I don't like how I shoot at someone from max sniper rifle range and once combat starts and they get their turn, they run 40 tiles and are next to my guys; further than my sniper rifle can shoot.
Must be a Supreme Jerk design decision...
I don't like how I shoot at someone from max sniper rifle range and once combat starts and they get their turn, they run 40 tiles and are next to my guys; further than my sniper rifle can shoot.
Must be a Supreme Jerk design decision...
Nope, it's like that on all difficulties. Supposably it's a bug.
I don't like how I shoot at someone from max sniper rifle range and once combat starts and they get their turn, they run 40 tiles and are next to my guys; further than my sniper rifle can shoot.
Must be a Supreme Jerk design decision...
Nope, it's like that on all difficulties. Supposably it's a bug.
Source? If it is a bug i might wait til the patch
Well, I made a tweak which greatly resolved much of my annoyance with the system: I made it so the attacker has a significant initiative boost which will let them move first before all but the most crazy-ninja-fast opponents, which sort of resolves my complaint about being unable to properly set up for combat. So if you blunder into an NPC ambush, you're gonna get shot to shit even worse than you do now, but if you spot them and fire first, you'll get to shoot 'em up before they can run into your face. It makes no sense that they get to move before you do, when you are the attacker and there wouldn't even be a fight if you were not attacking them.
If you initiate combat by firing first, your team receives a starting initiative boost to put you at the front of the move order. It only affects the first turn, giving the attacker basically turn 0, instead of the current situation where you fire ONE bullet, then the entire enemy roster gets to move, because all NPCs have basically hax initiative ratings.That might be interesting. Can you elaborate a bit? If one of your party initiates combat by shooting someone, your whole party gets an initiative boost for the first turn or is it for the whole combat? Can you share that, plox?
I could share it, yes. I would have to cut it out from my other experiments...doubt it would make the game too easy. The difficulty level of the game isn't really high in any event, it just really cuts down on the grinding annoyance level of having all of your quest tagalongs slain instantly before you are even allowed to move, despite being the one to attack. Basically won't do anything at all if you are the one being attacked, and sort of emphasizes vision range and scouting as more important than before (before it was basically worthless because the AI would always move first no matter what).Shit Norfleet, that is awesome! Would you be so kind to share that mod? On the other hand it might make the game too easy but I want to try it.
I could share it, yes. I would have to cut it out from my other experiments...doubt it would make the game too easy. The difficulty level of the game isn't really high in any event, it just really cuts down on the grinding annoyance level of having all of your quest tagalongs slain instantly before you are even allowed to move, despite being the one to attack. Basically won't do anything at all if you are the one being attacked, and sort of emphasizes vision range and scouting as more important than before (before it was basically worthless because the AI would always move first no matter what).Shit Norfleet, that is awesome! Would you be so kind to share that mod? On the other hand it might make the game too easy but I want to try it.
Also currently trying to figure out if it is possible NOT to move first, to make it possible to intentionally delay a move.
My understanding is that ilspy is view-only so is of no help. I noticed someone else has modded a tedious annoyance, so downloaded theirs to see how this process worked, noticed that it was using the same things I was already using to mod Sims 3, and so I pulled it open in ildasm and ilasm.I would love to try it. Also, how are you doing all the modifications? I might want to try doing my own but have little modding knowledge. Are you using ilspy?
It's pretty good for a first try, or rather a new start. I like it so far but I agree they could have added in way more options to the combat and it seems slapped together.
What other options should they add?
I just went for the eyes again. I think I pretty much killed every opponent in one round from that. You do 3 points of damage! Your opponent DIES!I really miss aimed shots. Unlike most people I actually used them for more than shooting into people's eyes in Fallout. For example, in the boxing match in Fallout 2, it was very useful to cripple the enemy's legs so you could kite him.
I think with how far enemies can move, it won't help at all because by the time you can get to use such a thing, he is already in your face. And apparently, the crazy, crazy movement is a bug and may stop at some point.That added depth. And with how far enemies can move in this game, leg-shots would be a fun addition.
I've seen weirder. I was in a battle against some badgers in the Titan Canyon, where I sensibly stood on a piece of high ground, since badgers can't climb ladders, and was prepared to simply start shooting them to shit. My NPC tag-alongs, like that monk, managed to discover a BACK ladder, and run ALL THE WAY AROUND THE MAP, to attack an enemy I couldn't even see, let alone shoot at...in a single turn. I suppose once I get around to tweaking that AI routine, the idiocy ought to stop.
And with how far enemies can move in this game, leg-shots would be a fun addition.
try Frozen SynapseI have never played a game that didn't have 'repetitive' combat/game play.
What's wrong with Scorpitrons? Isn't there all of about 3 in the entire game? They're start-screen icons. How can you hate them?I fucking hate the scorpitrons, and whoever thought adding them into the game in their current state was a good idea obviously didn't think it through.
I don't like how I shoot at someone from max sniper rifle range and once combat starts and they get their turn, they run 40 tiles and are next to my guys; further than my sniper rifle can shoot.
Must be a Supreme Jerk design decision...
What's wrong with Scorpitrons? Isn't there all of about 3 in the entire game? They're start-screen icons. How can you hate them?I fucking hate the scorpitrons, and whoever thought adding them into the game in their current state was a good idea obviously didn't think it through.