Unkillable Cat
LEST WE FORGET
- Joined
- May 13, 2009
- Messages
- 28,570
Installed and playing it... props to a well-produced intro video, but HOLY HELL does the plot of it make no fucking sense! And it's all refuted by the video for the first mission of Thief 2.
Opening blurbs: "Reliance upon others is weakness for the strong, but strength for the weak. Wisdom and balance lies in knowing your own nature over time." - Chronicle of the Metal Age.
Opening video narration: "I've always acquainted feelings with getting caught... they both get in the way of my money."
So no shit, here we are, in direct contradiction to Garrett as a character, and his teachings... let's see where this goes. :/
*20 minutes later*
I'll admit, I'm impressed... the exterior is more elaborate than in previous creations, and yet there's a clear calling to those older works of his. For example, in an older FM I could abuse New_Mantle to beat a hedge maze in a matter of seconds. This FM seems to allow the same, but in a limited capacity that doesn't hinder the player in any way. Also, there's clear *effort* shown here to try to make guards react in an original way, yet touching back on the base game. I wish I could go into more detail right now, but it's late in the evening and I have other stuff to attend to, including sleep.
But right now, this seems to be the culmination of prior works finally working out. Let's hope I'm right.
Opening blurbs: "Reliance upon others is weakness for the strong, but strength for the weak. Wisdom and balance lies in knowing your own nature over time." - Chronicle of the Metal Age.
Opening video narration: "I've always acquainted feelings with getting caught... they both get in the way of my money."
So no shit, here we are, in direct contradiction to Garrett as a character, and his teachings... let's see where this goes. :/
*20 minutes later*
I'll admit, I'm impressed... the exterior is more elaborate than in previous creations, and yet there's a clear calling to those older works of his. For example, in an older FM I could abuse New_Mantle to beat a hedge maze in a matter of seconds. This FM seems to allow the same, but in a limited capacity that doesn't hinder the player in any way. Also, there's clear *effort* shown here to try to make guards react in an original way, yet touching back on the base game. I wish I could go into more detail right now, but it's late in the evening and I have other stuff to attend to, including sleep.
But right now, this seems to be the culmination of prior works finally working out. Let's hope I'm right.