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Decline Thiaf Pre-Release Thread

Morgoth

Ph.D. in World Saving
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Clogging the Multiverse with a Crowbar
What's up with the Kotaku stigma anyway? They don't struck me as any worse or better than other gaming sites.
 

Rahdulan

Omnibus
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5,323
Well, the industry has done it at last. What franchises are there left that can be turned from "here's a level, do your thing" to "here's a level, follow the corridors"? Hitman and Thief got the memo, Splinter Cell is long past gone. Is Death to Spies next?


Death to Spies is dead: http://worthplaying.com/article/2013/7/15/news/89918/
Probably a better outcome in the end.

Is this the future of AAA action games? A linear story set in a semi-open-world with lots of meaningless collectibles? When will they get rid of all these percentages and Amounts/Totals collectibles? Why can't items be like real items like in a RPG game?
Future of AAA games is homogenization so anyone can pick them up and instantly get into it. God forbid people need to invest time to actually learn the ropes or anything, no-no.
 

Darth Roxor

Rattus Iratus
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Joined
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Djibouti
What's up with the Kotaku stigma anyway? They don't struck me as any worse or better than other gaming sites.

Dunno about the others, but the site always loads like half an hour for me and freezes my whole browser.
 

JarlFrank

I like Thief THIS much
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I just finished Tomb Raider: A Survivor is Born 2013 Edition, and realized how many game elements that it can share with Thief: What's Yours Is Mine 2014 Edition. Like the whole bow thing with fire arrows and rope arrows. And Croft can use optional semi-stealth approach to dispatch guards. And its contextual cover system. Collecting and looting stuff. And lots of QTEs.

The most important thing the new Thief has in common with the new Tomb Raider: both are incredible rapes of the original series.
 

Infinitron

I post news
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Staff Member
Joined
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Messages
99,671
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I just finished Tomb Raider: A Survivor is Born 2013 Edition, and realized how many game elements that it can share with Thief: What's Yours Is Mine 2014 Edition. Like the whole bow thing with fire arrows and rope arrows. And Croft can use optional semi-stealth approach to dispatch guards. And its contextual cover system. Collecting and looting stuff. And lots of QTEs.

The most important thing the new Thief has in common with the new Tomb Raider: both are incredible rapes of the original series.


But does the main character get raped? :troll:
 

octavius

Arcane
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Bjørgvin
Well, the industry has done it at last. What franchises are there left that can be turned from "here's a level, do your thing" to "here's a level, follow the corridors"? Hitman and Thief got the memo, Splinter Cell is long past gone.

:? Splinter Cell (first game, at least) was already as "here's a level, follow the corridors" as is possible.
 

Name

Cipher
Joined
May 24, 2013
Messages
866
Location
Glorious Nihon
I just finished Tomb Raider: A Survivor is Born 2013 Edition, and realized how many game elements that it can share with Thief: What's Yours Is Mine 2014 Edition. Like the whole bow thing with fire arrows and rope arrows. And Croft can use optional semi-stealth approach to dispatch guards. And its contextual cover system. Collecting and looting stuff. And lots of QTEs.

The most important thing the new Thief has in common with the new Tomb Raider: both are incredible rapes of the original series.


But does the main character get raped? :troll:

Where should it happen, Pavelock or Cragscleft?
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
Obviously, wherever he went away prior to the game events. Because he left as Garrett, and returned as Garr4tt.
 

DraQ

Arcane
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Chrząszczyżewoszyce, powiat Łękołody
We won't be able to make everybody happy," says Daniel Windfeld Schmidt. He's the lead level designer on Eidos Montreal's Thief relaunch, and he's right. I recently played the first-person stealth game, and some people aren't going to be happy.

This Thief game has third-person climbing sections. It makes minor use of quick time events. It has "Focus Mode'," which gifts master thief Garrett with limited time-slowing combat abilities. It has context-sensitive controls that mean you can only jump when the game says you can jump.
your-next-words.jpg
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
We won't be able to make everybody happy," says Daniel Windfeld Schmidt. He's the lead level designer on Eidos Montreal's Thief relaunch, and he's right. I recently played the first-person stealth game, and some people aren't going to be happy.

This Thief game has third-person climbing sections. It makes minor use of quick time events. It has "Focus Mode'," which gifts master thief Garrett with limited time-slowing combat abilities. It has context-sensitive controls that mean you can only jump when the game says you can jump.

:thumbsup:

I literally lolled.
 
Joined
Dec 31, 2011
Messages
892
Wasteland 2
It has context-sensitive controls that mean you can only jump when the game says you can jump.
I thought it couldn't possibly get any better, but I have to admit to be pretty impressed by this new plot twist :lol:
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
It has context-sensitive controls that mean you can only jump when the game says you can jump.
I thought it couldn't possibly get any better, but I have to admit to be pretty impressed by this new plot twist :lol:

God it's like someone from EA/Bioware infiltrated them and the plague of retardation spread.
 

Gurkog

Erudite
Joined
Oct 7, 2012
Messages
1,373
Location
The Great Northwest
Project: Eternity
Looks like this is the anti-thief. Gameplay is going to be exactly opposite of all prior titles.

With a strategy like that they can't lose! :hearnoevil:
 

Aldebaran

Erudite
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Aug 12, 2011
Messages
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Flin Flon
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
The world as I once knew it was a place of magic - full of mystery and

inhabited by games of glamour and terror. The men who lived there wrote their own notes

and wondered at what crept and lurked in the darkness outside their weak in-game maps.

All their dreams, their aspirations and dreads, come from that unknown.


Now, as the forces of "progress" cover the gameplay in quick-time and load screens, as they

replace the majestic expanse of levels with the blocky ponderousness of corridors, they also

light the world in their electric, blooming glare. With the grounding of the jumps, man

loses his ability to fear, and to dream.


The dark, once the font of the unknown,

becomes only a screen with fog. I have conceived of a plan to revive the darkness,

to bring a resurrection of the ability to jump and climb. And, once my dark project is

realized, Eidos's share price will learn the meaning of decline.


-Constantine
 

zwanzig_zwoelf

Guest
Eidos's share price will learn the meaning of decline.

The City News
It is know that Garrott aka Master Thief stole a necklace from the brothel, while wearing the hooker outfit. We reached a patrolling guard from that night to comment on the situation.
Guard: Craziest damn thing... a god-damned Thiaf running down the street - womens' clothes and shit... even had a fucking blackjack!
 

Name

Cipher
Joined
May 24, 2013
Messages
866
Location
Glorious Nihon
Constantine or Karras can't hold a candle to our great tyrannical archvillain Baron! Cause the Baron is just so mysterious! And handsome! And witty! And have no mental disorder!
 

Skunkpew

Augur
Joined
Jun 17, 2013
Messages
138
Location
Ontario
By calling the main enemy Baron, they've subliminally hinted towards what the atmosphere, writing, gameplay, and ultimate enjoyment of the game will be. Obviously even they know the mess they're creating.
 

zwanzig_zwoelf

Guest
By calling the main enemy Baron, they've subliminally hinted towards what the atmosphere, writing, gameplay, and ultimate enjoyment of the game will be. Obviously even they know the mess they're creating.

I don't even understand this fucking game. For now the only thing I've heard is 'We can put a lot of texture'. Is this an art gallery or something?
 

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