Morgoth
Ph.D. in World Saving
What's up with the Kotaku stigma anyway? They don't struck me as any worse or better than other gaming sites.
Probably a better outcome in the end.Well, the industry has done it at last. What franchises are there left that can be turned from "here's a level, do your thing" to "here's a level, follow the corridors"? Hitman and Thief got the memo, Splinter Cell is long past gone. Is Death to Spies next?
Death to Spies is dead: http://worthplaying.com/article/2013/7/15/news/89918/
Future of AAA games is homogenization so anyone can pick them up and instantly get into it. God forbid people need to invest time to actually learn the ropes or anything, no-no.Is this the future of AAA action games? A linear story set in a semi-open-world with lots of meaningless collectibles? When will they get rid of all these percentages and Amounts/Totals collectibles? Why can't items be like real items like in a RPG game?
What's up with the Kotaku stigma anyway? They don't struck me as any worse or better than other gaming sites.
I just finished Tomb Raider: A Survivor is Born 2013 Edition, and realized how many game elements that it can share with Thief: What's Yours Is Mine 2014 Edition. Like the whole bow thing with fire arrows and rope arrows. And Croft can use optional semi-stealth approach to dispatch guards. And its contextual cover system. Collecting and looting stuff. And lots of QTEs.
I just finished Tomb Raider: A Survivor is Born 2013 Edition, and realized how many game elements that it can share with Thief: What's Yours Is Mine 2014 Edition. Like the whole bow thing with fire arrows and rope arrows. And Croft can use optional semi-stealth approach to dispatch guards. And its contextual cover system. Collecting and looting stuff. And lots of QTEs.
The most important thing the new Thief has in common with the new Tomb Raider: both are incredible rapes of the original series.
Well, the industry has done it at last. What franchises are there left that can be turned from "here's a level, do your thing" to "here's a level, follow the corridors"? Hitman and Thief got the memo, Splinter Cell is long past gone.
I just finished Tomb Raider: A Survivor is Born 2013 Edition, and realized how many game elements that it can share with Thief: What's Yours Is Mine 2014 Edition. Like the whole bow thing with fire arrows and rope arrows. And Croft can use optional semi-stealth approach to dispatch guards. And its contextual cover system. Collecting and looting stuff. And lots of QTEs.
The most important thing the new Thief has in common with the new Tomb Raider: both are incredible rapes of the original series.
But does the main character get raped?
Obviously, wherever he went away prior to the game events. Because he left as Garrett, and returned as Garr4tt.
We won't be able to make everybody happy," says Daniel Windfeld Schmidt. He's the lead level designer on Eidos Montreal's Thief relaunch, and he's right. I recently played the first-person stealth game, and some people aren't going to be happy.
This Thief game has third-person climbing sections. It makes minor use of quick time events. It has "Focus Mode'," which gifts master thief Garrett with limited time-slowing combat abilities. It has context-sensitive controls that mean you can only jump when the game says you can jump.
We won't be able to make everybody happy," says Daniel Windfeld Schmidt. He's the lead level designer on Eidos Montreal's Thief relaunch, and he's right. I recently played the first-person stealth game, and some people aren't going to be happy.
This Thief game has third-person climbing sections. It makes minor use of quick time events. It has "Focus Mode'," which gifts master thief Garrett with limited time-slowing combat abilities. It has context-sensitive controls that mean you can only jump when the game says you can jump.
I thought it couldn't possibly get any better, but I have to admit to be pretty impressed by this new plot twistIt has context-sensitive controls that mean you can only jump when the game says you can jump.
I thought it couldn't possibly get any better, but I have to admit to be pretty impressed by this new plot twistIt has context-sensitive controls that mean you can only jump when the game says you can jump.
Eidos's share price will learn the meaning of decline.
The City News
It is know that Garrott aka Master Thief stole a necklace from the brothel, while wearing the hooker outfit. We reached a patrolling guard from that night to comment on the situation.Guard: Craziest damn thing... a god-damned Thiaf running down the street - womens' clothes and shit... even had a fucking blackjack!
By calling the main enemy Baron, they've subliminally hinted towards what the atmosphere, writing, gameplay, and ultimate enjoyment of the game will be. Obviously even they know the mess they're creating.