Volrath
Arcane
- Joined
- May 21, 2007
- Messages
- 4,299
Hey Renegen, did you know that leaning is context-sensitive in Thief 4? As in, you can only lean around a corner if the level designer decided to put a trigger there. Even more amusingly, vertical movement is context-sensitive as well. What I mean by that, is if you want to, say, climb to the roof of a building, not only can you only do it where there's a trigger for it, but you can't even jump off without another trigger. You're literally stuck to the roof until you go to a special spot, where you can press X and Geralt will jump down.
Expecting good level design from the idiots who cooked this up seems like wishful thinking at best. Especially since level design is a function of game mechanics, and if the mechanics are shit, the resulting design will be as well, no matter how many stupid features you disable. See Hitman: Absolution, or even Skyrim with the quest compass disabled. Thus far, Thief 4 seems like Dishonored Lite, with all the good things about Dishonored removed.
And Dishonored was already a piece of shit to begin with.