The problem with heroes is that time and reality always brings them down.
The problem is that there are no live heroes. True hero is dead. If he is alive, then he is idol, and we all know what "do not make yourself an idol" mean.
The best games of bygone days already did various things well. Instead of building upon this (trying to fix the weakpoints and slowly improving the strengths if possible) people try to re-invent the wheel constantly with new but completely derivative settings, goofy mechanics noone asked for, boring filler shit in much greater amounts than we had in the past (mostly), poor design decisions when it comes to world size vs. actual content vs scope of the game, camera perspective and controls vs what sort of game it actually is and what have you.
The reason is in cultural gap between generations.
Normally old generation should transfer, share it experience with new no matter in which field.
But somethimes gap between them so big, that more right word is
alienation.
This mean that new generation lost part of cultural baggage, cultural experience that cost so much to accumulate.
I'm fairly sure it is man-maide process, I mean current scale of it, when every new generation feels like absolutely alien people from outlands landed from spaceships or dimensional portals and substituted normal youngsters.
This mechanism allow to easily reduce any civilization from any level to stright middle age.
Whatever, this is just a thought I had earlier for how you would make an RPG more friendly if you really had to, I can't even begin to understand the thought process of turning attributes into triangles to "make it easier".
You see, problem is if people like TC start to talk about it it mean it is common place in gamedev or will be like that in near future.
He isn't some lonely weirdo from nowhere, he has reputation.
And I'm sure that as all bad things, this idea has vetality like weed, and if first concepts are poor, later on it could be improved in its perverted way.
Or else we need some new genre names so we're not associated with LARPers anymore
They need this name - storytellers, imaginators. Don't know what larpers mean too. Sound is unpleasant, like pile of shit that drop on concrete.
The problem isn't the traps themselves, it's that games with less and less of that kind of extreme don't have the other extreme, overpowered builds that stand out from the rest and are rewarding and fun to discover.
Exactly.
Role-playing system for PoE was designed in a way it was focused on mass of players (and people) that I could call Mr Mediocrity.
It is a system I can describe in a word "averaged" - no loss, but no prize either.
I can bet my testicles that it wan't only business decision, but there was also some kind of ethics, "moral choice" - that's how those who did it perceived this decision lol.
I know that western type of education system is cater to same people - it is focuse on Mr Ms Mediocrity, which maybe was a Noble goal once (or it always was a folding screen in neoliberal strategy), but today consequences are visible with the naked eye - those who above mediocrity, who on middle and exellent level they were thrown overboard on every level of society, while system spawn more and more Mr Mediocrity.
So I'm sure Sawyer feels he is a saint himself, or pick a better seqular word.
He is so progressive, I think he feel so good because he favored all the orphaned and needy lol.
The devil's trap slammed shut.
PoE was horribly unbalanced and full of trap builds and overpowered builds. It's just that combat was also very easy so it generally didn't matter.
Didn't played it much, but as far as I know there are no trap choices for sane man.
You could assign statpoints in random manner - anyway your party will fix this, and even character like that could be useful with all buffs.
But Fallout was full of trap builds, most sensible RPG character types are borderline useless in Fallout and will make you struggle through the game. Sure finishing it will be possible but it will be frustrating.
It wasn't.
Games I played before Fallout, which prepared me for it - Prince of Persia, Alone in the Dark, X-Com, Duck Tales and Felix the Cat.
Oh, and Battle City!
Point it - normal man without mental problem could win game without problem.
For retardd it WAS full of trap builds, like everyday life when htay dosn't sure where to put a spoon - it a mouth or in the ass.
-Dumb musclehead - will loose out on exp rewards due to low intelligence, and struggle in combat because of low agility
-Handyman with lot of technical skills - almost totally useless
-Stealthy thief/assassin type - most of his skills will never be useful for anything, but won't be as bad in combat due to high agility alone
-Brainy scientist using futuristic weapons - his science skills will almost never be useful and he won't get energy weapons until very late in the game
Sure most of this builds can be made functional but only by making them more similar to the nimble, smart gunslinger-diplomat which is the dominant character archetype. Notice that the problem of trap builds can be solved without dumbing down the game as evidenced by many of the titles released later. For example in Underrail most of the above archetypes would be perfectly fine.
This is a difference between allowing bad builds and providing players with trap-options.
Only retard will make a builds, that have no means of offence, when game clearly stated from begining that Fallout's everyday life is a constant struggle.
And in Underrail you have a lot of trap builds - try PSI with Con 4 and no stealth.
While I love a great story (PST is my favorite game), the games I spend the most time playing are those that have amazing and addictive gameplay, and interesting character creation to fuel my addiction of creating new and interesting characters.
Exactly my case. I'm playing roguelikes last 5 years, that's where gameplay's left.
And btw, after Wicher 3 was awarded, and not Fallout 4, I feel we lost "the last of the Mohicans" of gameplay - yeah, it was ugly, it was brainless. but there was gameplay.
For example I'm trying to play F4 now. I chose F4 anf NOT W3, because I can't see there gameplay at all, good story yeah, voiceover and all that, but not a gameplay.
Also about Fallout 4 and triangles.
In character creation menu, there is one triangle actually, when you set figure type of your character.
It is simple process, very descriptive ? easy to control and much faster then with NUMBERS.
The only drawback - it's it good for presenting information, but horrible for feedback and analysis.
That's my main concern - new generation is a little retarded (in realiry it is mutilated by modern education system), and they are can not cope with complex games (even that RPG isn't that complex).
So instead of trying tolift them up a little, devs invent GEOMETRIC FIGURES.
Which lead to next generation of gamers nad people who will be evem more brainless and are incapable of more or less complex brain activity in abstract manner, because games that are more complex than Supermario Bros and players are in those relationships in which there are a knife and grindstone.