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Decline Thiaf Pre-Release Thread

Discussion in 'General Gaming' started by MetalCraze, Mar 5, 2013.

  1. J_C One Bit Studio Patron Developer

    J_C
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    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Power bars have no place in Thief. Fuck them!

    I didn't think that it was possible for a game to sink lower and lower into decline with each update.
     
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  2. Occasionally Fatal Prophet

    Occasionally Fatal
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    Treading water, but at least it's warm
    shit im not drunk enougha for dis thread fuck
     
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  3. Volrath Arcane Patron

    Volrath
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    And Dishonored was already a piece of shit to begin with.
     
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  4. Cowboy Moment Arcane

    Cowboy Moment
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    There were good things about Dishonored though, which could make it a fun game if those were the things you care about. It wasn't a particularly good stealth game, but the setting and lore were quite cool and surprisingly deep, and the movement was really well done. Most fun thing about Dishonored was just running around roofs and ledges, it controlled very smoothly and the levels were fairly open in a vertical sense (console memory limits forcing them to be split into pieces aside). You could see that the designers wanted to give the player as much freedom as possible, which is what invited the comparison to Thief I suppose.

    Contrast this with Thief 4, where you're glued to the roof of a building, and the setting was transformed from something original and interesting into a reenactment of early XIXth century politics.
     
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  5. SCO Arcane In My Safe Space

    SCO
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    Shadorwun: Hong Kong
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  6. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Interesting ending on that one.
     
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  7. SCO Arcane In My Safe Space

    SCO
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    Shadorwun: Hong Kong
    Death triggered intentionally to offset the 'wait' time at the end of successful mission. Return to the catedral ends with a brush jump to get out of the catedral, strange bedfellows has a AI brush jump to jump out of a pit, the lost city has a bizarre jump i don't understand off the ledge to get the talisman.

    Dishonoured wasn't the first! (and thief didn't need no stinking XP to do it either)
     
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  8. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
  9. skacky Prestigious Gentleman 3D Realms Developer

    skacky
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    I've made a single-segment speedrun of Thief Gold (patched to 1.21) in 1:01:17. It's possible to improve this time by at least 1 minute without doing all the stupid mistakes I make. Alas most of the incredible glitches were fixed with NewDark, but I'm still using some engine exploits nonetheless and making good use of the new mantle (especially in The Mage Towers and Return to the Cathedral). Since it's single-segment, most very hazardous bugs aren't used.



    I'm also trying to single-segment speedrun TDP (1.33). So far I've managed to get a time of 38:56 but this was with at least one level restart (I died in Escape!). Since this one isn't patched with NewDark, all the engine exploits are there but speedrunning it in one go is SO FUCKING HARD compared to a NewDark TG. The Lost City in particular demands very tight and precise movements, otherwise you're completely screwed.
     
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  10. WalmartJesus Learned

    WalmartJesus
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    fixed.
     
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  11. TalesfromtheCrypt Arcane

    TalesfromtheCrypt
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    4,366

    What's interesting is how open the guy displays his disgust when asked the question as to whether game offers anything special for fans of the old games. Look at his face and listen carefully to what he says, the very idea that there should be any kind of continuity between the old games and this installment seems appalling to him and he doesn't even hide it.
     
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  12. MasterSmithFandango Arcane

    MasterSmithFandango
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    WTF is this gay shit.
     
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  13. skacky Prestigious Gentleman 3D Realms Developer

    skacky
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    So, I've finally completed a single-segment speedrun of TDP in 37:26. This was done in an OldDark version of the game (1.33) using DDFix 1.5.11 so I could record the menus and Autohotkey so I could bind my sword and my blackjack to the mousewheel. This was extremely important because I make good use of the 'swordcopter' as I like to call it, which Xmodule999 discovered and is a master at. This allows the player to negate a fall and even boost the player when coupled with a jump, but it's very random and very difficult to do and it can often kill you. Overall this run went pretty smoothly but I was extremely lucky on many instances. I made ~25 runs and I've only completed 3 from start to finish and this one was the best. I died so many times on The Lost City or Escape, or I screwed-up and was forced to restart from scratch, etc. I've got hours and hours of footage with some very interesting bloopers I might upload someday. This run can be improved quite a bit, especially on the Maw which was pretty sloppy overall (I missed the blue thing). DDFix coupled with Fraps made the menus lag like hell for some reason.



    My next project will probably be a single-segment speedrun of Thief 2, but that one will most probably be extremely tough and perhaps much longer than TG. The best time on Soulforge is 10 mins and even then the runner has lots of equipment I probably won't have in a single-segment run. That and I don't know Thief 2 as well as Thief 1/G.
     
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  14. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    skacky Feel free to make a new thread for your Thief exploits.
     
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  15. skacky Prestigious Gentleman 3D Realms Developer

    skacky
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    Oh boy, it keeps getting better and better every day with these losers. :lol:

    http://www.ttlg.com/forums/showthread.php?t=141375&page=13&p=2201285&viewfull=1#post2201285

    It's funny how the last few apologists on TTLG are making a complete turn over now that this has been revealed.

    It's about time. :hero:
     
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  16. Infinitron I post news Patron

    Infinitron
    Joined:
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
  17. Gord Arcane

    Gord
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    Man, if this would be a franchise I don't care about, it would be source of the most exquisite Internet Drama, but alas... :(
     
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  18. Lancehead Liturgist

    Lancehead
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    We already knew that, more or less:
     
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  19. Jarpie Arcane Patron

    Jarpie
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    Codex 2012 MCA
    Since this gonna be popamole shit, at least it's going out the whole nine yards.

    :bravo:
     
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  20. Multidirectional Arcane

    Multidirectional
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    But it isn't the franchise you care about, it's the new one. So, no problem.
     
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  21. Rahdulan Arcane Patron

    Rahdulan
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    Well, the industry has done it at last. What franchises are there left that can be turned from "here's a level, do your thing" to "here's a level, follow the corridors"? Hitman and Thief got the memo, Splinter Cell is long past gone. Is Death to Spies next?
     
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  22. Infinitron I post news Patron

    Infinitron
    Joined:
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker

    Death to Spies is dead: http://worthplaying.com/article/2013/7/15/news/89918/
     
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  23. SCO Arcane In My Safe Space

    SCO
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    Shadorwun: Hong Kong
    :kingcomrade:
     
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  24. Name Arbiter

    Name
    Joined:
    May 24, 2013
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    Location:
    Glorious Nihon
    I just finished Tomb Raider: A Survivor is Born 2013 Edition, and realized how many game elements that it can share with Thief: What's Yours Is Mine 2014 Edition. Like the whole bow thing with fire arrows and rope arrows. And Croft can use optional semi-stealth approach to dispatch guards. And its contextual cover system. Collecting and looting stuff. And lots of QTEs.

    Then I saw the credits and they got some developers from Eidos Montreal and United Front Games on board too!

    Is this the future of AAA action games? A linear story set in a semi-open-world with lots of meaningless collectibles? When will they get rid of all these percentages and Amounts/Totals collectibles? Why can't items be like real items like in a RPG game?
     
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