Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Decline Thiaf Pre-Release Thread

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Hey RenegenEven more amusingly, vertical movement is context-sensitive as well. What I mean by that, is if you want to, say, climb to the roof of a building, not only can you only do it where there's a trigger for it, but you can't even jump off without another trigger. You're literally stuck to the roof until you go to a special spot, where you can press X and Geralt will jump down.
Funny thing is, that modern console games are almost always like this, and this way they are the polar opposite of the free movemet of Thief.
 

mpxd

Liturgist
Joined
Jul 16, 2010
Messages
160
Also, I don't think a new Thief game could become good by any possible means, so it's not like they're missing the golden opportunity by a few inches or something. I can see the exact same original mechanics and stealth system being used in a new game (though it's way too unlikely), but they would NEVER be able to reproduce that level design quality, and that's what essentially makes the originals so awesome.



This is the first step towards removing all dignity from human lives. What about the unexpected, my friend? What about what can be? What we can hope? What we must fight for? Resist! Resist, you piece of shit!
 

dnf

Pedophile
Dumbfuck Shitposter
Joined
Nov 4, 2011
Messages
5,885
It's been 7 years or so since I discovered the Codex and it's funny how my way of thinking changed since then, maybe you can say it's been popamolified, that's not ruled out I guess.

If I saw someone liking a game that I considered shit (especially a bad sequel to a great game), I'd just think they have really bad tastes or standards, probably post some shit about it and move on. Today, not only I couldn't care less (is my hate going to change the fact that millions of people buy shit every day? Will it raise mankind's standards? Will it cancel the shitty sequel?), I kinda envy them. All I wanted is to be one of the gamers that loved Oblivion, or Bio's new stuff, so I could spend tons of hours in more RPGs than my current library provides.

Shit, there's a new Thief game coming out and some people that know the originals are liking what they're seeing, or at least willing to give it a chance. I'd pay to be part of that group of people right now, words can't describe how awesome it'd be to be pleased by a new game in my favorite series.

Also, I don't think a new Thief game could become good by any possible means, so it's not like they're missing the golden opportunity by a few inches or something. I can see the exact same original mechanics and stealth system being used in a new game (though it's way too unlikely), but they would NEVER be able to reproduce that level design quality, and that's what essentially makes the originals so awesome.

For some reason I laugh every time I see someone doing this, don't even know if it's intentional or not but :lol:
red-pill-blue-pill-matrix_thumb.jpg
Cannot unsee bro, since you have taken the Goatse red pill now all you see is disgusting holes
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,158
Ok, I haven't seen any of the trailers. I read that now there is XP, which means fucking stupid magic skills to be gained ala Dishonored, absolute decline, but I can live with it.


All I want to know is this, will the game have shadows + light gem ?
 
Self-Ejected

Jack

█▓▒░
Patron
Joined
May 5, 2010
Messages
4,900
Location
Yondo
Insert Title Here
It doesn't have shadows, it has fog instead.
wut
While complete darkness was a big factor in the earlier Thief games, it made it difficult for players to see what was going on. Eidos-Montreal found a key ingredient to help maintain the feel of darkness while adding visibility. "Fog helps us to light the whole game," Cantin says. "If you have a dark scene in a back alley, you just put fog in it and then you see the silhouette. You're never in the pitch dark. The fog is there for the mood but also for helping the player to see."
Darkness doesn't work that well on TV screens apparently.
 

Keshik

Arcane
Joined
Mar 22, 2012
Messages
2,229
People who played the earlier games must have been some cat eyed supermen, from that quote. So, there's going to be fog in indoor areas ?
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
It doesn't have shadows, it has fog instead.
wut
While complete darkness was a big factor in the earlier Thief games, it made it difficult for players to see what was going on. Eidos-Montreal found a key ingredient to help maintain the feel of darkness while adding visibility. "Fog helps us to light the whole game," Cantin says. "If you have a dark scene in a back alley, you just put fog in it and then you see the silhouette. You're never in the pitch dark. The fog is there for the mood but also for helping the player to see."
Darkness doesn't work that well on TV screens apparently.
This. It's the same with PC monitors. Modern LCDs don't have good black levels and can't reproduce detail in dark situations, plus looking at constantly dark stuff is apparently boring.

Of course, I have no problems with Thief 1 and Thief 2, and those games both have plenty of color, so what do I know. Maybe it's a problem if you're sitting 20 feet away from a 30 inch TV and trying to play with a gamepad one-handed while your kids run around screaming in the foreground.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,158
some imbecile from Montreal said:
It's a known fact that shadows don't work well today. Darkness is confusing and has properties that don't mesh well with advanced technology. Gamers will be less dumbfounded if we replaced shadows with fog. Fog makes everything look bright.
:retarded:

Oh man this is simply retarded.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,158
It's because you're new around here. Skyway is always right since everything is shit anyway.

Except ArmA, that is.

and KOTOR.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,586
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Which reminds me, could the admins maybe troll Skyway sometime by revoking this posting priviliges outside of the ArmA thread? For like a week perhaps?

Just a thought, nothing more.
 
Joined
May 2, 2012
Messages
537
It's because you're new around here. Skyway is always right since everything is shit anyway.

Except ArmA, that is.

and KOTOR.

To be fair to Skyway, he did call this one with a reasonable degree of accuracy based on what's been displayed thus far.
 

Telengard

Arcane
Joined
Nov 27, 2011
Messages
1,621
Location
The end of every place
Ok, I haven't seen any of the trailers. I read that now there is XP, which means fucking stupid magic skills to be gained ala Dishonored, absolute decline, but I can live with it.


All I want to know is this, will the game have shadows + light gem ?
Having the light gem bright white doesn't mean you're spotted either. Because - the latest revealed power - you have the dash ability. The dash ability, at the touch of a button, allows you to sprint (yes, sprint!) through lighted areas while keeping yourself more concealed than if you were walking around. But Dash drains your power bar.

Yet even then, even if you're standing around in the bright doing nothing, the guards don't instantly see you. Instead, a "curious" mark appears over their head, and they come to investigate, giving you a few moments to react and Dash into the shadows. (Or you could just activate your Eye power and shoot him in the face with an arrow while time slows for you).
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
allows you to sprint (yes, sprint!) through lighted areas while keeping yourself more concealed than if you were walking around. But Dash drains your power bar.
Power bars have no place in Thief. Fuck them!

Yet even then, even if you're standing around in the bright doing nothing, the guards don't instantly see you. Instead, a "curious" mark appears over their head, and they come to investigate, giving you a few moments to react and Dash into the shadows. (Or you could just activate your Eye power and shoot him in the face with an arrow while time slows for you)
I didn't think that it was possible for a game to sink lower and lower into decline with each update.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom