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Thief fan missions and campaigns

Tannar

Novice
Joined
Jul 12, 2015
Messages
12
Is there any secret or hidden loot I should know about? I don't wanna finish it without all the valuables 'cause I'm a greedy taffer.
I don't know if you're asking for spoilers or not, so I'll just say that
there are 3 secrets in the mission and all of them contain loot. Two are in the city, not far from where you start, and the other is in St. Uriel's.
 

Melan

Arcane
Patron
Joined
Oct 20, 2012
Messages
6,976
Location
Civitas Quinque Ecclesiae, Hungary
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And done. Must say, mission 4 blows away all the complaints and reservations I had - it is full of exploration opportunities and fun detail in a vast, non-linear cityscape. Here are some interesting things I have found (spoilers):
  • Freed the guy under the grate and engineered a jailbreak (BTW, I only got to the jail very late, after making an impossible-looking diagonal jump on top of a streetlamp).
  • Found the rooftop tavern for thieves - a great touch.
  • Found a magic circle in a tower on Widow's, but could not do anything with it.
  • Found a Hammerite head on a plate
  • Found Random Taffer's portrait peering back at me!
  • Found the guys who had tried to kill me in the first mission, and looted their place. It is a neat touch that you do not actually have to visit them (at least not on Hard), and they are just there because they are there. Impressive balcony - that whole thing is very thiefy.
  • Found the magic scroll, but didn't find a way to use it (suspected the magic circle, but it didn't work).
  • Found a Fortuneteller's place that might be the place you see through the crystal ball in Mission 2, but couldn't get in.
  • Found Fifty Shades of Cray.
  • Found a heretical Mechanist's lair!
  • Through the mission, there are hints of a "cloaked" magic item, but I did not actually find it.
I had to give up on ghosting because some parts are just gosh darn tough to sneak through. Got 4800 loot, which means there is still a lot more lying out there... and 1 out of 3 secrets.

This was memorable and a lot of fun. Thanks!
 

Max_b5

Augur
Joined
Feb 8, 2015
Messages
217
Location
Argentina
Thanks Tannar. I found one secret in the city and the one at St Uriel's but finished 900 loot short of the total and missed one secret. Amazing campaign that I'll probably replay later to find the missing loot in mission 4.
 

Random_Taffer

Educated
Joined
Mar 11, 2015
Messages
88
Have you found the secret in the manor above Madam Rose's in Mossy Rock Circle? The servant across the street has a hint.
 

Max_b5

Augur
Joined
Feb 8, 2015
Messages
217
Location
Argentina
Max, the place I was referring to with Melan has no loot in it, but it's a cool place with a nifty item.

It would be interesting to discover regardless. I found the three secrets in the mission already and gonna replay it again later to see if I can get the rest of the loot.
 

SlyFoxx

Educated
Joined
Feb 8, 2015
Messages
44
I loved the swamp mission but as usual I did most of it before I had a clue. Missed the pagan village and the 12 hours of conversations. But I had dropped a carrot in the cave to remind me that I needed to go "there" later. The map did me little good but that's OK...99.999% of the time I never use them.

One more thing...the briefings were awfully familiar. Was I supposed to voice them before you got Sean Connery?
 

Random_Taffer

Educated
Joined
Mar 11, 2015
Messages
88
Yes, initially I had planned for the protagonist to be Garrett so I asked you.

You sent me the first briefing, but had changed a lot of the script. Your version was fine, but there were very specific phrases I wanted to include because I was going for a certain feel.
The line was:
"My name must have crossed the poor bastard's lips because I've suddenly found myself" ::POUND POUND POUND:: "entertaining." ::breakbeat music + yelling::
I already had that in my head for the briefing as it felt very Thief-like.
You had changed that line to something else and it didn't have the same feel. I actually sent you a follow up email saying that your other changes were fine, but I wanted to keep this specific bit verbatim to the script and asked if you could re-record it.
Sadly, I never heard back, and I don't know anyone else who does a good enough Garrett, so I decided to go another direction.
Hopefully no hard feelings, Sly.

Masterthief3 and I were talking and I knew he was pretty talented at doing different voices, so I asked him to come up with a few to try for my protagonist.
His first try he recorded a bit of it in a Sean Connery voice as a joke and sent it to me never expecting me to take it as anything but.

At first I laughed, but then...I ended up actually liking it and imagined an elderly thief. Thus, Conall was born.
 
Joined
Apr 19, 2008
Messages
3,060
Location
Brazil
Divinity: Original Sin
photo-24959.jpg


Conall?
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Yes, Mission 4 is indeed absolutely amazing once you get past the dodgy intro, that thankfully is like 1-2% of the mission. Some really amazing dizzying vistas to be seen in that one. The mansion with the Hammerite head in a bowl had rather annoying roombrushing though, with people being able to hear you inside from quite far away, but nothing too bothersome. I also found a map of the area when I had already like 4300 loot. :)
 
Joined
Apr 19, 2008
Messages
3,060
Location
Brazil
Divinity: Original Sin
Well, I was in the beginning to middle of mission 2 and loving it, but after Jarlfrank mentioned the location of the secret in mission 1, I went back and got all loot. So, I had to restart level 2 and since friday, I had no time to play the level again.

But since i finished mission 1, and wanting to give some opinions, I actually wasn't annoyed by the jumping/mantling that a lot of people seems to have issues with. I think jumping in thief games always feel a little like trial and error and what normally pisses me of is when i fail a jump and fall to my death and have to reload. The windows people are complaining here have the advantage of if you fail to mantle, you don't immediately fall to the ground level. The pub windows has this slope that if you fail mantling, you can walk back to the wooden beam and try again. It's just a matter of getting the angle right, and very similar to a lot of FMs out there that normally don't get the same complaints. And the hammerite window across your apartment, well, that's even easier, since you can't fall anywhere. New mantle mad things a lot easier and after playing a lot with it on, you just get to know the quirks of the engine and manage.

I have not experienced the hammerite guard getting stuck, but I got the one with the thief in my apartment on top of the table. But It was easily solved by fast crossing the room, that the guy wouldn't bother at all, and then blackjack him.

But I agree with Jarlfrank and I would inform the players, be in the intro cutscene, or objective screen, about the secret switch in my apartment that I should know about. You don't need to be specific, but make sure players know where they should look for it. And after you get your equipment, I think that you could have a stash of some elemental arrows, at least one rope arrow, so you can go and finish exploring without having to be an acrobat everytime.

On to mission 2...
 

SlyFoxx

Educated
Joined
Feb 8, 2015
Messages
44
@ RT...no hard feelings at all. I think you probably just got lost in the shuffle and I forgot about you and for that I'm sorry. I think this happened a few years back during a bad time health wise for me. I was getting a good amount of requests but almost all of it was crap so between that and not being healthy I was quite literally sick of Thief.

But now I'm rocking mission 4 and having a blast. You know it's a good mission when you just take your own sweet time and just soak in every little detail. The map is amazing. Right now I'm formulating a dastardly plan to infiltrate the Watch Office. I never met an evidence locker I didn't like.

And yeah...why do people sleep in their armor anyway?
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Finished mission 4 as well, with about 5000 loot. What a fantastic mission. It has almost none of the issues found in the first and is just an absolute blast to explore. Lots of cool apartments to visit, strange places to find and sights to behold. Hats off to you sir! :salute:

I found none of the secrets, though I found:
- Nic Cage!
- The Zelda portrait
- The hidden area under the fortune teller with the item that turns you invisible
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,386
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Ok so I'm at mission 4.

At first I had some issues with some of the windows (seriously, just making them 1 dromed unit taller in vertical size would help) but that's negligible.

At first I also thought it was just a medium sized mission, based on the first area.

But then...

W E W L A D

I'm going through windows, climbing over rooftops, getting into another window, being faced with like 3 different paths and CAN'T DECIDE WHERE TO GO, just go somewhere and end up at another spot with like 4 different paths, and then I find that from there I can even go FURTHER UP and suddenly I'm in a taffers' pub and basically this mission is a solid 9/10 :salute:
 

Dev_Anj

Learned
Joined
Jan 14, 2015
Messages
468
Location
Auldale, near the great river
Interesting juxtaposition between the upbeat music for the outdoor areas and the omnious Thief 2 ambients for the indoor areas you break into in mission 4. Any particular reason for that? Personally I feel the outdoors music fits the whole place better, and the indoor areas usually aren't large enough to justify a different track anyway. Just a minor nitpick.
 

Random_Taffer

Educated
Joined
Mar 11, 2015
Messages
88
Yeah, not all the places change music when you go inside, but there are a few areas that I think are a little too small to change music so abruptly. Mostly I just got tired of hearing that main loop over and over during testing and figured players might as well. But yeah, the juxtaposition is odd.
 

cowking

Scholar
Joined
Oct 18, 2016
Messages
115
Judith @TDM said:
I see quite a few ideas copied or 'creatively borrowed' from other games, i.e. the swamp just screams 'dark souls'. Right now I prefer watching Fen playing it. And the lengthy readables, always a no-no.

:timetoburn:

I figured it was pretty clear that the player motivation was to get the antidote.

By "player motivation" I mean the actual person playing the game.

Just because the game tells the player something is a mystery, doesn't make it so.
 
Last edited:

Max_b5

Augur
Joined
Feb 8, 2015
Messages
217
Location
Argentina
People in the game industry (or any industry for that matter) 'creatively borrow' ideas from others since the beginning of times. Nothing wrong with that as long as it's not straight up obvious copy+paste.
 

Random_Taffer

Educated
Joined
Mar 11, 2015
Messages
88
Believe it or not, a lot of things were copied directly from both Thief: The Dark Project and Thief 2: The Metal Age.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,583
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
I actually have a couple of decent ideas for Thief FMs, both of which are based on old video games (pre-1990).

Even if they ever saw the light of day, I'd have to deal with people loading them up and going "Oh he's copying Dark Souls, how quaint."
 

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