Been playing some contest missions lately.
Lone Rock Outpost - short and sweet, nice details inside the manor, good layout, nice guard positioning, even liked how you learn the guard names, imo clear winner of the contest
The Sunken Temple of Dielya
+ looks nice
+ gateway mechanism was cool
- too much walking/backtracking without bunnyhop
- bridge jump gets char stuck like 75% of the time
- should be a clue for lighting the candle, thought I had wrong version of newdark or something
Morning Light - liked the comfy lighthouse, too cramped for my taste though
A Midsummer Night's Heist - I was sold as soon as I dropped down and saw the shadows when checking out the mission, too bad it's ruined by poor gameplay (almost dropped it).
+ looks pretty (although I don't like mechanists or the dark brown T2 look)
- dogshit gameplay, yawn inducing short patrol routes that cockblock you 95% of the time forcing you to stop and wait 30s constantly making any kind of even semi-ghosting an exercise in frustration
- annoying stuff like getting stuck in a window that looks like you can mantle through it (but you can't) and get instalocked by a camera, wait another 60s for guard to complete his cycle to get out etc...
Maybe it's just that I entered the mansion from a wrong entry point or something but I just couldn't enjoy it. I was surprised it was a skacky mission which I only realized later.
Shadow Play - excellent mansion heist with good gameplay (this schlock dude is quickly becoming my favorite map maker)
+ very TDP esque, simple yet the layout of the mansion was oddly complex, maybe due to lack of a map
+ fun details inside manor
- loot goal pretty tough, didn't like how loot was hidden outside the manor taking the goal into account
Iron-manned it, absolutely worth playing, easy 4/5
Vanishing Point - impressive considering build time, worth trying
+ good plot and readables
-+ personally don't like the HD textures (too noisy), although some interiors were nice and reminded me of T3 in a positive way