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Titan Outpost Release Thread

Agesilaus

Antiquity Studio
Patron
Developer
Joined
Aug 24, 2013
Messages
4,507
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
I feel like I have been wronged. I was planning to leave work early today and play Titan Outpost. But now, because of Steam, I cannot. I am greatly disappointed. Steam must apologise to me.

Also, can the player side with the Chinese, or are they railroaded into being the enemy in this game no matter what?
 

Rules Lawyer

Literate
Joined
Jul 19, 2019
Messages
37
I feel like I have been wronged. I was planning to leave work early today and play Titan Outpost. But now, because of Steam, I cannot. I am greatly disappointed. Steam must apologise to me.

Also, can the player side with the Chinese, or are they railroaded into being the enemy in this game no matter what?

I had an easy day ahead of me and was planning on spending the last couple hours of my workday playing Titan Outpost. I was even going to crack open the bottle of whiskey in my drawer and have a little bit.

Instead now I have to work more. What a shitload of fuck.

(I'm self employed before anyone jumps on me for my statements. What am I gonna do, fire myself?)
 

MF

The Boar Studio
Patron
Developer
Joined
Dec 8, 2002
Messages
915
Location
Amsterdam
Still nothing. I have gotten a message stating that they're busy and that they appreciate my patience. I, in turn, appreciate yours.

Also, can the player side with the Chinese, or are they railroaded into being the enemy in this game no matter what?

You certainly can.
 

Rules Lawyer

Literate
Joined
Jul 19, 2019
Messages
37
Still nothing. I have gotten a message stating that they're busy and that they appreciate my patience. I, in turn, appreciate yours.

Also, can the player side with the Chinese, or are they railroaded into being the enemy in this game no matter what?

You certainly can.

You've got ours. No worries. The game looks quite interesting. I look forward to playing. Day 1 purchase.
 

Agesilaus

Antiquity Studio
Patron
Developer
Joined
Aug 24, 2013
Messages
4,507
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
Any word from Steam? I hate how opaque and slow the review process can be, having gone through it myself on my own (much smaller and simpler) project. I released on Itch.io, too, which was a much smoother process. Steam does have its benefits, though.
 

MF

The Boar Studio
Patron
Developer
Joined
Dec 8, 2002
Messages
915
Location
Amsterdam
Any word from Steam? I hate how opaque and slow the review process can be, having gone through it myself on my own (much smaller and simpler) project. I released on Itch.io, too, which was a much smoother process. Steam does have its benefits, though.

I just got word. They didn't bother going through the tutorial and got stuck, so they couldn't 'verify some features as being integrated into the game'. I sent them a few save games in cheat mode. Also, they were testing it for controllers, which led to a full page report on how it was unplayable with a controller. I specifically stated 'keyboard & mouse only' in the review notes. I've been put back in the queue. Earliest possible release August 11th. FML.

Yes, it is vague, slow and a bit redundant as they had already approved a previous build. They are really friendly, though, and I'm sure things will work out.
 

Agesilaus

Antiquity Studio
Patron
Developer
Joined
Aug 24, 2013
Messages
4,507
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
Any word from Steam? I hate how opaque and slow the review process can be, having gone through it myself on my own (much smaller and simpler) project. I released on Itch.io, too, which was a much smoother process. Steam does have its benefits, though.

I just got word. They didn't bother going through the tutorial and got stuck, so they couldn't 'verify some features as being integrated into the game'. I sent them a few save games in cheat mode. Also, they were testing it for controllers, which led to a full page report on how it was unplayable with a controller. I specifically stated 'keyboard & mouse only' in the review notes. I've been put back in the queue. Earliest possible release August 11th. FML.

Yes, it is vague, slow and a bit redundant as they had already approved a previous build. They are really friendly, though, and I'm sure things will work out.

Haha I had a similar experience. I ticked the "subtitles" box and they kicked it back to me with a page about how written dialogue doesn't constitute subtitles, therefore I must further delay release. They were nice about it and explained how to resolve the issue, though, which seems to mirror your experience. Ultimately it all works out fine, even though the process is opaque and stupid at times.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Any word from Steam? I hate how opaque and slow the review process can be, having gone through it myself on my own (much smaller and simpler) project. I released on Itch.io, too, which was a much smoother process. Steam does have its benefits, though.

I just got word. They didn't bother going through the tutorial and got stuck, so they couldn't 'verify some features as being integrated into the game'. I sent them a few save games in cheat mode. Also, they were testing it for controllers, which led to a full page report on how it was unplayable with a controller. I specifically stated 'keyboard & mouse only' in the review notes. I've been put back in the queue. Earliest possible release August 11th. FML.

Yes, it is vague, slow and a bit redundant as they had already approved a previous build. They are really friendly, though, and I'm sure things will work out.
Steam has quality control?!
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
Any word from Steam? I hate how opaque and slow the review process can be, having gone through it myself on my own (much smaller and simpler) project. I released on Itch.io, too, which was a much smoother process. Steam does have its benefits, though.

I just got word. They didn't bother going through the tutorial and got stuck, so they couldn't 'verify some features as being integrated into the game'. I sent them a few save games in cheat mode. Also, they were testing it for controllers, which led to a full page report on how it was unplayable with a controller. I specifically stated 'keyboard & mouse only' in the review notes. I've been put back in the queue. Earliest possible release August 11th. FML.

Yes, it is vague, slow and a bit redundant as they had already approved a previous build. They are really friendly, though, and I'm sure things will work out.
In the meanwhile, why not try contacting itch.io and see if you can release sooner there? I'm sure a lot of our bros here are wanting to scratch some.... itch.
 

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