Heresiarch
Prophet
- Joined
- Mar 8, 2008
- Messages
- 1,451
The first thing is resting. Even games in which you can't rest anywhere, or resting can be often interrupted, doesn't make sense most of the time. For example, how the hell is it possible to have a lone room "safe" from monsters, right in the middle of a dungeon, and let you sleep inside for 8 hours? It's not like 8 minutes, but 8 fucking hours. Ironically maybe it's entirely possible in real life to find a empty room in a ruin to rest for 8 hours without being disturbed by random passerbys, but in a dungeon with monsters wandering around hunting for food?
Especially if you're resting at critical places like an entrance, a prison, or such. Won't other monsters send someone to patrol or get a shift?
Another thing is crafting. Even TOEE and KOTC which are more or less faithful to the rules, crafting is the biggest flaw in them. According to the actual rules, you must spend 1 day for every 1000 gold worth in the item you craft. Even potions and scrolls require you to spend one day to brew/scribe. So if you want to make 2 healing potions each member for your whole team you're gonna spend at least a whole week. And if you want to enchant your whole team with +3 swords and +3 armor you're gonna spend at least half a year. But in TOEE and KOTC, I can do them all in an instant. But in reality, according to the rules, the actual time I spent on enchanting/crafting those stuff, is enough for the evil guys to destroy everything several times over.
So I really can't say if crafting is broken or not in CRPG. Due to the fact "time" isn't taken in account to the item cost (as in most CRPG time is worthless and you create items in an instant anyway), and in CRPG you would often get shitload of money very easily, it's quite hard to truly balance out crafting and actual item power in the world.
Especially if you're resting at critical places like an entrance, a prison, or such. Won't other monsters send someone to patrol or get a shift?
Another thing is crafting. Even TOEE and KOTC which are more or less faithful to the rules, crafting is the biggest flaw in them. According to the actual rules, you must spend 1 day for every 1000 gold worth in the item you craft. Even potions and scrolls require you to spend one day to brew/scribe. So if you want to make 2 healing potions each member for your whole team you're gonna spend at least a whole week. And if you want to enchant your whole team with +3 swords and +3 armor you're gonna spend at least half a year. But in TOEE and KOTC, I can do them all in an instant. But in reality, according to the rules, the actual time I spent on enchanting/crafting those stuff, is enough for the evil guys to destroy everything several times over.
So I really can't say if crafting is broken or not in CRPG. Due to the fact "time" isn't taken in account to the item cost (as in most CRPG time is worthless and you create items in an instant anyway), and in CRPG you would often get shitload of money very easily, it's quite hard to truly balance out crafting and actual item power in the world.