X and Geralt will jump down.
Also, I don't think a new Thief game could become good by any possible means, so it's not like they're missing the golden opportunity by a few inches or something. I can see the exact same original mechanics and stealth system being used in a new game (though it's way too unlikely), but they would NEVER be able to reproduce that level design quality, and that's what essentially makes the originals so awesome.
This is the first step towards removing all dignity from human lives. What about the unexpected, my friend? What about what can be? What we can hope? What we must fight for? Resist! Resist, you piece of shit!
No, you also need to press A when it flashes on the screen to grab the ledge.I assume in Thiaf you just press A and Garrett automatically jumps and lands perfectly in a situations like this.
It's been 7 years or so since I discovered the Codex and it's funny how my way of thinking changed since then, maybe you can say it's been popamolified, that's not ruled out I guess.
If I saw someone liking a game that I considered shit (especially a bad sequel to a great game), I'd just think they have really bad tastes or standards, probably post some shit about it and move on. Today, not only I couldn't care less (is my hate going to change the fact that millions of people buy shit every day? Will it raise mankind's standards? Will it cancel the shitty sequel?), I kinda envy them. All I wanted is to be one of the gamers that loved Oblivion, or Bio's new stuff, so I could spend tons of hours in more RPGs than my current library provides.
Shit, there's a new Thief game coming out and some people that know the originals are liking what they're seeing, or at least willing to give it a chance. I'd pay to be part of that group of people right now, words can't describe how awesome it'd be to be pleased by a new game in my favorite series.
Also, I don't think a new Thief game could become good by any possible means, so it's not like they're missing the golden opportunity by a few inches or something. I can see the exact same original mechanics and stealth system being used in a new game (though it's way too unlikely), but they would NEVER be able to reproduce that level design quality, and that's what essentially makes the originals so awesome.
For some reason I laugh every time I see someone doing this, don't even know if it's intentional or not butGeralt
Garrett, Cowboy Moment.
wutIt doesn't have shadows, it has fog instead.
Cannot unsee bro, since you have taken the Goatse red pill now all you see is disgusting holes
Modern gamers don't understand how shadows work.
wutIt doesn't have shadows, it has fog instead.
Darkness doesn't work that well on TV screens apparently.While complete darkness was a big factor in the earlier Thief games, it made it difficult for players to see what was going on. Eidos-Montreal found a key ingredient to help maintain the feel of darkness while adding visibility. "Fog helps us to light the whole game," Cantin says. "If you have a dark scene in a back alley, you just put fog in it and then you see the silhouette. You're never in the pitch dark. The fog is there for the mood but also for helping the player to see."
This. It's the same with PC monitors. Modern LCDs don't have good black levels and can't reproduce detail in dark situations, plus looking at constantly dark stuff is apparently boring.wutIt doesn't have shadows, it has fog instead.Darkness doesn't work that well on TV screens apparently.While complete darkness was a big factor in the earlier Thief games, it made it difficult for players to see what was going on. Eidos-Montreal found a key ingredient to help maintain the feel of darkness while adding visibility. "Fog helps us to light the whole game," Cantin says. "If you have a dark scene in a back alley, you just put fog in it and then you see the silhouette. You're never in the pitch dark. The fog is there for the mood but also for helping the player to see."
Truth is miserable as long as you make them that way. Be a man and play incline games.Cannot unsee bro, since you have taken the Goatse red pill now all you see is disgusting holes
What's better: happy ignorance or miserable truth?
some imbecile from Montreal said:It's a known fact that shadows don't work well today. Darkness is confusing and has properties that don't mesh well with advanced technology. Gamers will be less dumbfounded if we replaced shadows with fog. Fog makes everything look bright.
I find it funny that all of this got called out on the first page of this thread.
It's because you're new around here. Skyway is always right since everything is shit anyway.
Except ArmA, that is.
and KOTOR.
Having the light gem bright white doesn't mean you're spotted either. Because - the latest revealed power - you have the dash ability. The dash ability, at the touch of a button, allows you to sprint (yes, sprint!) through lighted areas while keeping yourself more concealed than if you were walking around. But Dash drains your power bar.Ok, I haven't seen any of the trailers. I read that now there is XP, which means fucking stupid magic skills to be gained ala Dishonored, absolute decline, but I can live with it.
All I want to know is this, will the game have shadows + light gem ?
Power bars have no place in Thief. Fuck them!allows you to sprint (yes, sprint!) through lighted areas while keeping yourself more concealed than if you were walking around. But Dash drains your power bar.
I didn't think that it was possible for a game to sink lower and lower into decline with each update.Yet even then, even if you're standing around in the bright doing nothing, the guards don't instantly see you. Instead, a "curious" mark appears over their head, and they come to investigate, giving you a few moments to react and Dash into the shadows. (Or you could just activate your Eye power and shoot him in the face with an arrow while time slows for you)