Completed The 7th Crystal.
Quite impressive visuals, and very professionally made. It actually reminded me a bit of Half-Life 2, with too much cut scenes and story telling, and game play not being of the same quality, and being rather linear despite taking place in a huge mansion.
I completed it without much problems; even the switch in the second attic that launched a thousand threads for halp! on the TTLG forums.
The story line is pretty good, and better than in most other FMs, but the game play and exploration left a bit to be desired. There's no secret areas in the huge mansion, except those you need to find to complete. There's no loot requirement, and nowhere where you really need rope arrows. Parts of it felt rather contrived, like the Attic Key being kept in a locked and hidden safe in the library, when the only reason for going to the attic (which has no loot) is to trigger a cut scene. The only enemies are human guards (of which only the first, very alert patrol posed a problem), and, if you don't find a rosary, spiders. The mansion has modern WCs, but no robots and no alarm system. And there was not even a little zombie to liven things up in the catacombs.
All in all, I think the FM maker (Saturnine) focused too much on "realism".
Still, a solid and enjoyable enough FM, with nothing that I really disliked about it, but I don't think it's the masterpiece some taffers claim it to be.
Quite impressive visuals, and very professionally made. It actually reminded me a bit of Half-Life 2, with too much cut scenes and story telling, and game play not being of the same quality, and being rather linear despite taking place in a huge mansion.
I completed it without much problems; even the switch in the second attic that launched a thousand threads for halp! on the TTLG forums.
The story line is pretty good, and better than in most other FMs, but the game play and exploration left a bit to be desired. There's no secret areas in the huge mansion, except those you need to find to complete. There's no loot requirement, and nowhere where you really need rope arrows. Parts of it felt rather contrived, like the Attic Key being kept in a locked and hidden safe in the library, when the only reason for going to the attic (which has no loot) is to trigger a cut scene. The only enemies are human guards (of which only the first, very alert patrol posed a problem), and, if you don't find a rosary, spiders. The mansion has modern WCs, but no robots and no alarm system. And there was not even a little zombie to liven things up in the catacombs.
All in all, I think the FM maker (Saturnine) focused too much on "realism".
Still, a solid and enjoyable enough FM, with nothing that I really disliked about it, but I don't think it's the masterpiece some taffers claim it to be.
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