The game is done officially released on Steam.
I ended up taking another month to get the game fully voiced, which also gave me some leeway to implement some could-haves and correct some balance issues.
Development took over a year longer than I thought it would, but I'm proud to say I managed to stick to most of the initial design for the game. The character system and RPG core, the simulation aspects and the adventure aspects are all connected and feel like a cohesive game. At least according to my testing team.
The dialogue negotiation system, the temperature-based survival aspects, the base construction and the world map all feature gameplay that is either completely unique or a combination of tried-and-true things that have never been tied together before in this way.
I still have some Steam-related busywork to plough through, but I'm happy to answer any questions.
Here is the new trailer. The old one is still online as a Don LaFontaine homage. I had fun with that, but it was probably a bit too cheesy for its intended purpose.
PS I never expected my release to coincide with the Underrail Expansion and the Colony Ship demo. I love them both.
I ended up taking another month to get the game fully voiced, which also gave me some leeway to implement some could-haves and correct some balance issues.
Development took over a year longer than I thought it would, but I'm proud to say I managed to stick to most of the initial design for the game. The character system and RPG core, the simulation aspects and the adventure aspects are all connected and feel like a cohesive game. At least according to my testing team.
The dialogue negotiation system, the temperature-based survival aspects, the base construction and the world map all feature gameplay that is either completely unique or a combination of tried-and-true things that have never been tied together before in this way.
- You can join two major factions, and choose to ally yourself with three independent organisations.
- You can be a curious scientist, a savvy entrepreneur, a ruthless ecowarrior, a smooth-talking diplomat, a stoic engineer, an intrepid explorer or anything in between.
- There are five completely distinct ways to end the game.
- 33 quests, a lot of them with multiple sub-quests. They're called missions to fit the theme, but we all know what they are.
- Continuous spherical world map lets you explore the entire moon with over 40 unique locations.
- A sprawling plot-line with a cast of 23 characters. The story has a couple of branches and, depending on who you trust, 22 unreliable narrators. Rely on your character's hacking skill or your awareness and insight to reveal the truth.
- Expand your base by melting away water ice 'rock' and placing modular elements.
- Gather allies or hire employees to get up to 8 people to populate your base
I still have some Steam-related busywork to plough through, but I'm happy to answer any questions.
Here is the new trailer. The old one is still online as a Don LaFontaine homage. I had fun with that, but it was probably a bit too cheesy for its intended purpose.
PS I never expected my release to coincide with the Underrail Expansion and the Colony Ship demo. I love them both.
Last edited: