DamnedRegistrations said:He's right. There's fuck all difference even between 30 and 60. And thats with as blatant a display as possible. You'd never discern the fps difference between two different games, or even the same game doing different things. Even if you've got better eyes than me (Or your brain is shittier at filling the blanks), more than 30 is still fucking meaningless mechanically. Human reaction time is about 1/10th of a second at best anyways. You're not going to be fucked over because you noticed something 30 milliseconds later due to a lack of fps.
Same kind of poser that thinks they can taste the difference in purity of bottled water.
desocupado said:DamnedRegistrations said:He's right. There's fuck all difference even between 30 and 60. And thats with as blatant a display as possible. You'd never discern the fps difference between two different games, or even the same game doing different things. Even if you've got better eyes than me (Or your brain is shittier at filling the blanks), more than 30 is still fucking meaningless mechanically. Human reaction time is about 1/10th of a second at best anyways. You're not going to be fucked over because you noticed something 30 milliseconds later due to a lack of fps.
Same kind of poser that thinks they can taste the difference in purity of bottled water.
It's not about reaction time, you fucking idiot, it's about fluidity of the image.
Black Bart Charley said:desocupado said:DamnedRegistrations said:He's right. There's fuck all difference even between 30 and 60. And thats with as blatant a display as possible. You'd never discern the fps difference between two different games, or even the same game doing different things. Even if you've got better eyes than me (Or your brain is shittier at filling the blanks), more than 30 is still fucking meaningless mechanically. Human reaction time is about 1/10th of a second at best anyways. You're not going to be fucked over because you noticed something 30 milliseconds later due to a lack of fps.
Same kind of poser that thinks they can taste the difference in purity of bottled water.
It's not about reaction time, you fucking idiot, it's about fluidity of the image.
It is most certainly about reaction time. It is just relative to your opponent. If he is running with 100 fps and you with 30, and you both spot each other at the same physical time and have the same reaction time. He will fire first...
WELL IN THAT CASE MASTER GOD EMPRAH I APOLOGIZEThird, even if that's true, that surely isn't the issue for me, and I would guess not the majority of people either.
No. The scam is that Valve is going to try and claim the hat-money as a tax writeoff.Unkillable Cat said:
Johannes said:The guy with higher fps in the corner scenario will be marginally faster, not because he sees it few ms earlier, but because his click registers that few ms faster.
DamnedRegistrations said:That's a valid point. Having FPS capped at 40 would be much more useful than having it flop around between 35 and 50.
Of course, this would just give developers an excuse to make the framerate lurch between 25 and 40, cause hey, it's 40 most of the time, and the graphics look way cool in our trailer this way.
Are you talking to me? I was comparing 30 vs 100. Thats where the 20 ms came from. 33-10 = 20DamnedRegistrations said:30 FPS is 33 ms/frame. So if you're comparing running at 30 FPS to 300 FPS (LOLZ guys 10 times betterz!) you're talking about a potential difference of 30 ms
I had a crt just 2 years back. But thats irrelevant, the points was a fundamental one.But since both monitors are likely capped at 60 FPS (17 ms/frame)
I have 10 ms to all german servers and all other germans with fastpath too.And it's probably in the neighbourhood of 100-250.
Its all irrelevant. We are making a direct comparison here.On top of that network delay, your physiological delay is going to be at least 100ms. So you're talking about an 8ms delay making a difference when your delay is already varying between 200-220 based on internet connection, having to blink once in a while, and general human variation. And this is being very conservative.
I quit because playin Guy vs Gen in SFA3 with 5 vs 40 ms ping was not representative of my skillz since in person we had a decent 10:10 ratio but online I lost 2:8I gave up playing online fighting/fps games because I'd have a fit of rage every time some douchebag from third worldia joined a game and the latency became 600ms.
Probably, but since its 20 ms, it could stack up in a high skill Quake 3 railgun match. Or CS for that matter. Dont know about TF2.So from a 'two people round the corner who fires first?' angle, it's irrelevant. The guy with the better reflexes, or who had a view of the other guy 30ms earlier because he had a slightly longer gun barrel, which vary a lot more than 8ms.
100 fpsSo how about on something like parrying in a fighting game? Now you have a specific window of time to act in. It's not even a matter of being before the other guy any more. Now you have to react within a relatively long timeframe (~250ms) but execute your reaction precisely within the last 66ms of that. Which makes the fps completely irrelevant
I wrote that already. But -> fundamental issue.Except fighting games are locked to specific frame rates anyways
You are a fucking moron. Go play Kotor again.dumbfuck said:Your ping to the server will be higher than the difference between your stupid FPSes
Me?You are a fucking moron. Go play Kotor again.
Myth. Most games themselves do not actually run at that many cycles per second. If the game were truly running at 100 fps, you'd be getting 100 updates a second. If the graphical frame rate exceeds the game's processing frame rate, the benefit you derive from this is precisely zero, because it's going to be the same frame getting pointlessly rerendered, as the game itself does not generate new information to render in that time. Even if you are a robot and thus unencumbered by human perceptual limitations, it won't help you to reprocess the same thing over and over. Your belief that changing the frame rate somehow improved your skill was purely a fallacy: Your skill improved because you had experience in the game. The fact that you changed the frame rate to a higher rate changed nothing at all, but you mistakenly attributed your improvement to this change instead of simply experience.Black said:Oh yeah, I remember when I switched from 30 fps (because I also believed that dumb myth) to 100 fps in counter-strike. The difference in aiming and fluidity of gameplay was something new.
You wanna know the real answer to the "who fires first"? It has nothing to do with the speed of light, the speed of sound, the gap between when a frame is rendered and reaches you vs. when it actually occurred...the guy who shoots first is the paranoid fucker who was going to shoot anyway, and indeed, had already shot by the time you realize he was there at all. Network latency is maybe 150-300ms. By the time you see ANYTHING, it ALREADY OCCURRED IN THE PAST, 150-300ms ago! This means if some paranoid fucker opens fire as he turns the corner, by the time you even SEE him, YOU ARE ALREADY DEAD. You died a quarter of a second ago, before the frame even reached your computer. No matter how fast you are, you cannot change the past. You're already dead. You turned a corner and caught a bullet in the face that was already in flight, either through the air, or through the tubes, before you turned that corner.DamnedRegistrations said:So your response time to anything the enemy does is already ~210ms. So from a 'two people round the corner who fires first?' angle, it's irrelevant. The guy with the better reflexes, or who had a view of the other guy 30ms earlier because he had a slightly longer gun barrel, which vary a lot more than 8ms.