You should drop what you're doing and launch UU1 right now.
Underworld 1 has aged tremendously well. I replayed it last year, and it was better than I remembered it from the 90s. Also, surprisingly long and complex.You should drop what you're doing and launch UU1 right now.
Don't have so many good things to say about the much inferior, "story-centric" UW2.
I actually first played Ultima Underworld a couple of years ago, so I never saw it when it was still new/modern. But it truly aged well: it's an amazing game that reaches a level of immersion few modern ones can. And the exploration is top notch, as is the soundtrack, but then we're talking about a LGS game so that's no surprise.
I have Arx but have never played it...
Old textures. Simple gameplay.
I didn't write that comment (mine was "Newbie mission that feels like someone's first steps with Dromed. It is simplistic, it is linear, it is rather small and it makes mistakes, but it has a certain charm and imagination."), but Thief 1 stock textures >> Thief 2 stock textures. You can create good missions with the latter, but it is much harder. The selection of good textures is narrower, and many of those which were updated became blander, less colourful and less dirty.The comments for the 72 hour entries were released. I didn't mind most of them, but I find this a little amusing:
While I can understand why people can get tired of the stock textures, and I'm using custom textures myself for the next mission, I didn't know simply having your mission be mostly using stock textures is a bad thing by itself. I mean, look at Stinkykitty's missions and "Of Thieves and Rubies". Both have more or less stock resources and yet they're some of the great missions that have come out in recent times.Old textures. Simple gameplay.